Player Matchup

Janus
Janus
Necarach
Janus
Level 98
God Stats
3W - 6L
1,757 SR
Queue Stats
432W - 352L
1,574 Elo+
Party 1
Medusa
Medusa
Stra1ker
Medusa
Level 68
God Stats
51W - 32L
1,757 SR
Queue Stats
303W - 218L
1,440 Elo+
Party 1
Da Ji
Da Ji
gpb89
Da Ji
Level 124
God Stats
24W - 15L
1,615 SR
Queue Stats
484W - 409L
1,473 Elo+
Party 1
Team Averages
Level 97
1,710 SR
1,496 Elo+

VS

Team Averages
Level 67
1,509 SR
1,411 Elo+
Ra
Ra
EmotionalAbuse
Ra
Level 128
God Stats
2W - 5L
1,500 SR
Queue Stats
23W - 22L
1,496 Elo+
Solo
Cabrakan
Cabrakan
carlillos_3000
Cabrakan
Level 67
God Stats
4W - 9L
1,303 SR
Queue Stats
30W - 38L
1,369 Elo+
Party 2
Neith
Neith
cbcbcbc1992
Neith
Level 6
God Stats
3W - 1L
1,723 SR
Queue Stats
8W - 11L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Necarach
Janus
12
4 / 0 / 8
8,430
766
8,281
2,184
631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Stra1ker
Medusa
12
5 / 1 / 6
8,454
769
5,980
5,062
2,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Da Ji
gpb89
Da Ji
11
4 / 2 / 7
8,458
769
3,663
5,777
2,370
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
7,082
644
2,873
5,253
1,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Cabrakan
11
2 / 3 / 1
8,281
753
3,199
8,568
6,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
1 / 6 / 1
7,042
640
2,460
7,537
2,501
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
13
Kills
3
3
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Janus
Necarach
Janus
4
0
8
8
W
Medusa
Stra1ker
Medusa
5
1
6
8
L
Cabrakan
2
3
1
0.83
L
1
6
1
0.25
W
Da Ji
gpb89
Da Ji
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,924
Damage
8,532
13,023
Taken
21,358
5,429
Mitigated
11,173
2,079
Healing
4,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,873
190
1,538
1,047
5,253
1,768
0
2,424
2,724
31,989
0
W
Janus
Necarach
Janus
8,281
69
0
570
2,184
631
0
1,101
1,015
34,007
0
W
Medusa
Stra1ker
Medusa
5,980
2,103
0
562
5,062
2,428
1,315
2,974
2,039
1,138
30,350
L
Cabrakan
3,199
354
285
1,439
8,568
6,904
0
2,647
5,654
13,331
0
L
2,460
617
0
361
7,537
2,501
0
2,886
4,423
0
16,900
W
Da Ji
gpb89
Da Ji
3,663
529
0
947
5,777
2,370
25
1,862
3,821
0
14,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,342
Gold Earned
22,405
146
Minions Killed
121
0
Camps Cleared
0
620,716
Distance Traveled
606,331
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,082
644
64
6
0
205,267
5
W
Janus
8,430
766
69
6
0
217,272
3
W
Medusa
8,454
769
52
5
0
193,100
2
L
Cabrakan
8,281
753
22
2
0
206,607
4
L
Neith
7,042
640
35
3
0
194,457
2
W
Da Ji
8,458
769
25
2
0
210,344
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role