Player Matchup

Sun Wukong
Sun Wukong
Bronze III
 
Sun Wukong
Bronze III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Da Ji
Da Ji
Bronze III
Holo mN
Da Ji
Bronze III
Level 57
God Stats
0W - 2L
1,176 SR
Queue Stats
0W - 3L
1,354 MMR
Solo
Sobek
Sobek
Bronze III
ThaB3ast8
Sobek
Bronze III
Level 67
God Stats
0W - 5L
1,500 SR
Queue Stats
12W - 22L
1,346 MMR
Party 1
Ra
Ra
Silver I
Vinyper
Ra
Silver I
Level 132
God Stats
2W - 4L
1,500 SR
Queue Stats
286W - 276L
1,353 MMR
Solo
Artemis
Artemis
Silver I
isitonumbrella
Artemis
Silver I
Level 159
God Stats
20W - 14L
1,716 SR
Queue Stats
237W - 236L
1,345 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 97
1,478 SR
1,380 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 93
1,569 SR
1,349 MMR
Cerberus
Cerberus
Gold V
ENR4GED ALBIN0
Cerberus
Gold V
Level 69
God Stats
20W - 11L
1,687 SR
Queue Stats
65W - 66L
1,349 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold V
HAASASAURS
Tsukuyomi
Gold V
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 105L
1,349 MMR
Party 2
Apollo
Apollo
Gold V
ShUfIExBoArD
Apollo
Gold V
Level 138
God Stats
119W - 82L
1,549 SR
Queue Stats
463W - 461L
1,358 MMR
Solo
Scylla
Scylla
Gold I
Tigrito_Snow
Scylla
Gold I
Level 80
God Stats
7W - 17L
1,575 SR
Queue Stats
1,222W - 1,247L
1,531 MMR
Party 3
Cu Chulainn
Cu Chulainn
Silver I
feraviila
Cu Chulainn
Silver I
Level 106
God Stats
90W - 60L
1,533 SR
Queue Stats
1,355W - 1,381L
1,158 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
3 / 2 / 2
8,098
506
4,420
9,704
5,653
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
Holo mN
Da Ji
11
2 / 10 / 4
7,430
464
4,412
10,861
4,194
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
ThaB3ast8
Sobek
11
1 / 4 / 4
7,401
463
4,719
12,148
9,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 6 / 3
8,867
554
8,419
11,382
4,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 5 / 3
7,205
450
6,488
8,719
3,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Bans
AphroditeCthulhuChaacDanzaburouAres

VS

Bans
JanusErlang ShenBaron SamediGaneshaPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
3 / 0 / 6
9,458
591
4,447
10,272
5,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
HAASASAURS
Tsukuyomi
16
7 / 3 / 7
10,010
626
8,537
13,541
4,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Apollo
15
4 / 2 / 4
9,516
595
3,985
8,798
2,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
16
10 / 2 / 7
10,247
640
11,451
9,528
3,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
feraviila
Cu Chulainn
15
3 / 2 / 7
9,524
595
8,446
11,211
8,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
58
9
Kills
27
27
Deaths
9
16
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
3
2
2
2
W
Cerberus
3
0
6
6
W
Tsukuyomi
HAASASAURS
Tsukuyomi
7
3
7
3.5
L
Da Ji
Holo mN
Da Ji
2
10
4
0.4
W
Apollo
4
2
4
3
L
Sobek
ThaB3ast8
Sobek
1
4
4
0.75
W
Scylla
10
2
7
6.75
L
2
6
3
0.58
W
Cu Chulainn
feraviila
Cu Chulainn
3
2
7
3.25
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,458
Damage
36,866
52,814
Taken
53,350
28,068
Mitigated
25,088
12,683
Healing
21,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,420
1,289
0
2,359
9,704
5,653
0
1,557
7,778
3,193
33,644
W
Cerberus
4,447
466
0
2,520
10,272
5,765
0
2,239
7,987
35,037
0
W
Tsukuyomi
HAASASAURS
Tsukuyomi
8,537
2,505
0
5,214
13,541
4,966
0
4,072
9,319
0
64,238
L
Da Ji
Holo mN
Da Ji
4,412
1,490
386
597
10,861
4,194
0
3,644
7,025
0
16,095
W
Apollo
3,985
2,370
0
4,637
8,798
2,808
0
2,326
6,440
0
51,434
L
Sobek
ThaB3ast8
Sobek
4,719
413
0
4,706
12,148
9,266
0
4,204
7,722
22,944
0
W
Scylla
11,451
1,009
0
2,921
9,528
3,193
996
3,439
5,957
57,465
0
L
8,419
406
249
2,901
11,382
4,998
0
1,362
9,948
67,069
0
W
Cu Chulainn
feraviila
Cu Chulainn
8,446
1,722
0
5,935
11,211
8,356
2,998
1,365
9,838
0
55,564
L
6,488
2,893
0
1,485
8,719
3,957
24
4,719
3,918
5,451
31,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,001
Gold Earned
48,755
345
Minions Killed
485
0
Camps Cleared
0
1,453,104
Distance Traveled
1,517,743
18
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,098
506
82
5
0
276,738
0
W
Cerberus
9,458
591
62
4
0
315,939
11
W
Tsukuyomi
10,010
626
105
7
0
365,800
4
L
Da Ji
7,430
464
41
3
0
314,423
7
W
Apollo
9,516
595
114
7
0
242,189
5
L
Sobek
7,401
463
28
2
0
330,335
2
W
Scylla
10,247
640
111
7
0
302,628
1
L
Ra
8,867
554
124
8
0
288,958
3
W
Cu Chulainn
9,524
595
93
6
0
291,187
4
L
Artemis
7,205
450
70
4
0
242,650
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role