Player Matchup

Apollo
Apollo
GrosMembre6036
Apollo
Level 142
God Stats
0W - 3L
1,370 SR
Queue Stats
1W - 8L
1,500 Elo+
Party 2
Bacchus
Bacchus
STORM_FORCE-
Bacchus
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,540 Elo+
Party 3
Aphrodite
Aphrodite
Vindicalis
Aphrodite
Level 146
God Stats
30W - 19L
1,313 SR
Queue Stats
161W - 134L
1,560 Elo+
Party 3
Achilles
Achilles
gotskills123
Achilles
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
339W - 283L
1,619 Elo+
Solo
Arachne
Arachne
ragewhiterabbit
Arachne
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 50L
1,738 Elo+
Party 2
Team Averages
Level 148
1,437 SR
1,592 Elo+

VS

Team Averages
Level 141
1,510 SR
1,584 Elo+
Sylvanus
Sylvanus
AndroidC2
Sylvanus
Level 126
God Stats
13W - 7L
1,639 SR
Queue Stats
141W - 128L
1,640 Elo+
Party 1
Set
Set
Dizeto
Set
Level 158
God Stats
2W - 3L
1,226 SR
Queue Stats
255W - 260L
1,525 Elo+
Party 1
Erlang Shen
Erlang Shen
NerisBia
Erlang Shen
Level 143
God Stats
4W - 0L
1,915 SR
Queue Stats
93W - 88L
1,645 Elo+
Party 1
Agni
Agni
Wheres Mah Team
Agni
Level 147
God Stats
1W - 1L
1,269 SR
Queue Stats
142W - 126L
1,594 Elo+
Party 1
Neith
Neith
iTOC_VERDI
Neith
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
217W - 194L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 0
8,321
438
5,413
14,835
5,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
STORM_FORCE-
Bacchus
13
0 / 3 / 2
8,430
444
7,194
17,884
18,344
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Aphrodite
Vindicalis
Aphrodite
14
1 / 1 / 1
8,126
428
5,639
9,779
3,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
gotskills123
Achilles
14
1 / 4 / 0
8,434
444
5,720
17,833
19,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

13
2 / 6 / 2
7,964
419
4,897
17,105
5,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AndroidC2
Sylvanus
15
4 / 1 / 8
9,900
521
7,887
10,903
12,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Set
Dizeto
Set
18
4 / 2 / 6
11,260
593
12,842
11,990
6,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Erlang Shen
NerisBia
Erlang Shen
19
5 / 1 / 5
12,292
647
12,357
13,941
11,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
3 / 1 / 4
10,196
537
12,845
6,095
2,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
19
4 / 0 / 2
12,185
641
11,984
9,906
3,977
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
5
Kills
20
20
Deaths
5
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AndroidC2
Sylvanus
4
1
8
8
W
Set
Dizeto
Set
4
2
6
3.5
L
1
6
0
0.17
W
Erlang Shen
NerisBia
Erlang Shen
5
1
5
7.5
L
Bacchus
STORM_FORCE-
Bacchus
0
3
2
0.33
L
Aphrodite
Vindicalis
Aphrodite
1
1
1
1.5
W
3
1
4
5
L
Achilles
gotskills123
Achilles
1
4
0
0.25
W
Neith
4
0
2
5
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,863
Damage
57,915
77,436
Taken
52,835
51,799
Mitigated
36,120
26,867
Healing
23,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AndroidC2
Sylvanus
7,887
1,213
3,126
4,189
10,903
12,285
272
4,826
5,916
27,935
0
W
Set
Dizeto
Set
12,842
5,810
0
3,163
11,990
6,051
2,951
2,023
9,862
0
91,960
L
5,413
3,409
0
3,953
14,835
5,108
633
2,784
12,037
0
49,295
W
Erlang Shen
NerisBia
Erlang Shen
12,357
7,315
0
6,812
13,941
11,594
3,446
2,085
11,812
10,440
77,196
L
Bacchus
STORM_FORCE-
Bacchus
7,194
723
0
3,342
17,884
18,344
0
6,559
11,077
29,168
0
L
Aphrodite
Vindicalis
Aphrodite
5,639
391
5,124
6,715
9,779
3,411
0
4,144
5,449
63,830
0
W
12,845
986
0
439
6,095
2,213
833
2,913
3,072
62,675
0
L
Achilles
gotskills123
Achilles
5,720
1,946
0
4,606
17,833
19,121
0
2,120
15,629
0
47,310
W
Neith
11,984
5,685
0
5,450
9,906
3,977
3,134
685
8,846
0
76,886
L
4,897
3,609
0
3,127
17,105
5,815
0
4,998
11,829
0
49,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,275
Gold Earned
55,833
452
Minions Killed
631
0
Camps Cleared
0
1,804,193
Distance Traveled
1,841,267
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,900
521
38
2
0
356,523
3
W
Set
11,260
593
152
8
0
370,760
6
L
Apollo
8,321
438
98
5
0
353,358
1
W
Erlang Shen
12,292
647
158
8
0
398,826
1
L
Bacchus
8,430
444
28
1
0
397,028
6
L
Aphrodite
8,126
428
158
8
0
365,270
2
W
Agni
10,196
537
124
7
0
374,637
2
L
Achilles
8,434
444
95
5
0
328,809
2
W
Neith
12,185
641
159
8
0
340,521
1
L
Arachne
7,964
419
73
4
0
359,728
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role