Player Matchup

Sylvanus
Sylvanus
Akuidox
Sylvanus
Level 89
God Stats
4W - 7L
1,270 SR
Queue Stats
118W - 108L
1,553 Elo+
Party 2
Ne Zha
Ne Zha
N0rmandy7
Ne Zha
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,444 Elo+
Party 1
Anubis
Anubis
Patricius379
Anubis
Level 27
God Stats
11W - 9L
1,680 SR
Queue Stats
37W - 39L
1,731 Elo+
Solo
Sun Wukong
Sun Wukong
Xoner9911
Sun Wukong
Level 31
God Stats
7W - 5L
1,594 SR
Queue Stats
73W - 85L
1,483 Elo+
Party 1
Neith
Neith
normkiller
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,496 Elo+
Party 2
Team Averages
Level 37
1,509 SR
1,542 Elo+

VS

Team Averages
Level 21
1,591 SR
1,450 Elo+
Sol
Sol
BattleBuzz
Sol
Level 18
God Stats
4W - 5L
1,767 SR
Queue Stats
26W - 28L
1,531 Elo+
Solo
Yemoja
Yemoja
Hexthetrue
Yemoja
Level 26
God Stats
17W - 8L
1,688 SR
Queue Stats
50W - 52L
1,492 Elo+
Party 3
Tyr
Tyr
TellingTimes
Tyr
Level 27
God Stats
8W - 5L
1,500 SR
Queue Stats
88W - 88L
1,588 Elo+
Solo
Kali
Kali
Thebigwin
Kali
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 31L
1,390 Elo+
Party 3
Medusa
Medusa
frofatty
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 11L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Akuidox
Sylvanus
11
4 / 2 / 11
7,369
526
7,905
11,170
8,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
N0rmandy7
Ne Zha
11
3 / 2 / 3
7,171
512
5,204
9,742
3,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
15
6 / 2 / 5
8,766
626
10,178
12,761
8,394
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
Xoner9911
Sun Wukong
12
2 / 1 / 0
7,288
521
3,467
6,752
4,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Neith
13
6 / 2 / 9
8,158
583
7,278
9,682
3,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 0
7,415
530
5,246
10,200
2,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
Hexthetrue
Yemoja
11
2 / 3 / 3
6,732
481
5,143
7,186
3,799
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 1 / 1
7,221
516
5,801
9,269
4,253
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kali
11
1 / 3 / 1
6,557
468
4,907
8,445
4,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
frofatty
Medusa
11
2 / 9 / 3
7,001
500
10,878
14,043
3,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
21
Kills
9
9
Deaths
21
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Akuidox
Sylvanus
4
2
11
4.75
L
2
5
0
0.4
L
Yemoja
Hexthetrue
Yemoja
2
3
3
1.17
W
Ne Zha
N0rmandy7
Ne Zha
3
2
3
2.25
W
Anubis
6
2
5
4.25
L
2
1
1
2.5
L
Kali
1
3
1
0.5
W
Sun Wukong
Xoner9911
Sun Wukong
2
1
0
2
L
Medusa
frofatty
Medusa
2
9
3
0.39
W
Neith
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,032
Damage
31,975
50,107
Taken
49,143
27,433
Mitigated
18,849
23,656
Healing
13,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Akuidox
Sylvanus
7,905
2,906
2,340
4,619
11,170
8,063
444
3,186
7,984
29,286
0
L
5,246
1,213
0
3,747
10,200
2,278
857
5,156
5,044
34,999
0
L
Yemoja
Hexthetrue
Yemoja
5,143
1,879
821
782
7,186
3,799
1,148
2,302
4,862
28,732
0
W
Ne Zha
N0rmandy7
Ne Zha
5,204
2,673
0
3,953
9,742
3,077
882
1,960
7,782
0
37,965
W
Anubis
10,178
1,512
0
7,690
12,761
8,394
674
4,178
8,583
60,211
0
L
5,801
901
0
3,146
9,269
4,253
84
1,859
7,110
0
28,715
L
Kali
4,907
1,962
0
1,651
8,445
4,902
0
2,251
6,194
9,038
26,581
W
Sun Wukong
Xoner9911
Sun Wukong
3,467
690
219
1,491
6,752
4,449
0
315
6,437
0
29,123
L
Medusa
frofatty
Medusa
10,878
5,833
0
3,730
14,043
3,617
336
6,515
7,528
0
32,632
W
Neith
7,278
3,896
0
3,344
9,682
3,450
250
1,260
8,422
0
38,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,752
Gold Earned
34,926
336
Minions Killed
281
0
Camps Cleared
0
1,221,823
Distance Traveled
1,230,538
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,369
526
40
3
0
245,151
1
L
Sol
7,415
530
76
5
0
239,079
5
L
Yemoja
6,732
481
49
4
0
254,869
4
W
Ne Zha
7,171
512
63
5
0
293,359
2
W
Anubis
8,766
626
106
8
0
209,395
0
L
Tyr
7,221
516
57
4
0
249,106
1
L
Kali
6,557
468
55
4
0
260,813
1
W
Sun Wukong
7,288
521
61
4
0
219,330
2
L
Medusa
7,001
500
44
3
0
226,671
4
W
Neith
8,158
583
66
5
0
254,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role