Player Matchup

Heimdallr
Heimdallr
JahWasTaken
Heimdallr
Level 5
God Stats
33W - 23L
1,619 SR
Queue Stats
387W - 240L
1,528 Elo+
Party 2
Kuzenbo
Kuzenbo
MRVFL4K
Kuzenbo
Level 16
God Stats
3W - 1L
1,476 SR
Queue Stats
16W - 19L
1,553 Elo+
Party 1
Arachne
Arachne
Scion213
Arachne
Level 11
God Stats
10W - 6L
1,455 SR
Queue Stats
19W - 12L
1,622 Elo+
Party 1
Ra
Ra
Shikanorii
Ra
Level 5
God Stats
9W - 3L
1,500 SR
Queue Stats
485W - 366L
1,528 Elo+
Party 2
Amaterasu
Amaterasu
esterminor
Amaterasu
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
147W - 133L
1,582 Elo+
Party 1
Team Averages
Level 29
1,510 SR
1,563 Elo+

VS

Team Averages
Level 15
1,440 SR
1,580 Elo+
Cthulhu
Cthulhu
KillerSofa64
Cthulhu
Level 5
God Stats
2W - 4L
1,466 SR
Queue Stats
22W - 25L
1,503 Elo+
Party 3
Fenrir
Fenrir
Koshujinsama
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,774 Elo+
Party 4
Bellona
Bellona
RedEvilDoer
Bellona
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,774 Elo+
Party 4
Cernunnos
Cernunnos
SeventeenXO
Cernunnos
Level 28
God Stats
8W - 7L
1,500 SR
Queue Stats
107W - 99L
1,565 Elo+
Solo
Baron Samedi
Baron Samedi
samgallinger
Baron Samedi
Level 19
God Stats
35W - 33L
1,236 SR
Queue Stats
138W - 172L
1,286 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
JahWasTaken
Heimdallr
20
13 / 2 / 6
15,045
579
36,965
20,772
13,065
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
MRVFL4K
Kuzenbo
18
3 / 1 / 15
13,529
520
12,958
16,710
21,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
Scion213
Arachne
20
4 / 4 / 4
12,936
498
8,199
17,556
11,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
0 / 10 / 6
11,511
443
3,949
14,431
6,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Amaterasu
esterminor
Amaterasu
20
2 / 1 / 6
13,359
514
12,141
16,510
14,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KillerSofa64
Cthulhu
14
0 / 7 / 5
9,460
364
4,757
21,062
16,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
20
4 / 2 / 3
12,732
490
10,200
28,618
15,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bellona
RedEvilDoer
Bellona
18
1 / 5 / 4
11,382
438
11,477
18,373
20,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
SeventeenXO
Cernunnos
20
4 / 4 / 3
12,621
485
18,230
20,189
11,389
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
samgallinger
Baron Samedi
18
9 / 4 / 4
12,664
487
15,664
15,409
7,674
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
37
22
Kills
18
18
Deaths
22
37
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
JahWasTaken
Heimdallr
13
2
6
8
L
Cthulhu
KillerSofa64
Cthulhu
0
7
5
0.36
L
Fenrir
4
2
3
2.75
W
Kuzenbo
MRVFL4K
Kuzenbo
3
1
15
10.5
L
Bellona
RedEvilDoer
Bellona
1
5
4
0.6
W
Arachne
Scion213
Arachne
4
4
4
1.5
L
Cernunnos
SeventeenXO
Cernunnos
4
4
3
1.38
W
0
10
6
0.3
W
Amaterasu
esterminor
Amaterasu
2
1
6
5
L
Baron Samedi
samgallinger
Baron Samedi
9
4
4
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,212
Damage
60,328
85,979
Taken
103,651
66,738
Mitigated
72,552
29,764
Healing
31,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
JahWasTaken
Heimdallr
36,965
19,536
0
11,502
20,772
13,065
1,247
5,755
14,846
12,579
130,651
L
Cthulhu
KillerSofa64
Cthulhu
4,757
388
0
523
21,062
16,789
297
5,708
15,276
23,163
0
L
Fenrir
10,200
1,740
0
15,111
28,618
15,848
296
4,610
23,933
0
126,394
W
Kuzenbo
MRVFL4K
Kuzenbo
12,958
5,009
0
4,501
16,710
21,415
364
5,508
10,931
36,421
0
L
Bellona
RedEvilDoer
Bellona
11,477
2,602
0
2,774
18,373
20,852
977
1,025
16,943
14,912
55,217
W
Arachne
Scion213
Arachne
8,199
5,658
0
4,077
17,556
11,052
2,382
2,819
14,635
10,721
88,983
L
Cernunnos
SeventeenXO
Cernunnos
18,230
9,405
0
7,703
20,189
11,389
538
4,064
16,050
0
123,820
W
3,949
904
1,097
2,427
14,431
6,312
670
6,026
7,974
48,283
0
W
Amaterasu
esterminor
Amaterasu
12,141
5,496
0
6,160
16,510
14,894
1,020
2,895
13,532
0
69,939
L
Baron Samedi
samgallinger
Baron Samedi
15,664
865
1,300
4,102
15,409
7,674
874
3,621
11,738
63,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,380
Gold Earned
58,859
596
Minions Killed
673
0
Camps Cleared
0
2,343,951
Distance Traveled
2,472,756
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
15,045
579
191
7
0
428,520
3
L
Cthulhu
9,460
364
30
1
0
497,099
1
L
Fenrir
12,732
490
201
8
0
520,476
2
W
Kuzenbo
13,529
520
48
2
0
496,364
6
L
Bellona
11,382
438
132
5
0
501,632
1
W
Arachne
12,936
498
127
5
0
486,030
0
L
Cernunnos
12,621
485
193
7
0
468,413
6
W
Ra
11,511
443
93
4
0
409,807
10
W
Amaterasu
13,359
514
137
5
0
523,230
1
L
Baron Samedi
12,664
487
117
5
0
485,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role