Player Matchup

Vulcan
Vulcan
Silver I
Benjaminsito
Vulcan
Silver I
Level 107
God Stats
5W - 7L
1,329 SR
Queue Stats
961W - 979L
1,548 MMR
Solo
Tyr
Tyr
Gold IV
D4RKR4
Tyr
Gold IV
Level 137
God Stats
1W - 2L
1,498 SR
Queue Stats
42W - 38L
1,551 MMR
Solo
Hachiman
Hachiman
Bronze III
GardenLawyer243
Hachiman
Bronze III
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 85L
1,554 MMR
Solo
Mercury
Mercury
Silver I
Poseides
Mercury
Silver I
Level 108
God Stats
0W - 4L
1,333 SR
Queue Stats
25W - 32L
1,552 MMR
Solo
Eset
Eset
Gold I
Strik3xman
Eset
Gold I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,432 SR
1,541 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,531 SR
1,528 MMR
Cernunnos
Cernunnos
Gold IV
Grennbell
Cernunnos
Gold IV
Level 109
God Stats
6W - 5L
1,653 SR
Queue Stats
65W - 57L
1,634 MMR
Party 1
Artio
Artio
Silver I
LetRussCook
Artio
Silver I
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,545 MMR
Solo
Cerberus
Cerberus
Silver I
NasirDJones
Cerberus
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kali
Kali
Bronze III
SwinePits
Kali
Bronze III
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
280W - 253L
1,460 MMR
Party 1
Agni
Agni
Silver III
WilkoXS
Agni
Silver III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
1 / 6 / 5
9,345
492
12,767
11,086
3,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
D4RKR4
Tyr
18
1 / 2 / 0
10,892
573
9,498
21,645
11,511
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hachiman
18
1 / 2 / 3
10,497
552
5,302
6,937
2,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
Poseides
Mercury
15
2 / 7 / 1
9,138
481
4,439
17,294
5,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
6 / 4 / 2
10,410
548
13,808
15,308
10,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
DanzaburouNemesisSetNu WaApollo

VS

Bans
TsukuyomiScyllaPersephoneJanusThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Grennbell
Cernunnos
19
3 / 2 / 2
11,601
611
8,109
12,802
5,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 3 / 11
8,884
468
6,219
18,417
11,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cerberus
NasirDJones
Cerberus
17
3 / 1 / 8
10,200
537
11,897
15,633
13,498
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kali
18
8 / 2 / 7
11,494
605
11,770
15,305
7,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Agni
WilkoXS
Agni
17
6 / 3 / 5
10,571
556
12,422
11,494
3,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
53
11
Kills
20
21
Deaths
11
11
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Vulcan
1
6
5
0.58
L
Tyr
D4RKR4
Tyr
1
2
0
0.5
L
Hachiman
1
2
3
1.25
W
Cernunnos
Grennbell
Cernunnos
3
2
2
2
W
0
3
11
1.83
W
Cerberus
NasirDJones
Cerberus
3
1
8
7
L
Mercury
Poseides
Mercury
2
7
1
0.36
L
6
4
2
1.75
W
Kali
8
2
7
5.75
W
Agni
WilkoXS
Agni
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,814
Damage
50,417
72,270
Taken
73,651
33,716
Mitigated
42,127
22,635
Healing
27,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
12,767
5,930
138
1,497
11,086
3,309
0
5,291
5,795
65,218
0
L
Tyr
D4RKR4
Tyr
9,498
1,110
0
8,512
21,645
11,511
0
10,422
11,223
502
82,018
L
Hachiman
5,302
3,039
0
3,497
6,937
2,086
1,737
1,898
5,039
0
66,959
W
Cernunnos
Grennbell
Cernunnos
8,109
3,931
0
6,483
12,802
5,602
1,368
1,124
11,638
0
101,919
W
6,219
704
1,103
4,036
18,417
11,879
0
11,074
7,163
18,354
0
W
Cerberus
NasirDJones
Cerberus
11,897
672
0
8,922
15,633
13,498
665
3,087
12,468
67,575
0
L
Mercury
Poseides
Mercury
4,439
1,579
0
5,062
17,294
5,896
0
3,933
13,361
0
65,679
L
13,808
785
330
3,599
15,308
10,914
0
8,994
6,314
50,233
0
W
Kali
11,770
5,504
0
4,778
15,305
7,255
0
4,554
10,675
0
82,795
W
Agni
WilkoXS
Agni
12,422
1,072
152
2,040
11,494
3,893
708
6,719
4,639
87,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,282
Gold Earned
52,750
630
Minions Killed
645
0
Camps Cleared
0
1,872,203
Distance Traveled
1,970,252
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,345
492
127
7
0
349,704
4
L
Tyr
10,892
573
172
9
0
412,760
3
L
Hachiman
10,497
552
141
7
0
359,898
4
W
Cernunnos
11,601
611
176
9
0
359,127
6
W
Artio
8,884
468
20
1
0
405,965
4
W
Cerberus
10,200
537
173
9
0
383,558
3
L
Mercury
9,138
481
115
6
0
393,642
7
L
Eset
10,410
548
75
4
0
356,199
5
W
Kali
11,494
605
125
7
0
437,177
2
W
Agni
10,571
556
151
8
0
384,425
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role