Player Matchup

Achilles
Achilles
 
Achilles
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Jaime_2481
Arachne
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,406 Elo+
Party 1
Neith
Neith
bertoraices
Neith
Level 2
God Stats
15W - 13L
1,413 SR
Queue Stats
20W - 24L
1,713 Elo+
Party 1
Agni
Agni
roncemalo
Agni
Level 6
God Stats
3W - 0L
1,715 SR
Queue Stats
11W - 6L
1,713 Elo+
Party 1
Ymir
Ymir
viniofisia_25
Ymir
Level 44
God Stats
12W - 15L
1,715 SR
Queue Stats
28W - 34L
1,713 Elo+
Party 1
Team Averages
Level 36
1,568 SR
1,609 Elo+

VS

Team Averages
Level 9
1,571 SR
1,470 Elo+
Sobek
Sobek
AbyssRaider15
Sobek
Level 17
God Stats
1W - 3L
1,715 SR
Queue Stats
3W - 6L
1,512 Elo+
Solo
Thor
Thor
CarryDezNutz
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,497 Elo+
Solo
Neith
Neith
MonkaMOnk
Neith
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 36L
1,278 Elo+
Solo
Sun Wukong
Sun Wukong
PorkinsStandinBy
Sun Wukong
Level 17
God Stats
11W - 7L
1,638 SR
Queue Stats
52W - 43L
1,557 Elo+
Solo
Ra
Ra
SuSpences
Ra
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 19L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
2 / 1 / 0
3,933
656
2,002
3,218
2,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Jaime_2481
Arachne
6
0 / 1 / 0
3,533
589
684
3,403
826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

6
1 / 0 / 0
3,657
610
774
1,560
354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Agni
7
1 / 3 / 0
3,948
658
1,187
3,136
888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 0 / 1
3,220
537
506
2,154
632
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 1 / 0
2,708
451
0
809
221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
1 / 2 / 1
3,559
593
692
2,960
725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Neith
MonkaMOnk
Neith
6
0 / 0 / 0
3,241
540
1,509
1,106
292
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
PorkinsStandinBy
Sun Wukong
6
1 / 0 / 1
3,846
641
1,529
2,406
1,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
3 / 1 / 0
4,282
714
2,632
2,761
828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
4
Kills
5
5
Deaths
4
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
1
0
2
L
0
1
0
0
L
1
2
1
0.75
W
Arachne
Jaime_2481
Arachne
0
1
0
0
L
Neith
MonkaMOnk
Neith
0
0
0
0
L
Sun Wukong
PorkinsStandinBy
Sun Wukong
1
0
1
1.5
L
3
1
0
3
W
1
0
0
1
W
Agni
1
3
0
0.33
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,153
Damage
6,362
13,471
Taken
10,042
5,138
Mitigated
3,392
5,390
Healing
2,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
2,002
359
0
926
3,218
2,438
0
0
3,011
0
11,751
L
0
0
0
102
809
221
0
281
528
659
0
L
692
78
0
318
2,960
725
0
0
2,835
0
6,389
W
Arachne
Jaime_2481
Arachne
684
386
0
1,648
3,403
826
0
834
2,508
0
12,856
L
Neith
MonkaMOnk
Neith
1,509
566
0
340
1,106
292
0
225
881
0
10,148
L
Sun Wukong
PorkinsStandinBy
Sun Wukong
1,529
142
0
1,090
2,406
1,326
0
0
2,268
0
12,583
L
2,632
842
0
1,090
2,761
828
0
1,113
1,574
17,892
0
W
774
260
0
768
1,560
354
0
0
1,560
0
7,626
W
Agni
1,187
347
0
770
3,136
888
374
1,626
1,374
15,552
0
W
506
274
99
1,179
2,154
632
0
0
2,154
8,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,291
Gold Earned
17,636
130
Minions Killed
109
0
Camps Cleared
0
545,241
Distance Traveled
450,072
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
3,933
656
23
4
0
108,285
0
L
Sobek
2,708
451
2
0
0
23,716
1
L
Thor
3,559
593
22
4
0
112,585
1
W
Arachne
3,533
589
40
7
0
111,411
1
L
Neith
3,241
540
12
2
0
92,659
1
L
Sun Wukong
3,846
641
35
6
0
100,346
0
L
Ra
4,282
714
38
6
0
120,766
3
W
Neith
3,657
610
15
3
0
104,678
0
W
Agni
3,948
658
40
7
0
103,654
1
W
Ymir
3,220
537
12
2
0
117,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role