Player Matchup

Fenrir
Fenrir
Silver II
II Kgbcme II
Fenrir
Silver II
Level 61
God Stats
2W - 2L
1,746 SR
Queue Stats
293W - 316L
1,470 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
RCS_403
Sun Wukong
Gold IV
Level 159
God Stats
18W - 12L
1,296 SR
Queue Stats
292W - 278L
1,541 MMR
Party 1
Erlang Shen
Erlang Shen
Gold III
Rex__Omnium
Erlang Shen
Gold III
Level 128
God Stats
17W - 4L
1,888 SR
Queue Stats
150W - 135L
1,641 MMR
Party 2
Hou Yi
Hou Yi
Bronze III
The1andonlyRAB
Hou Yi
Bronze III
Level 144
God Stats
1W - 0L
1,732 SR
Queue Stats
1W - 3L
1,413 MMR
Party 1
Janus
Janus
Gold IV
ezzmoneysniper24
Janus
Gold IV
Level 108
God Stats
12W - 8L
1,827 SR
Queue Stats
149W - 133L
1,314 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,698 SR
1,476 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 116
1,453 SR
1,476 MMR
Arachne
Arachne
Bronze III
Espartans_09
Arachne
Bronze III
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,473 MMR
Solo
Discordia
Discordia
Bronze III
MeRc-SaLaN
Discordia
Bronze III
Level 130
God Stats
0W - 1L
1,316 SR
Queue Stats
1W - 2L
1,500 MMR
Party 3
Sobek
Sobek
Bronze III
OjDaJewceman
Sobek
Bronze III
Level 149
God Stats
12W - 12L
1,500 SR
Queue Stats
63W - 54L
1,460 MMR
Party 3
Chaac
Chaac
Silver III
TTVOhhKillEm
Chaac
Silver III
Level 118
God Stats
68W - 71L
1,422 SR
Queue Stats
528W - 520L
1,466 MMR
Solo
Apollo
Apollo
Gold IV
eagles16champs
Apollo
Gold IV
Level 148
God Stats
9W - 11L
1,528 SR
Queue Stats
1,198W - 1,215L
1,480 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
1 / 11 / 7
15,312
450
11,390
30,740
31,031
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
RCS_403
Sun Wukong
20
4 / 1 / 6
18,030
530
21,137
34,942
44,084
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Erlang Shen
Rex__Omnium
Erlang Shen
20
4 / 8 / 6
18,169
534
25,223
39,922
40,084
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
4 / 6 / 2
17,046
501
20,933
30,551
12,874
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Mace

Mace

+10
Physical Power

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
2 / 6 / 6
16,554
487
24,593
25,758
11,469
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
ScyllaCthulhuSetDanzaburouPersephone

VS

Bans
NemesisHeimdallrTsukuyomiCupidYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Espartans_09
Arachne
17
0 / 6 / 6
12,765
375
3,215
21,098
10,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
MeRc-SaLaN
Discordia
20
10 / 2 / 9
16,615
489
28,918
18,776
8,667
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
6 / 1 / 21
15,919
468
23,334
38,500
70,204
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

20
2 / 1 / 11
16,634
489
26,851
37,463
69,910
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
14 / 6 / 8
17,509
515
40,016
32,601
24,326
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
87
15
Kills
32
32
Deaths
16
27
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Arachne
Espartans_09
Arachne
0
6
6
0.5
W
Fenrir
1
11
7
0.41
L
Discordia
MeRc-SaLaN
Discordia
10
2
9
7.25
L
6
1
21
16.5
W
Sun Wukong
RCS_403
Sun Wukong
4
1
6
7
W
Erlang Shen
Rex__Omnium
Erlang Shen
4
8
6
0.88
L
2
1
11
7.5
W
4
6
2
0.83
L
14
6
8
3
W
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,276
Damage
122,334
161,913
Taken
148,438
139,542
Mitigated
183,303
43,416
Healing
62,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Espartans_09
Arachne
3,215
2,368
0
8,507
21,098
10,196
410
1,257
19,703
0
68,263
W
Fenrir
11,390
2,717
0
5,603
30,740
31,031
235
8,279
21,655
0
37,381
L
Discordia
MeRc-SaLaN
Discordia
28,918
886
0
3,898
18,776
8,667
590
2,810
15,818
126,347
0
L
23,334
1,589
0
12,451
38,500
70,204
275
9,265
28,702
52,307
0
W
Sun Wukong
RCS_403
Sun Wukong
21,137
3,832
0
10,649
34,942
44,084
1,182
11,878
21,402
0
112,709
W
Erlang Shen
Rex__Omnium
Erlang Shen
25,223
11,355
0
13,768
39,922
40,084
3,095
12,250
26,686
18,054
184,020
L
26,851
3,339
0
23,136
37,463
69,910
441
7,122
29,558
2,418
116,470
W
20,933
9,836
0
7,868
30,551
12,874
6,171
9,528
20,728
0
123,384
L
40,016
27,327
0
14,044
32,601
24,326
5,180
6,625
25,854
8,781
155,144
W
24,593
3,468
274
5,254
25,758
11,469
176
13,061
12,302
153,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

85,111
Gold Earned
79,442
795
Minions Killed
742
0
Camps Cleared
0
3,192,252
Distance Traveled
2,994,358
24
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
12,765
375
109
3
0
439,382
2
W
Fenrir
15,312
450
59
2
0
690,390
2
L
Discordia
16,615
489
171
5
0
615,229
10
L
Sobek
15,919
468
37
1
0
666,741
9
W
Sun Wukong
18,030
530
196
6
0
656,697
6
W
Erlang Shen
18,169
534
192
6
0
633,472
6
L
Chaac
16,634
489
211
6
0
690,936
7
W
Hou Yi
17,046
501
150
4
0
549,154
1
L
Apollo
17,509
515
214
6
0
582,070
4
W
Janus
16,554
487
198
6
0
662,539
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role