Player Matchup

Rama
Rama
AngryGrandma66
Rama
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
81W - 89L
1,613 Elo+
Party 3
Tyr
Tyr
JMoseley
Tyr
Level 88
God Stats
9W - 9L
1,383 SR
Queue Stats
230W - 210L
1,510 Elo+
Party 4
Baron Samedi
Baron Samedi
Kíkkyx
Baron Samedi
Level 129
God Stats
5W - 3L
1,532 SR
Queue Stats
88W - 80L
1,568 Elo+
Solo
Cu Chulainn
Cu Chulainn
Phillips336
Cu Chulainn
Level 68
God Stats
76W - 47L
1,667 SR
Queue Stats
183W - 159L
1,565 Elo+
Party 4
Khepri
Khepri
Samtar38
Khepri
Level 107
God Stats
11W - 4L
1,920 SR
Queue Stats
275W - 261L
1,608 Elo+
Party 3
Team Averages
Level 100
1,601 SR
1,573 Elo+

VS

Team Averages
Level 61
1,486 SR
1,467 Elo+
Nemesis
Nemesis
D7oom99
Nemesis
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 32L
1,339 Elo+
Party 2
Danzaburou
Danzaburou
Fayezmn
Danzaburou
Level 24
God Stats
3W - 5L
1,432 SR
Queue Stats
4W - 9L
1,292 Elo+
Party 2
Eset
Eset
Nakath1
Eset
Level 42
God Stats
2W - 3L
1,500 SR
Queue Stats
89W - 89L
1,595 Elo+
Party 1
Terra
Terra
SlyFenrir
Terra
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
99W - 77L
1,711 Elo+
Party 1
Cu Chulainn
Cu Chulainn
meshoo1418
Cu Chulainn
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 46L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 7
11,380
569
18,380
11,718
7,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
5 / 1 / 2
10,838
542
4,136
12,552
5,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
Kíkkyx
Baron Samedi
16
2 / 3 / 6
10,001
500
10,560
12,682
5,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
Phillips336
Cu Chulainn
18
11 / 3 / 2
12,042
602
14,694
12,532
13,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Khepri
Samtar38
Khepri
13
2 / 3 / 13
9,661
483
9,601
12,852
8,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
D7oom99
Nemesis
14
3 / 2 / 3
8,676
434
5,511
10,950
7,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Fayezmn
Danzaburou
12
0 / 6 / 0
8,022
401
5,540
15,683
5,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Eset
Nakath1
Eset
15
3 / 7 / 3
9,528
476
10,613
14,495
5,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
SlyFenrir
Terra
13
3 / 4 / 3
8,589
429
8,674
17,057
13,244
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cu Chulainn
meshoo1418
Cu Chulainn
16
2 / 8 / 1
10,198
510
8,620
16,762
16,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
21
27
Kills
11
12
Deaths
27
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
7
2
7
5.25
L
Nemesis
D7oom99
Nemesis
3
2
3
2.25
L
Danzaburou
Fayezmn
Danzaburou
0
6
0
0
W
5
1
2
6
W
Baron Samedi
Kíkkyx
Baron Samedi
2
3
6
1.67
L
Eset
Nakath1
Eset
3
7
3
0.64
W
Cu Chulainn
Phillips336
Cu Chulainn
11
3
2
4
W
Khepri
Samtar38
Khepri
2
3
13
2.83
L
Terra
SlyFenrir
Terra
3
4
3
1.13
L
Cu Chulainn
meshoo1418
Cu Chulainn
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,371
Damage
38,958
62,336
Taken
74,947
40,929
Mitigated
48,148
22,107
Healing
18,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,380
10,341
0
4,812
11,718
7,708
2,067
4,254
7,417
7,402
79,725
L
Nemesis
D7oom99
Nemesis
5,511
2,208
0
300
10,950
7,539
0
1,843
9,085
5,440
48,413
L
Danzaburou
Fayezmn
Danzaburou
5,540
2,428
0
4,133
15,683
5,395
0
4,018
11,647
0
42,615
W
4,136
517
0
8,608
12,552
5,980
235
2,409
10,118
0
77,186
W
Baron Samedi
Kíkkyx
Baron Samedi
10,560
654
290
5,106
12,682
5,270
1,134
6,134
6,548
66,333
0
L
Eset
Nakath1
Eset
10,613
774
244
2,816
14,495
5,621
0
6,597
7,556
54,145
0
W
Cu Chulainn
Phillips336
Cu Chulainn
14,694
2,811
0
876
12,532
13,730
726
1,901
10,235
10,801
59,925
W
Khepri
Samtar38
Khepri
9,601
1,949
0
2,415
12,852
8,241
0
5,255
7,597
24,132
0
L
Terra
SlyFenrir
Terra
8,674
1,583
2,104
6,594
17,057
13,244
0
8,369
8,442
24,066
0
L
Cu Chulainn
meshoo1418
Cu Chulainn
8,620
1,493
0
2,661
16,762
16,349
748
3,504
13,220
2,378
56,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,922
Gold Earned
45,013
557
Minions Killed
417
0
Camps Cleared
0
1,915,049
Distance Traveled
1,725,188
28
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,380
569
143
7
0
357,740
1
L
Nemesis
8,676
434
88
4
0
396,913
1
L
Danzaburou
8,022
401
74
4
0
309,753
8
W
Tyr
10,838
542
133
7
0
414,086
6
W
Baron Samedi
10,001
500
114
6
0
354,113
11
L
Eset
9,528
476
109
5
0
320,824
6
W
Cu Chulainn
12,042
602
136
7
0
379,636
3
W
Khepri
9,661
483
31
2
0
409,474
7
L
Terra
8,589
429
40
2
0
350,994
6
L
Cu Chulainn
10,198
510
106
5
0
346,704
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role