Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
NicosGrays
Thanatos
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
REGEIRO
Chaac
Level 63
God Stats
3W - 4L
1,285 SR
Queue Stats
24W - 50L
1,331 Elo+
Solo
Chang'e
Chang'e
ShadowGordinho
Chang'e
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 125L
1,502 Elo+
Party 1
Team Averages
Level 60
1,457 SR
1,467 Elo+

VS

Team Averages
Level 93
1,539 SR
1,694 Elo+
Vulcan
Vulcan
Blatz7
Vulcan
Level 21
God Stats
7W - 1L
1,524 SR
Queue Stats
26W - 6L
1,805 Elo+
Party 2
Sol
Sol
Embryonicgore123
Sol
Level 66
God Stats
3W - 1L
1,248 SR
Queue Stats
104W - 63L
1,763 Elo+
Party 2
Anubis
Anubis
MCoutoJr
Anubis
Level 83
God Stats
15W - 9L
1,561 SR
Queue Stats
279W - 346L
1,438 Elo+
Solo
Set
Set
fede1222xD
Set
Level 150
God Stats
12W - 2L
1,864 SR
Queue Stats
376W - 303L
1,645 Elo+
Party 2
Hercules
Hercules
llTiwoNll
Hercules
Level 143
God Stats
35W - 20L
1,500 SR
Queue Stats
207W - 136L
1,818 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
7
2 / 4 / 1
5,202
473
1,408
7,223
2,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
 
Neith
8
1 / 3 / 3
5,181
471
4,130
6,271
2,743
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
NicosGrays
Thanatos
8
2 / 6 / 3
5,559
505
2,838
8,372
2,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
REGEIRO
Chaac
11
2 / 3 / 0
6,208
564
4,204
9,625
3,846
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 5 / 1
5,347
486
2,299
7,692
2,684
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Blatz7
Vulcan
11
8 / 1 / 4
7,062
642
5,116
3,931
1,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
4 / 1 / 3
6,635
603
6,487
5,735
1,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
MCoutoJr
Anubis
11
2 / 2 / 3
6,466
588
3,824
5,354
1,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
6 / 2 / 4
6,762
615
6,435
6,100
2,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
llTiwoNll
Hercules
10
1 / 1 / 7
6,497
591
2,790
7,879
3,140
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
7
Kills
21
21
Deaths
7
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
2
4
1
0.63
L
Neith
 
Neith
1
3
3
0.83
W
Vulcan
Blatz7
Vulcan
8
1
4
10
W
4
1
3
5.5
W
Anubis
MCoutoJr
Anubis
2
2
3
1.75
L
Thanatos
NicosGrays
Thanatos
2
6
3
0.58
L
Chaac
REGEIRO
Chaac
2
3
0
0.67
L
0
5
1
0.1
W
6
2
4
4
W
Hercules
llTiwoNll
Hercules
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,879
Damage
24,652
39,183
Taken
28,999
14,409
Mitigated
9,602
15,523
Healing
14,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
1,408
436
1,688
2,659
7,223
2,807
0
3,539
3,628
13,071
0
L
Neith
 
Neith
4,130
1,700
0
1,399
6,271
2,743
0
4,089
2,096
0
25,331
W
Vulcan
Blatz7
Vulcan
5,116
1,255
0
1,203
3,931
1,125
23
1,382
2,549
33,677
0
W
6,487
2,350
0
3,906
5,735
1,280
2,052
286
5,449
43,834
0
W
Anubis
MCoutoJr
Anubis
3,824
316
0
2,393
5,354
1,976
630
150
5,204
25,791
0
L
Thanatos
NicosGrays
Thanatos
2,838
828
0
4,068
8,372
2,329
0
1,525
6,759
0
19,955
L
Chaac
REGEIRO
Chaac
4,204
955
0
2,575
9,625
3,846
458
2,918
6,479
0
30,705
L
2,299
339
237
2,897
7,692
2,684
0
2,726
4,794
25,424
0
W
6,435
2,952
0
3,212
6,100
2,081
175
709
5,391
0
29,011
W
Hercules
llTiwoNll
Hercules
2,790
540
0
3,459
7,879
3,140
167
1,180
6,699
0
18,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,497
Gold Earned
33,422
232
Minions Killed
283
0
Camps Cleared
0
919,917
Distance Traveled
1,075,416
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,202
473
27
2
0
179,843
5
L
Neith
5,181
471
41
4
0
182,692
1
W
Vulcan
7,062
642
65
6
0
232,574
5
W
Sol
6,635
603
81
7
0
197,554
1
W
Anubis
6,466
588
53
5
0
171,014
4
L
Thanatos
5,559
505
48
4
0
192,950
2
L
Chaac
6,208
564
64
6
0
181,272
1
L
Chang'e
5,347
486
52
5
0
183,160
3
W
Set
6,762
615
56
5
0
244,459
2
W
Hercules
6,497
591
28
3
0
229,815
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role