Player Matchup

Merlin
Merlin
AlexMac93CB
Merlin
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 75L
1,541 Elo+
Party 3
Fenrir
Fenrir
ConnorMac96
Fenrir
Level 76
God Stats
12W - 11L
1,756 SR
Queue Stats
39W - 33L
1,620 Elo+
Party 3
Chernobog
Chernobog
Kauldrer
Chernobog
Level 122
God Stats
12W - 8L
1,810 SR
Queue Stats
151W - 129L
1,571 Elo+
Party 3
Ravana
Ravana
KingSulio2000
Ravana
Level 66
God Stats
4W - 0L
1,914 SR
Queue Stats
20W - 15L
1,554 Elo+
Solo
Ganesha
Ganesha
ShieldedSoul
Ganesha
Level 127
God Stats
16W - 8L
1,498 SR
Queue Stats
149W - 143L
1,507 Elo+
Party 3
Team Averages
Level 99
1,696 SR
1,559 Elo+

VS

Team Averages
Level 55
1,464 SR
1,366 Elo+
Ymir
Ymir
DeFesow
Ymir
Level 28
God Stats
8W - 4L
1,500 SR
Queue Stats
145W - 137L
1,235 Elo+
Party 2
Danzaburou
Danzaburou
GAMEONIACDU91
Danzaburou
Level 67
God Stats
2W - 4L
1,290 SR
Queue Stats
31W - 34L
1,273 Elo+
Party 2
Hun Batz
Hun Batz
PowerGamer25PTB
Hun Batz
Level 39
God Stats
5W - 7L
1,368 SR
Queue Stats
72W - 85L
1,383 Elo+
Party 1
Nu Wa
Nu Wa
WotinRabar
Nu Wa
Level 27
God Stats
0W - 1L
1,662 SR
Queue Stats
92W - 93L
1,408 Elo+
Party 1
Set
Set
bingbong360
Set
Level 113
God Stats
10W - 7L
1,500 SR
Queue Stats
199W - 193L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
8 / 0 / 5
9,917
620
8,417
6,055
2,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
14
3 / 3 / 2
8,537
534
5,906
12,760
4,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chernobog
Kauldrer
Chernobog
17
21 / 0 / 3
11,493
718
19,359
10,960
4,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 3 / 1
8,421
526
3,837
6,068
4,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ganesha
ShieldedSoul
Ganesha
14
0 / 0 / 23
9,483
593
5,193
9,672
8,194
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DeFesow
Ymir
10
0 / 7 / 0
6,434
402
3,469
12,522
6,372
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
GAMEONIACDU91
Danzaburou
11
1 / 8 / 0
7,198
450
2,727
10,731
2,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
12
1 / 7 / 0
7,581
474
4,492
11,431
3,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
11
0 / 8 / 0
6,829
427
5,830
12,032
3,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 3 / 0
9,372
586
8,299
10,473
8,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
6
32
Kills
6
6
Deaths
33
34
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
8
0
5
10.5
W
Fenrir
3
3
2
1.33
L
Ymir
DeFesow
Ymir
0
7
0
0
L
Danzaburou
GAMEONIACDU91
Danzaburou
1
8
0
0.13
W
Chernobog
Kauldrer
Chernobog
21
0
3
22.5
W
0
3
1
0.17
L
Hun Batz
1
7
0
0.14
W
Ganesha
ShieldedSoul
Ganesha
0
0
23
11.5
L
Nu Wa
0
8
0
0
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,712
Damage
24,817
45,515
Taken
57,189
25,071
Mitigated
24,650
17,641
Healing
8,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
8,417
825
0
1,947
6,055
2,776
306
2,597
3,458
60,200
0
W
Fenrir
5,906
1,499
0
4,999
12,760
4,722
0
2,072
10,688
0
49,850
L
Ymir
DeFesow
Ymir
3,469
961
171
1,626
12,522
6,372
315
3,406
9,116
26,285
0
L
Danzaburou
GAMEONIACDU91
Danzaburou
2,727
1,132
0
1,267
10,731
2,719
611
3,211
7,520
0
28,955
W
Chernobog
Kauldrer
Chernobog
19,359
12,538
0
6,178
10,960
4,665
2,173
2,335
8,625
0
70,984
W
3,837
1,035
0
1,312
6,068
4,714
970
594
5,474
4,387
41,408
L
Hun Batz
4,492
1,949
0
735
11,431
3,743
0
1,803
9,628
0
54,854
W
Ganesha
ShieldedSoul
Ganesha
5,193
595
0
3,205
9,672
8,194
545
2,004
7,668
21,999
0
L
Nu Wa
5,830
2,203
0
1,264
12,032
3,729
0
3,490
8,542
27,511
0
L
8,299
3,501
0
3,166
10,473
8,087
0
1,959
8,514
2,661
56,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,851
Gold Earned
37,414
449
Minions Killed
368
0
Camps Cleared
0
1,502,313
Distance Traveled
1,336,393
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,917
620
100
6
0
269,222
1
W
Fenrir
8,537
534
97
6
0
320,930
1
L
Ymir
6,434
402
51
3
0
258,149
5
L
Danzaburou
7,198
450
62
4
0
237,172
2
W
Chernobog
11,493
718
144
9
0
305,907
3
W
Ravana
8,421
526
102
6
0
292,123
1
L
Hun Batz
7,581
474
96
6
0
306,103
3
W
Ganesha
9,483
593
6
0
0
314,131
9
L
Nu Wa
6,829
427
46
3
0
235,058
2
L
Set
9,372
586
113
7
0
299,911
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role