Player Matchup

Fenrir
Fenrir
Bronze III
Melonzx
Fenrir
Bronze III
Level 104
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 6L
1,552 MMR
Party 2
Cabrakan
Cabrakan
Bronze III
MΑLAKALMAWT
Cabrakan
Bronze III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,552 MMR
Party 2
Thoth
Thoth
Bronze III
hoogee
Thoth
Bronze III
Level 107
God Stats
2W - 0L
1,820 SR
Queue Stats
13W - 6L
1,552 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 106
1,607 SR
1,552 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,716 SR
1,456 MMR
Medusa
Medusa
Silver I
Fatimagames
Medusa
Silver I
Level 138
God Stats
1W - 2L
1,909 SR
Queue Stats
16W - 10L
1,456 MMR
Party 1
Ares
Ares
Silver I
NewDarling
Ares
Silver I
Level 110
God Stats
1W - 1L
1,739 SR
Queue Stats
7W - 6L
1,456 MMR
Party 1
Ra
Ra
Silver I
jesumasanto11
Ra
Silver I
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,456 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Melonzx
Fenrir
13
10 / 3 / 5
10,663
820
8,010
12,231
9,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cabrakan
MΑLAKALMAWT
Cabrakan
14
5 / 0 / 15
10,458
804
9,780
12,419
16,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thoth
hoogee
Thoth
15
6 / 0 / 14
10,743
826
16,795
5,067
1,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Chang'eAchillesAphroditePersephoneCthulhu

VS

Bans
GaneshaGuan YuCupidKhepriHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
0 / 5 / 2
7,890
607
5,654
10,602
3,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
2 / 6 / 1
9,453
727
5,369
14,546
9,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 10 / 2
8,496
654
5,601
13,863
5,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
8
21
Kills
3
3
Deaths
21
34
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
5
2
0.2
W
Fenrir
Melonzx
Fenrir
10
3
5
4.17
W
Cabrakan
MΑLAKALMAWT
Cabrakan
5
0
15
12.5
L
2
6
1
0.42
W
Thoth
hoogee
Thoth
6
0
14
13
L
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,585
Damage
16,624
29,717
Taken
39,011
27,919
Mitigated
18,873
8,948
Healing
7,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
5,654
2,332
0
742
10,602
3,553
250
6,206
4,019
0
38,442
W
Fenrir
Melonzx
Fenrir
8,010
3,861
682
2,430
12,231
9,766
0
4,510
7,721
4,469
26,823
W
Cabrakan
MΑLAKALMAWT
Cabrakan
9,780
833
815
4,165
12,419
16,328
748
4,450
7,969
36,654
0
L
5,369
265
0
2,288
14,546
9,653
0
8,966
5,035
10,284
0
W
Thoth
hoogee
Thoth
16,795
676
0
856
5,067
1,825
1,992
2,054
3,013
72,438
0
L
5,601
545
1,702
2,932
13,863
5,667
136
10,328
2,923
34,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,864
Gold Earned
25,839
186
Minions Killed
133
0
Camps Cleared
0
769,617
Distance Traveled
674,572
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,890
607
56
4
0
246,783
5
W
Fenrir
10,663
820
35
3
0
241,229
0
W
Cabrakan
10,458
804
37
3
0
255,897
2
L
Ares
9,453
727
15
1
0
228,341
3
W
Thoth
10,743
826
114
9
0
272,491
5
L
Ra
8,496
654
62
5
0
199,448
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role