Player Matchup

Cthulhu
Cthulhu
Grímmjóww
Cthulhu
Level 62
God Stats
4W - 0L
1,500 SR
Queue Stats
109W - 109L
1,328 Elo+
Solo
Pele
Pele
HoodieTofu
Pele
Level 75
God Stats
5W - 3L
1,457 SR
Queue Stats
266W - 223L
1,664 Elo+
Party 1
Thoth
Thoth
MeowItsQuinn
Thoth
Level 126
God Stats
7W - 8L
1,535 SR
Queue Stats
423W - 382L
1,531 Elo+
Party 1
Ymir
Ymir
koolmint95
Ymir
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 22L
1,282 Elo+
Solo
Rama
Rama
thegood98
Rama
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 98
1,499 SR
1,461 Elo+

VS

Team Averages
Level 92
1,418 SR
1,475 Elo+
Hachiman
Hachiman
Aggiungere
Hachiman
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 73L
1,500 Elo+
Solo
Bellona
Bellona
RamboSpider
Bellona
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Athena
Athena
RiverMage
Athena
Level 82
God Stats
3W - 3L
1,500 SR
Queue Stats
12W - 22L
1,391 Elo+
Solo
Kali
Kali
alef74
Kali
Level 104
God Stats
9W - 12L
1,091 SR
Queue Stats
126W - 162L
1,430 Elo+
Solo
Olorun
Olorun
bluesumo
Olorun
Level 97
God Stats
0W - 3L
1,500 SR
Queue Stats
45W - 38L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Grímmjóww
Cthulhu
11
0 / 0 / 2
7,335
489
4,580
7,112
5,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
5 / 0 / 1
8,756
584
7,565
10,259
5,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 1 / 5
8,574
572
11,053
6,313
2,030
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 2 / 4
7,802
520
3,653
8,522
4,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Rama
13
2 / 0 / 1
7,627
508
3,764
7,971
2,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Aggiungere
Hachiman
11
1 / 2 / 0
6,198
413
4,292
8,109
2,064
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
RamboSpider
Bellona
11
0 / 4 / 0
6,382
425
5,833
10,883
8,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
RiverMage
Athena
10
0 / 1 / 0
6,194
413
2,552
7,154
3,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kali
alef74
Kali
10
1 / 3 / 1
6,393
426
3,029
9,324
3,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
bluesumo
Olorun
10
0 / 4 / 1
6,082
405
3,998
10,595
4,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
14
Kills
2
3
Deaths
14
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Aggiungere
Hachiman
1
2
0
0.5
W
Cthulhu
Grímmjóww
Cthulhu
0
0
2
1
W
5
0
1
5.5
W
5
1
5
7.5
L
Bellona
RamboSpider
Bellona
0
4
0
0
L
Athena
RiverMage
Athena
0
1
0
0
L
Kali
alef74
Kali
1
3
1
0.5
L
Olorun
bluesumo
Olorun
0
4
1
0.13
W
2
2
4
2
W
Rama
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,615
Damage
19,704
40,177
Taken
46,065
19,368
Mitigated
21,634
17,400
Healing
16,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Aggiungere
Hachiman
4,292
1,146
0
3,298
8,109
2,064
0
3,717
4,322
0
29,299
W
Cthulhu
Grímmjóww
Cthulhu
4,580
40
396
1,408
7,112
5,052
464
1,464
5,648
24,885
0
W
7,565
1,652
0
5,598
10,259
5,623
0
1,284
8,538
0
51,675
W
11,053
585
0
603
6,313
2,030
906
1,962
4,301
45,859
0
L
Bellona
RamboSpider
Bellona
5,833
1,444
0
3,608
10,883
8,380
43
2,192
8,045
0
29,279
L
Athena
RiverMage
Athena
2,552
566
0
830
7,154
3,319
131
3,259
3,895
17,784
0
L
Kali
alef74
Kali
3,029
1,074
0
3,053
9,324
3,125
344
3,570
5,564
0
27,700
L
Olorun
bluesumo
Olorun
3,998
1,243
387
5,099
10,595
4,746
806
5,768
4,357
30,206
0
W
3,653
706
0
3,592
8,522
4,035
101
817
7,659
40,647
0
W
Rama
3,764
3,469
0
5,803
7,971
2,628
2,424
1,023
6,948
0
51,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,094
Gold Earned
31,249
405
Minions Killed
265
0
Camps Cleared
0
1,341,896
Distance Traveled
1,145,781
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,198
413
64
4
0
243,359
2
W
Cthulhu
7,335
489
35
2
0
257,129
4
W
Pele
8,756
584
108
7
0
305,936
2
W
Thoth
8,574
572
74
5
0
273,102
1
L
Bellona
6,382
425
56
4
0
242,040
0
L
Athena
6,194
413
36
2
0
243,848
5
L
Kali
6,393
426
58
4
0
240,233
7
L
Olorun
6,082
405
51
3
0
176,301
3
W
Ymir
7,802
520
82
5
0
264,793
5
W
Rama
7,627
508
106
7
0
240,936
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role