Player Matchup

Hun Batz
Hun Batz
Andygoodman
Hun Batz
Level 29
God Stats
0W - 2L
1,757 SR
Queue Stats
60W - 53L
1,390 Elo+
Party 1
Geb
Geb
C4VE
Geb
Level 53
God Stats
3W - 4L
1,417 SR
Queue Stats
24W - 27L
1,510 Elo+
Party 3
Chang'e
Chang'e
SpiritCharge
Chang'e
Level 139
God Stats
1W - 2L
1,699 SR
Queue Stats
23W - 29L
1,499 Elo+
Party 3
Cu Chulainn
Cu Chulainn
leprechaun213
Cu Chulainn
Level 125
God Stats
10W - 8L
1,731 SR
Queue Stats
55W - 42L
1,500 Elo+
Party 1
Cupid
Cupid
miushirahama
Cupid
Level 103
God Stats
7W - 9L
1,697 SR
Queue Stats
293W - 267L
1,538 Elo+
Solo
Team Averages
Level 90
1,660 SR
1,487 Elo+

VS

Team Averages
Level 102
1,557 SR
1,663 Elo+
Pele
Pele
Btb808
Pele
Level 158
God Stats
5W - 4L
1,500 SR
Queue Stats
186W - 161L
1,653 Elo+
Party 2
Ao Kuang
Ao Kuang
ERESMIPERA
Ao Kuang
Level 45
God Stats
10W - 11L
1,500 SR
Queue Stats
187W - 208L
1,485 Elo+
Solo
Sylvanus
Sylvanus
ITZDEMONHUNTER
Sylvanus
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
94W - 52L
1,624 Elo+
Party 2
Janus
Janus
J2Ruto
Janus
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
119W - 85L
1,775 Elo+
Party 2
Hou Yi
Hou Yi
keeperofsin
Hou Yi
Level 26
God Stats
3W - 0L
1,784 SR
Queue Stats
34W - 6L
1,775 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Andygoodman
Hun Batz
10
0 / 2 / 2
5,782
526
4,705
7,893
2,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Geb
C4VE
Geb
7
0 / 3 / 0
4,856
441
891
5,316
2,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
SpiritCharge
Chang'e
11
1 / 5 / 0
6,119
556
2,937
7,341
2,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cu Chulainn
leprechaun213
Cu Chulainn
11
4 / 2 / 0
6,788
617
5,466
6,261
3,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 2 / 0
5,680
516
3,070
7,331
1,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Btb808
Pele
13
6 / 1 / 6
7,402
673
8,105
8,990
2,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ao Kuang
ERESMIPERA
Ao Kuang
10
0 / 4 / 2
5,980
544
1,615
7,401
2,039
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
10
4 / 0 / 4
6,094
554
3,115
4,248
3,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Janus
J2Ruto
Janus
11
3 / 0 / 5
6,740
613
4,511
5,337
1,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hou Yi
12
1 / 0 / 1
6,913
628
4,432
5,308
1,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
5
Kills
14
14
Deaths
5
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Andygoodman
Hun Batz
0
2
2
0.5
W
Pele
Btb808
Pele
6
1
6
9
L
Geb
C4VE
Geb
0
3
0
0
W
Ao Kuang
ERESMIPERA
Ao Kuang
0
4
2
0.25
W
Sylvanus
4
0
4
6
W
Janus
J2Ruto
Janus
3
0
5
5.5
L
Chang'e
SpiritCharge
Chang'e
1
5
0
0.2
W
Hou Yi
1
0
1
1.5
L
Cu Chulainn
leprechaun213
Cu Chulainn
4
2
0
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,069
Damage
21,778
34,142
Taken
31,284
12,465
Mitigated
11,377
10,968
Healing
13,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Andygoodman
Hun Batz
4,705
1,756
0
2,619
7,893
2,311
0
1,936
5,887
0
31,982
W
Pele
Btb808
Pele
8,105
2,895
0
3,926
8,990
2,806
0
1,409
7,468
0
46,654
L
Geb
C4VE
Geb
891
68
0
1,125
5,316
2,330
0
1,011
4,277
5,438
0
W
Ao Kuang
ERESMIPERA
Ao Kuang
1,615
620
123
1,509
7,401
2,039
0
0
7,101
23,940
0
W
Sylvanus
3,115
1,040
1,741
2,047
4,248
3,578
250
1,090
3,041
17,954
0
W
Janus
J2Ruto
Janus
4,511
552
0
1,766
5,337
1,290
132
796
4,439
34,988
0
L
Chang'e
SpiritCharge
Chang'e
2,937
165
105
2,198
7,341
2,040
0
2,896
4,284
31,045
0
W
Hou Yi
4,432
2,526
0
2,438
5,308
1,664
164
276
5,032
0
41,543
L
Cu Chulainn
leprechaun213
Cu Chulainn
5,466
1,365
0
2,085
6,261
3,818
27
1,890
4,307
193
33,987
L
3,070
1,306
0
2,836
7,331
1,966
0
1,159
6,146
0
35,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,225
Gold Earned
33,129
275
Minions Killed
327
0
Camps Cleared
0
1,054,418
Distance Traveled
1,107,984
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,782
526
63
6
0
249,981
0
W
Pele
7,402
673
73
7
0
244,279
0
L
Geb
4,856
441
8
1
0
178,247
3
W
Ao Kuang
5,980
544
56
5
0
225,875
1
W
Sylvanus
6,094
554
38
3
0
206,507
2
W
Janus
6,740
613
73
7
0
232,614
1
L
Chang'e
6,119
556
67
6
0
211,974
4
W
Hou Yi
6,913
628
87
8
0
198,709
2
L
Cu Chulainn
6,788
617
70
6
0
202,333
2
L
Cupid
5,680
516
67
6
0
211,883
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role