Player Matchup

Kuzenbo
Kuzenbo
Bronze III
Dracargo
Kuzenbo
Bronze III
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold III
Icaunais
Danzaburou
Gold III
Level 144
God Stats
19W - 21L
1,559 SR
Queue Stats
187W - 170L
1,600 MMR
Party 1
Vulcan
Vulcan
Silver I
JaKaRuS
Vulcan
Silver I
Level 106
God Stats
1W - 1L
1,781 SR
Queue Stats
9W - 13L
1,543 MMR
Solo
Hades
Hades
Gold V
LaSalière
Hades
Gold V
Level 160
God Stats
94W - 78L
1,605 SR
Queue Stats
100W - 94L
1,492 MMR
Party 1
Ne Zha
Ne Zha
Silver II
ShaneRemie
Ne Zha
Silver II
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,559 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 104
1,589 SR
1,539 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 152
1,695 SR
1,549 MMR
Apollo
Apollo
Gold V
KhyarSS
Apollo
Gold V
Level 148
God Stats
15W - 12L
1,762 SR
Queue Stats
66W - 61L
1,599 MMR
Party 3
Chang'e
Chang'e
Silver I
MasterABS
Chang'e
Silver I
Level 149
God Stats
6W - 3L
1,640 SR
Queue Stats
47W - 35L
1,496 MMR
Party 2
Thanatos
Thanatos
Gold III
MrVicenmart
Thanatos
Gold III
Level 160
God Stats
14W - 10L
1,665 SR
Queue Stats
234W - 220L
1,589 MMR
Party 2
Fenrir
Fenrir
Gold II
Prοks
Fenrir
Gold II
Level 145
God Stats
5W - 4L
1,568 SR
Queue Stats
110W - 119L
1,550 MMR
Solo
Nike
Nike
Silver II
sandresinho
Nike
Silver II
Level 156
God Stats
4W - 1L
1,838 SR
Queue Stats
115W - 102L
1,509 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dracargo
Kuzenbo
14
2 / 4 / 4
9,357
468
9,049
20,553
22,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Icaunais
Danzaburou
17
3 / 6 / 1
11,178
559
7,031
15,950
5,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
JaKaRuS
Vulcan
13
0 / 7 / 2
8,238
412
10,462
11,087
4,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hades
19
3 / 3 / 2
12,164
608
15,509
20,705
13,512
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
ShaneRemie
Ne Zha
15
3 / 10 / 1
9,533
477
5,755
19,269
6,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
SetScyllaTsukuyomiKing ArthurAphrodite

VS

Bans
JanusPoseidonGaneshaPersephoneGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
KhyarSS
Apollo
20
5 / 2 / 8
14,066
703
15,359
16,974
10,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
MasterABS
Chang'e
18
4 / 1 / 16
12,290
615
16,242
14,366
6,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
MrVicenmart
Thanatos
20
14 / 1 / 5
13,357
668
12,322
15,625
8,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
Prοks
Fenrir
17
6 / 4 / 12
11,812
591
11,646
24,927
19,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

19
1 / 3 / 7
12,383
619
9,902
19,369
13,545
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
78
11
Kills
30
30
Deaths
11
10
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Dracargo
Kuzenbo
2
4
4
1
L
Danzaburou
Icaunais
Danzaburou
3
6
1
0.58
L
Vulcan
JaKaRuS
Vulcan
0
7
2
0.14
W
Apollo
KhyarSS
Apollo
5
2
8
4.5
L
Hades
3
3
2
1.33
W
Chang'e
MasterABS
Chang'e
4
1
16
12
W
Thanatos
MrVicenmart
Thanatos
14
1
5
16.5
W
Fenrir
Prοks
Fenrir
6
4
12
3
L
Ne Zha
ShaneRemie
Ne Zha
3
10
1
0.35
W
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,806
Damage
65,471
87,564
Taken
91,261
52,379
Mitigated
58,233
25,387
Healing
58,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Dracargo
Kuzenbo
9,049
2,662
0
1,340
20,553
22,468
66
4,616
15,719
36,012
0
L
Danzaburou
Icaunais
Danzaburou
7,031
1,953
0
4,267
15,950
5,314
0
2,900
12,946
0
70,948
L
Vulcan
JaKaRuS
Vulcan
10,462
2,309
0
1,316
11,087
4,526
0
3,011
7,894
52,647
0
W
Apollo
KhyarSS
Apollo
15,359
10,946
0
8,940
16,974
10,685
6,152
4,474
12,500
9,122
117,806
L
Hades
15,509
3,130
21
12,258
20,705
13,512
503
1,512
19,116
94,273
0
W
Chang'e
MasterABS
Chang'e
16,242
1,417
6,772
10,011
14,366
6,637
904
5,995
8,247
89,328
0
W
Thanatos
MrVicenmart
Thanatos
12,322
3,417
0
16,617
15,625
8,161
291
7,267
8,115
8,739
71,433
W
Fenrir
Prοks
Fenrir
11,646
2,214
0
8,007
24,927
19,205
537
9,188
15,463
0
47,522
L
Ne Zha
ShaneRemie
Ne Zha
5,755
551
0
6,185
19,269
6,559
0
4,946
14,151
0
62,033
W
9,902
2,774
0
8,278
19,369
13,545
2,978
11,417
7,922
152
90,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,470
Gold Earned
63,908
575
Minions Killed
713
0
Camps Cleared
0
1,898,060
Distance Traveled
2,030,053
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,357
468
44
2
0
423,255
4
L
Danzaburou
11,178
559
130
7
0
368,294
6
L
Vulcan
8,238
412
96
5
0
393,748
8
W
Apollo
14,066
703
203
10
0
412,162
6
L
Hades
12,164
608
208
10
0
360,390
0
W
Chang'e
12,290
615
159
8
0
425,403
8
W
Thanatos
13,357
668
120
6
0
450,203
1
W
Fenrir
11,812
591
61
3
0
424,102
4
L
Ne Zha
9,533
477
97
5
0
352,373
0
W
Nike
12,383
619
170
9
0
318,183
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role