Player Matchup

Anhur
Anhur
DixyNourmus
Anhur
Level 122
God Stats
15W - 9L
1,887 SR
Queue Stats
408W - 356L
1,491 Elo+
Party 1
Set
Set
HalfwayHez
Set
Level 100
God Stats
6W - 5L
1,535 SR
Queue Stats
131W - 111L
1,679 Elo+
Party 1
Aphrodite
Aphrodite
Pagan Boii
Aphrodite
Level 8
God Stats
5W - 3L
1,798 SR
Queue Stats
5W - 5L
1,626 Elo+
Party 1
Nu Wa
Nu Wa
iHD Honey
Nu Wa
Level 145
God Stats
8W - 7L
1,328 SR
Queue Stats
474W - 394L
1,568 Elo+
Party 1
Hercules
Hercules
iHD Sparrow
Hercules
Level 106
God Stats
84W - 76L
1,522 SR
Queue Stats
274W - 238L
1,537 Elo+
Party 1
Team Averages
Level 96
1,614 SR
1,580 Elo+

VS

Team Averages
Level 82
1,531 SR
1,740 Elo+
Osiris
Osiris
Boowmvn
Osiris
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 5L
1,885 Elo+
Party 2
Sol
Sol
Darkcross39
Sol
Level 149
God Stats
2W - 0L
1,742 SR
Queue Stats
22W - 19L
1,670 Elo+
Party 2
Apollo
Apollo
Joltead
Apollo
Level 64
God Stats
16W - 6L
1,500 SR
Queue Stats
104W - 89L
1,832 Elo+
Party 2
Sun Wukong
Sun Wukong
Zhong Kuii
Sun Wukong
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,793 Elo+
Party 2
Janus
Janus
urgameistrash
Janus
Level 153
God Stats
10W - 17L
1,413 SR
Queue Stats
247W - 242L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,147
615
2,150
3,442
1,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 7 / 2
5,246
525
3,725
7,300
4,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Aphrodite
Pagan Boii
Aphrodite
8
0 / 3 / 0
4,630
463
2,325
5,184
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
iHD Honey
Nu Wa
9
2 / 6 / 0
5,325
533
6,940
7,592
2,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
iHD Sparrow
Hercules
7
1 / 3 / 1
4,851
485
2,501
8,279
3,486
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Boowmvn
Osiris
12
6 / 1 / 8
7,304
730
8,137
7,048
5,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
4 / 1 / 4
6,476
648
4,253
5,527
1,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
Joltead
Apollo
10
0 / 0 / 2
5,481
548
507
2,781
548
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
Zhong Kuii
Sun Wukong
10
4 / 0 / 5
6,463
646
5,835
6,698
3,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
6 / 2 / 1
6,741
674
4,506
6,109
2,091
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
4
Kills
20
20
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Osiris
Boowmvn
Osiris
6
1
8
10
W
4
1
4
6
L
1
1
0
1
L
0
7
2
0.14
W
Apollo
Joltead
Apollo
0
0
2
1
L
Aphrodite
Pagan Boii
Aphrodite
0
3
0
0
W
Sun Wukong
Zhong Kuii
Sun Wukong
4
0
5
6.5
L
Nu Wa
iHD Honey
Nu Wa
2
6
0
0.33
L
Hercules
iHD Sparrow
Hercules
1
3
1
0.5
W
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,641
Damage
23,238
31,797
Taken
28,163
13,688
Mitigated
13,552
7,651
Healing
9,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Boowmvn
Osiris
8,137
3,468
0
875
7,048
5,614
0
2,162
4,726
6,358
35,197
W
4,253
451
0
2,267
5,527
1,501
2,270
839
4,586
32,930
0
L
2,150
1,076
0
615
3,442
1,953
252
147
3,295
4,056
34,193
L
3,725
1,407
0
51
7,300
4,020
0
2,891
4,355
3,538
25,519
W
Apollo
Joltead
Apollo
507
281
0
1,630
2,781
548
768
328
2,401
0
25,623
L
Aphrodite
Pagan Boii
Aphrodite
2,325
512
786
2,450
5,184
1,716
0
1,500
3,500
16,902
0
W
Sun Wukong
Zhong Kuii
Sun Wukong
5,835
1,185
0
2,402
6,698
3,798
0
2,036
4,464
0
23,427
L
Nu Wa
iHD Honey
Nu Wa
6,940
1,653
0
1,626
7,592
2,513
21
3,214
4,338
25,180
0
L
Hercules
iHD Sparrow
Hercules
2,501
675
259
1,864
8,279
3,486
0
1,218
6,965
0
12,109
W
4,506
578
76
2,729
6,109
2,091
336
3,500
2,353
33,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,199
Gold Earned
32,465
243
Minions Killed
325
0
Camps Cleared
0
911,738
Distance Traveled
984,966
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,304
730
78
8
0
224,147
1
W
Sol
6,476
648
81
8
0
182,988
0
L
Anhur
6,147
615
87
9
0
180,651
6
L
Set
5,246
525
51
5
0
184,041
2
W
Apollo
5,481
548
56
6
0
171,320
0
L
Aphrodite
4,630
463
43
4
0
181,632
0
W
Sun Wukong
6,463
646
37
4
0
214,357
2
L
Nu Wa
5,325
533
46
5
0
165,374
4
L
Hercules
4,851
485
16
2
0
200,040
2
W
Janus
6,741
674
73
7
0
192,154
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role