Player Matchup

Mulan
Mulan
ObeyKacchan
Mulan
Level 126
God Stats
4W - 0L
1,769 SR
Queue Stats
186W - 99L
1,820 Elo+
Party 1
Yemoja
Yemoja
ThePickler1
Yemoja
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 21L
1,698 Elo+
Party 1
Ah Puch
Ah Puch
sardinethecat33
Ah Puch
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
116W - 24L
1,859 Elo+
Party 1
Team Averages
Level 74
1,590 SR
1,793 Elo+

VS

Team Averages
Level 15
1,672 SR
1,505 Elo+
Neith
Neith
Notvalhalla4u
Neith
Level 14
God Stats
3W - 6L
1,679 SR
Queue Stats
10W - 15L
1,535 Elo+
Solo
Thoth
Thoth
Ramuthra232
Thoth
Level 25
God Stats
20W - 7L
1,659 SR
Queue Stats
49W - 35L
1,478 Elo+
Solo
Loki
Loki
Soulbend
Loki
Level 7
God Stats
1W - 1L
1,678 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 8 / 5
12,928
718
13,899
22,562
15,514
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Yemoja
15
5 / 6 / 7
12,571
698
7,388
14,901
17,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

18
4 / 1 / 12
12,384
688
13,434
12,466
3,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 6
12,477
693
17,979
14,121
5,802
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 5 / 5
12,136
674
16,507
14,133
7,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Loki
11
2 / 10 / 7
10,727
596
3,667
12,410
3,888
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
33
17
Kills
15
15
Deaths
17
24
Assists
18
Player
Kills
Deaths
Assists
KDA
L
7
2
6
5
W
8
8
5
1.31
L
6
5
5
1.7
L
Loki
2
10
7
0.55
W
Yemoja
5
6
7
1.42
W
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,721
Damage
38,153
49,929
Taken
40,664
36,355
Mitigated
17,025
11,119
Healing
10,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,979
4,599
0
4,747
14,121
5,802
132
6,209
7,696
0
64,392
W
13,899
1,531
566
2,518
22,562
15,514
735
6,770
15,492
0
50,733
L
16,507
380
0
3,978
14,133
7,335
0
8,032
5,811
59,600
0
L
Loki
3,667
1,025
195
1,119
12,410
3,888
0
5,893
6,315
0
22,139
W
Yemoja
7,388
745
2,401
1,836
14,901
17,022
796
4,779
9,922
22,764
0
W
13,434
312
0
3,798
12,466
3,819
778
4,313
7,928
74,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,883
Gold Earned
35,340
206
Minions Killed
233
0
Camps Cleared
0
910,363
Distance Traveled
821,910
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,477
693
103
6
0
307,293
1
W
Mulan
12,928
718
51
3
0
310,528
6
L
Thoth
12,136
674
97
5
0
280,780
4
L
Loki
10,727
596
33
2
0
233,837
1
W
Yemoja
12,571
698
30
2
0
272,128
0
W
Ah Puch
12,384
688
125
7
0
327,707
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role