Player Matchup

Neith
Neith
Akemiix
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,097 Elo+
Party 2
Ra
Ra
CrisG01
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,097 Elo+
Party 2
Ymir
Ymir
DaniiGG
Ymir
Level 126
God Stats
0W - 4L
1,500 SR
Queue Stats
90W - 62L
1,097 Elo+
Party 2
Team Averages
Level 44
1,500 SR
1,097 Elo+

VS

Team Averages
Level 66
1,586 SR
1,615 Elo+
Cernunnos
Cernunnos
Crazfoxl
Cernunnos
Level 86
God Stats
1W - 0L
1,702 SR
Queue Stats
9W - 14L
1,580 Elo+
Solo
Sylvanus
Sylvanus
Felgrimm
Sylvanus
Level 93
God Stats
2W - 4L
1,500 SR
Queue Stats
238W - 136L
1,691 Elo+
Party 1
Merlin
Merlin
xDieSoft
Merlin
Level 18
God Stats
16W - 8L
1,556 SR
Queue Stats
142W - 96L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Akemiix
Neith
10
2 / 3 / 2
7,138
649
6,276
7,373
2,331
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 7 / 4
6,620
602
2,389
7,343
2,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ymir
DaniiGG
Ymir
10
2 / 6 / 2
7,816
711
6,523
14,387
11,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Crazfoxl
Cernunnos
12
3 / 1 / 11
8,578
780
9,407
6,554
2,640
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
Felgrimm
Sylvanus
12
8 / 2 / 7
9,027
821
7,126
13,413
9,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Merlin
xDieSoft
Merlin
12
5 / 1 / 9
9,044
822
7,519
4,047
1,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
4
Kills
16
16
Deaths
4
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Neith
Akemiix
Neith
2
3
2
1
W
Cernunnos
Crazfoxl
Cernunnos
3
1
11
8.5
L
0
7
4
0.29
L
Ymir
DaniiGG
Ymir
2
6
2
0.5
W
Sylvanus
Felgrimm
Sylvanus
8
2
7
5.75
W
Merlin
xDieSoft
Merlin
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,188
Damage
24,052
29,103
Taken
24,014
16,036
Mitigated
13,509
3,698
Healing
14,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Akemiix
Neith
6,276
2,676
0
500
7,373
2,331
0
3,169
4,054
0
23,259
W
Cernunnos
Crazfoxl
Cernunnos
9,407
2,785
0
1,105
6,554
2,640
813
3,129
3,365
0
35,863
L
2,389
311
714
671
7,343
2,368
0
3,467
3,591
12,821
0
L
Ymir
DaniiGG
Ymir
6,523
801
0
1,813
14,387
11,337
0
7,118
6,813
18,090
0
W
Sylvanus
Felgrimm
Sylvanus
7,126
1,928
4,308
8,765
13,413
9,533
1,155
4,531
8,666
23,316
0
W
Merlin
xDieSoft
Merlin
7,519
167
0
137
4,047
1,336
1,063
1,000
3,039
35,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,574
Gold Earned
26,649
85
Minions Killed
134
0
Camps Cleared
0
491,639
Distance Traveled
557,705
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,138
649
32
3
0
161,295
0
W
Cernunnos
8,578
780
50
5
0
179,174
2
L
Ra
6,620
602
38
3
0
142,344
0
L
Ymir
7,816
711
15
1
0
188,000
4
W
Sylvanus
9,027
821
20
2
0
187,779
2
W
Merlin
9,044
822
64
6
0
190,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role