Player Matchup

Thoth
Thoth
Bombboi
Thoth
Level 142
God Stats
16W - 6L
1,758 SR
Queue Stats
140W - 79L
1,965 Elo+
Party 1
Hachiman
Hachiman
ClappageTDFC
Hachiman
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 72L
1,979 Elo+
Party 1
Cthulhu
Cthulhu
LigmaClydoo
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 23L
1,883 Elo+
Party 1
Team Averages
Level 92
1,586 SR
1,943 Elo+

VS

Team Averages
Level 31
1,510 SR
1,315 Elo+
Scylla
Scylla
Keepyourpene
Scylla
Level 44
God Stats
3W - 0L
1,500 SR
Queue Stats
33W - 10L
1,317 Elo+
Party 2
Sun Wukong
Sun Wukong
LeenSardothien
Sun Wukong
Level 6
God Stats
8W - 10L
1,510 SR
Queue Stats
64W - 51L
1,317 Elo+
Party 2
Anhur
Anhur
TheTomaselu
Anhur
Level 44
God Stats
1W - 0L
1,521 SR
Queue Stats
9W - 8L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Bombboi
Thoth
17
8 / 3 / 4
13,614
681
19,335
12,102
4,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
ClappageTDFC
Hachiman
16
5 / 6 / 7
13,359
668
20,655
18,018
6,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
LigmaClydoo
Cthulhu
14
0 / 6 / 9
12,169
608
7,720
24,326
27,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
7 / 2 / 7
14,275
714
21,167
17,163
5,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
LeenSardothien
Sun Wukong
14
0 / 6 / 9
11,258
563
4,075
17,440
13,385
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
8 / 5 / 6
14,370
719
19,118
21,650
6,791
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
37
13
Kills
15
15
Deaths
13
20
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thoth
Bombboi
Thoth
8
3
4
3.33
L
Hachiman
ClappageTDFC
Hachiman
5
6
7
1.42
W
Scylla
7
2
7
5.25
W
Sun Wukong
LeenSardothien
Sun Wukong
0
6
9
0.75
L
Cthulhu
LigmaClydoo
Cthulhu
0
6
9
0.75
W
8
5
6
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,710
Damage
44,360
54,446
Taken
56,253
38,423
Mitigated
25,359
10,614
Healing
17,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Bombboi
Thoth
19,335
493
0
2,130
12,102
4,194
528
7,365
4,489
76,321
0
L
Hachiman
ClappageTDFC
Hachiman
20,655
11,982
0
5,872
18,018
6,315
716
3,708
14,174
0
83,943
W
Scylla
21,167
1,842
37
7,680
17,163
5,183
0
8,696
7,911
87,174
0
W
Sun Wukong
LeenSardothien
Sun Wukong
4,075
310
0
2,835
17,440
13,385
742
5,902
11,268
207
10,967
L
Cthulhu
LigmaClydoo
Cthulhu
7,720
294
0
2,612
24,326
27,914
0
9,447
14,354
21,820
0
W
19,118
9,863
0
6,649
21,650
6,791
188
11,279
9,899
0
89,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,142
Gold Earned
39,903
248
Minions Killed
246
0
Camps Cleared
0
1,010,483
Distance Traveled
1,030,297
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
13,614
681
90
5
0
363,729
1
L
Hachiman
13,359
668
125
6
0
335,146
2
W
Scylla
14,275
714
132
7
0
346,387
7
W
Sun Wukong
11,258
563
12
1
0
356,809
0
L
Cthulhu
12,169
608
33
2
0
311,608
1
W
Anhur
14,370
719
102
5
0
327,101
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role