Player Matchup

Chernobog
Chernobog
DubleWhite
Chernobog
Level 3
God Stats
0W - 2L
1,255 SR
Queue Stats
2W - 3L
1,304 Elo+
Party 1
Tsukuyomi
Tsukuyomi
EmiMissa
Tsukuyomi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 48L
1,401 Elo+
Party 2
Zeus
Zeus
FakeAb
Zeus
Level 25
God Stats
29W - 17L
1,623 SR
Queue Stats
64W - 43L
1,406 Elo+
Solo
Cthulhu
Cthulhu
Gohorth
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,304 Elo+
Party 1
Sol
Sol
Tihira
Sol
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 44L
1,401 Elo+
Party 2
Team Averages
Level 20
1,476 SR
1,363 Elo+

VS

Team Averages
Level 23
1,536 SR
1,507 Elo+
Sylvanus
Sylvanus
CristyMcBacon
Sylvanus
Level 14
God Stats
3W - 4L
1,746 SR
Queue Stats
85W - 78L
1,543 Elo+
Solo
Anhur
Anhur
Ramini67
Anhur
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,363 Elo+
Solo
Erlang Shen
Erlang Shen
TENDHA
Erlang Shen
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 24L
1,485 Elo+
Solo
Guan Yu
Guan Yu
Tervok
Guan Yu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,591 Elo+
Solo
He Bo
He Bo
dueXas
He Bo
Level 27
God Stats
2W - 5L
1,436 SR
Queue Stats
41W - 31L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DubleWhite
Chernobog
12
2 / 15 / 3
8,275
436
4,933
17,893
4,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tsukuyomi
EmiMissa
Tsukuyomi
12
3 / 5 / 4
8,768
461
6,950
13,755
3,977
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
FakeAb
Zeus
16
7 / 5 / 1
10,153
534
20,617
13,921
3,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Gohorth
Cthulhu
11
2 / 14 / 6
7,664
403
8,774
20,589
15,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sol
Tihira
Sol
14
2 / 3 / 5
8,596
452
8,374
10,378
3,061
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CristyMcBacon
Sylvanus
15
6 / 3 / 21
11,649
613
11,413
18,653
15,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anhur
Ramini67
Anhur
17
21 / 5 / 8
12,592
663
21,780
17,274
6,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
TENDHA
Erlang Shen
12
2 / 4 / 12
8,637
455
3,442
10,278
5,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Guan Yu
Tervok
Guan Yu
13
2 / 4 / 8
9,399
495
7,212
19,799
14,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

He Bo
dueXas
He Bo
16
10 / 2 / 8
10,893
573
12,898
11,235
4,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
98
16
Kills
41
42
Deaths
18
19
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
CristyMcBacon
Sylvanus
6
3
21
5.5
L
Chernobog
DubleWhite
Chernobog
2
15
3
0.23
L
Tsukuyomi
EmiMissa
Tsukuyomi
3
5
4
1
L
Zeus
FakeAb
Zeus
7
5
1
1.5
L
Cthulhu
Gohorth
Cthulhu
2
14
6
0.36
W
Anhur
Ramini67
Anhur
21
5
8
5
W
Erlang Shen
TENDHA
Erlang Shen
2
4
12
2
W
Guan Yu
Tervok
Guan Yu
2
4
8
1.5
L
Sol
Tihira
Sol
2
3
5
1.5
W
He Bo
dueXas
He Bo
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,648
Damage
56,745
76,536
Taken
77,239
30,323
Mitigated
45,967
12,290
Healing
29,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
CristyMcBacon
Sylvanus
11,413
3,808
5,993
6,824
18,653
15,621
2,020
9,074
9,354
40,000
0
L
Chernobog
DubleWhite
Chernobog
4,933
2,877
0
2,227
17,893
4,410
694
5,586
12,121
0
30,849
L
Tsukuyomi
EmiMissa
Tsukuyomi
6,950
1,165
0
3,129
13,755
3,977
0
4,698
8,877
0
34,082
L
Zeus
FakeAb
Zeus
20,617
3,673
0
1,786
13,921
3,458
876
4,103
9,529
66,387
0
L
Cthulhu
Gohorth
Cthulhu
8,774
878
44
917
20,589
15,417
70
5,367
15,144
30,930
0
W
Anhur
Ramini67
Anhur
21,780
13,276
0
5,852
17,274
6,474
2,748
7,188
9,836
0
60,715
W
Erlang Shen
TENDHA
Erlang Shen
3,442
1,253
0
500
10,278
5,050
0
6,017
4,217
4,548
21,976
W
Guan Yu
Tervok
Guan Yu
7,212
1,367
996
5,715
19,799
14,503
543
12,694
7,013
0
27,763
L
Sol
Tihira
Sol
8,374
1,040
0
4,187
10,378
3,061
0
4,281
5,945
48,779
0
W
He Bo
dueXas
He Bo
12,898
1,012
538
2,975
11,235
4,319
552
6,099
5,086
78,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,456
Gold Earned
53,170
313
Minions Killed
326
0
Camps Cleared
0
1,683,772
Distance Traveled
1,725,430
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,649
613
49
3
0
314,979
0
L
Chernobog
8,275
436
44
2
0
295,403
1
L
Tsukuyomi
8,768
461
59
3
0
384,251
0
L
Zeus
10,153
534
110
6
0
317,291
3
L
Cthulhu
7,664
403
31
2
0
328,971
3
W
Anhur
12,592
663
100
5
0
298,492
0
W
Erlang Shen
8,637
455
31
2
0
394,160
0
W
Guan Yu
9,399
495
44
2
0
355,056
1
L
Sol
8,596
452
69
4
0
357,856
1
W
He Bo
10,893
573
102
5
0
362,743
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role