Player Matchup

Ra
Ra
 
Ra
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
Akkewi
Ratatoskr
Level 128
God Stats
17W - 8L
1,716 SR
Queue Stats
131W - 120L
1,666 Elo+
Party 1
Sobek
Sobek
Da Morty Smith
Sobek
Level 26
God Stats
3W - 1L
1,324 SR
Queue Stats
44W - 33L
1,687 Elo+
Party 1
Rama
Rama
MurphSMITE
Rama
Level 32
God Stats
2W - 1L
1,363 SR
Queue Stats
12W - 9L
1,583 Elo+
Party 1
Erlang Shen
Erlang Shen
Sensei Jmo
Erlang Shen
Level 68
God Stats
14W - 11L
1,545 SR
Queue Stats
84W - 86L
1,481 Elo+
Party 1
Team Averages
Level 69
1,490 SR
1,584 Elo+

VS

Team Averages
Level 44
1,389 SR
1,420 Elo+
Nemesis
Nemesis
Apex_slayer21
Nemesis
Level 43
God Stats
12W - 11L
1,484 SR
Queue Stats
87W - 108L
1,433 Elo+
Solo
Izanami
Izanami
CnTrLrGnG-DeeKay
Izanami
Level 45
God Stats
6W - 9L
1,401 SR
Queue Stats
76W - 107L
1,376 Elo+
Solo
Hades
Hades
Darkenswift
Hades
Level 47
God Stats
15W - 7L
1,453 SR
Queue Stats
215W - 231L
1,420 Elo+
Solo
Cu Chulainn
Cu Chulainn
Petezilla01
Cu Chulainn
Level 38
God Stats
4W - 8L
1,232 SR
Queue Stats
339W - 371L
1,476 Elo+
Solo
Cthulhu
Cthulhu
RatedDinosaur32
Cthulhu
Level 49
God Stats
3W - 9L
1,374 SR
Queue Stats
89W - 112L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 0 / 3
6,560
656
2,190
2,254
815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
Akkewi
Ratatoskr
12
5 / 0 / 3
7,097
710
5,623
6,271
4,003
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 1 / 0
4,697
470
699
5,647
2,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 0 / 3
4,979
498
3,737
5,208
1,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
Sensei Jmo
Erlang Shen
10
5 / 0 / 3
6,186
619
3,288
5,350
3,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
7
0 / 4 / 0
4,299
430
1,740
6,507
1,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 2 / 0
4,645
465
3,265
4,797
1,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
0 / 2 / 0
4,654
465
1,692
5,639
2,115
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
Petezilla01
Cu Chulainn
6
0 / 3 / 0
4,204
420
2,596
5,012
2,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 2 / 1
5,104
510
3,142
5,455
2,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
13
Kills
1
1
Deaths
13
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
3
3.5
W
Ratatoskr
Akkewi
Ratatoskr
5
0
3
6.5
L
Nemesis
0
4
0
0
L
1
2
0
0.5
W
0
1
0
0
L
0
2
0
0
W
1
0
3
2.5
L
Cu Chulainn
Petezilla01
Cu Chulainn
0
3
0
0
L
0
2
1
0.25
W
Erlang Shen
Sensei Jmo
Erlang Shen
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,537
Damage
12,435
24,730
Taken
27,410
12,238
Mitigated
9,477
9,166
Healing
7,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
2,190
431
353
1,044
2,254
815
1,476
769
1,485
37,509
0
W
Ratatoskr
Akkewi
Ratatoskr
5,623
1,466
0
3,013
6,271
4,003
202
923
5,141
0
35,518
L
Nemesis
1,740
783
0
1,421
6,507
1,301
0
325
6,012
0
14,459
L
3,265
1,999
0
1,579
4,797
1,116
748
465
4,332
0
21,366
W
699
42
0
1,487
5,647
2,554
197
1,070
4,577
10,105
0
L
1,692
35
0
1,962
5,639
2,115
0
1,011
4,450
20,599
0
W
3,737
2,679
0
2,138
5,208
1,335
0
1,845
3,363
0
18,744
L
Cu Chulainn
Petezilla01
Cu Chulainn
2,596
474
0
1,631
5,012
2,644
0
247
4,619
0
14,082
L
3,142
321
60
1,208
5,455
2,301
0
899
4,542
21,651
0
W
Erlang Shen
Sensei Jmo
Erlang Shen
3,288
1,772
0
1,131
5,350
3,531
0
227
5,057
6,989
23,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,519
Gold Earned
22,906
264
Minions Killed
181
0
Camps Cleared
0
1,019,342
Distance Traveled
856,910
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,560
656
85
9
0
196,603
0
W
Ratatoskr
7,097
710
79
8
0
204,505
0
L
Nemesis
4,299
430
31
3
0
197,421
0
L
Izanami
4,645
465
54
5
0
152,820
4
W
Sobek
4,697
470
22
2
0
208,982
1
L
Hades
4,654
465
37
4
0
189,974
2
W
Rama
4,979
498
27
3
0
195,141
0
L
Cu Chulainn
4,204
420
25
3
0
127,782
1
L
Cthulhu
5,104
510
34
3
0
188,913
4
W
Erlang Shen
6,186
619
51
5
0
214,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role