Player Matchup

Cthulhu
Cthulhu
Comet5465
Cthulhu
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
217W - 268L
1,631 Elo+
Party 3
Sobek
Sobek
Culvercavs
Sobek
Level 49
God Stats
19W - 16L
1,500 SR
Queue Stats
57W - 84L
1,500 Elo+
Party 3
Ullr
Ullr
Fmi-_-Anthony911
Ullr
Level 82
God Stats
8W - 5L
1,443 SR
Queue Stats
32W - 38L
1,503 Elo+
Party 2
Arachne
Arachne
HamBoneski
Arachne
Level 28
God Stats
5W - 7L
1,500 SR
Queue Stats
103W - 153L
1,500 Elo+
Party 3
Anubis
Anubis
Yung_tr4pz_g0d
Anubis
Level 49
God Stats
8W - 14L
2,052 SR
Queue Stats
26W - 27L
1,357 Elo+
Party 2
Team Averages
Level 59
1,599 SR
1,498 Elo+

VS

Team Averages
Level 60
1,576 SR
1,519 Elo+
Ullr
Ullr
Amerrica
Ullr
Level 27
God Stats
15W - 9L
1,611 SR
Queue Stats
71W - 48L
1,625 Elo+
Party 4
Pele
Pele
GWC GreenWizard
Pele
Level 49
God Stats
0W - 1L
1,769 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hel
Hel
PresuntinhoS2
Hel
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 124L
1,447 Elo+
Party 1
Raijin
Raijin
TAYTAYSTONER559
Raijin
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
332W - 272L
1,546 Elo+
Party 4
Bellona
Bellona
iTzSrBolinho
Bellona
Level 66
God Stats
2W - 6L
1,500 SR
Queue Stats
129W - 143L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Comet5465
Cthulhu
13
3 / 3 / 1
7,718
594
7,158
10,010
6,133
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Sobek
11
2 / 3 / 11
7,346
565
4,710
8,947
7,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
7 / 4 / 7
7,681
591
8,770
10,835
3,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
HamBoneski
Arachne
11
3 / 1 / 2
6,937
534
3,007
6,863
2,264
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
10 / 4 / 3
8,434
649
8,654
9,758
4,143
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
9
1 / 6 / 2
5,958
458
5,093
10,736
2,614
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
2 / 3 / 8
7,884
606
5,977
7,479
3,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 9 / 2
5,312
409
2,471
8,531
4,284
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
9 / 3 / 0
8,153
627
7,938
5,997
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
iTzSrBolinho
Bellona
12
3 / 4 / 1
7,369
567
4,600
9,826
7,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
28
25
Kills
15
15
Deaths
25
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ullr
1
6
2
0.33
W
Cthulhu
Comet5465
Cthulhu
3
3
1
1.17
W
Sobek
2
3
11
2.5
W
7
4
7
2.63
L
2
3
8
2
W
Arachne
HamBoneski
Arachne
3
1
2
4
L
0
9
2
0.11
L
9
3
0
3
W
10
4
3
2.88
L
Bellona
iTzSrBolinho
Bellona
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,299
Damage
26,079
46,413
Taken
42,569
23,782
Mitigated
20,298
17,289
Healing
8,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
5,093
1,946
0
2,738
10,736
2,614
0
5,320
5,416
0
22,313
W
Cthulhu
Comet5465
Cthulhu
7,158
1,783
238
3,005
10,010
6,133
634
126
9,569
39,441
0
W
Sobek
4,710
578
0
2,636
8,947
7,552
644
2,121
6,826
15,748
0
W
8,770
3,325
0
3,264
10,835
3,690
1,542
2,663
8,172
0
42,127
L
5,977
2,112
0
1,158
7,479
3,957
89
2,796
4,683
5,553
43,621
W
Arachne
HamBoneski
Arachne
3,007
2,335
0
3,474
6,863
2,264
0
649
6,189
0
33,874
L
2,471
890
248
565
8,531
4,284
152
3,566
4,965
14,391
0
L
7,938
577
0
606
5,997
1,626
0
2,503
3,494
28,929
0
W
8,654
1,298
0
4,672
9,758
4,143
27
5,154
4,604
48,051
0
L
Bellona
iTzSrBolinho
Bellona
4,600
1,710
0
3,109
9,826
7,817
826
6,337
3,489
0
33,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,116
Gold Earned
34,676
303
Minions Killed
286
0
Camps Cleared
0
1,240,406
Distance Traveled
1,178,898
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,958
458
48
4
0
245,108
0
W
Cthulhu
7,718
594
69
5
0
247,484
0
W
Sobek
7,346
565
15
1
0
272,132
5
W
Ullr
7,681
591
68
5
0
222,020
0
L
Pele
7,884
606
94
7
0
289,911
2
W
Arachne
6,937
534
62
5
0
281,148
0
L
Hel
5,312
409
26
2
0
190,242
0
L
Raijin
8,153
627
40
3
0
276,029
4
W
Anubis
8,434
649
89
7
0
217,622
1
L
Bellona
7,369
567
78
6
0
177,608
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role