Player Matchup

Neith
Neith
AndreaCampos
Neith
Level 7
God Stats
99W - 93L
1,178 SR
Queue Stats
239W - 218L
1,206 Elo+
Party 3
Bellona
Bellona
Bokatt
Bellona
Level 25
God Stats
10W - 7L
1,500 SR
Queue Stats
47W - 48L
1,460 Elo+
Solo
Da Ji
Da Ji
FuffyFoxKage
Da Ji
Level 14
God Stats
1W - 3L
1,205 SR
Queue Stats
11W - 19L
1,476 Elo+
Party 2
Ra
Ra
Ookamihart22
Ra
Level 38
God Stats
2W - 2L
1,523 SR
Queue Stats
17W - 18L
1,476 Elo+
Party 2
Cthulhu
Cthulhu
Vazzk
Cthulhu
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 13L
1,673 Elo+
Party 3
Team Averages
Level 37
1,381 SR
1,458 Elo+

VS

Team Averages
Level 16
1,516 SR
1,605 Elo+
Anubis
Anubis
APEX MCGREGOR
Anubis
Level 16
God Stats
8W - 1L
1,500 SR
Queue Stats
217W - 138L
1,803 Elo+
Party 1
King Arthur
King Arthur
Chad MacGyver
King Arthur
Level 17
God Stats
16W - 21L
1,218 SR
Queue Stats
24W - 32L
1,275 Elo+
Solo
Anhur
Anhur
Dethlicht
Anhur
Level 26
God Stats
3W - 2L
1,590 SR
Queue Stats
130W - 140L
1,484 Elo+
Solo
Yemoja
Yemoja
FrenchiestFry36
Yemoja
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 12L
1,803 Elo+
Party 1
Chang'e
Chang'e
noy0u
Chang'e
Level 16
God Stats
260W - 181L
1,770 SR
Queue Stats
338W - 280L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 1
10,666
820
7,795
15,863
4,411
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
Bokatt
Bellona
16
1 / 5 / 1
10,576
814
10,879
24,158
22,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
2 / 4 / 1
10,884
837
3,329
15,187
8,109
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
0 / 8 / 4
10,860
835
21,407
18,577
4,474
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Vazzk
Cthulhu
18
0 / 3 / 4
11,301
869
24,509
21,305
22,367
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Team 1 Tickets

101

VS

Team 2 Tickets

229

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
14 / 3 / 8
14,579
1,121
46,828
21,211
13,227
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Chad MacGyver
King Arthur
19
4 / 0 / 14
12,511
962
13,158
13,767
14,280
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
Dethlicht
Anhur
19
5 / 1 / 10
13,033
1,003
15,193
15,623
12,953
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
1 / 0 / 17
11,751
904
6,582
11,820
9,033
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
noy0u
Chang'e
18
0 / 0 / 12
11,070
852
6,220
10,516
4,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
85
4
Kills
24
24
Deaths
4
11
Assists
61
Player
Kills
Deaths
Assists
KDA
W
14
3
8
6
L
1
4
1
0.38
L
Bellona
Bokatt
Bellona
1
5
1
0.3
W
King Arthur
Chad MacGyver
King Arthur
4
0
14
11
W
Anhur
Dethlicht
Anhur
5
1
10
10
W
1
0
17
9.5
L
2
4
1
0.63
L
0
8
4
0.25
L
Cthulhu
Vazzk
Cthulhu
0
3
4
0.67
W
Chang'e
noy0u
Chang'e
0
0
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,919
Damage
87,981
95,090
Taken
72,937
61,828
Mitigated
53,976
9,217
Healing
31,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
46,828
1,666
0
9,594
21,211
13,227
0
13,553
7,383
72,299
0
L
7,795
2,571
0
778
15,863
4,411
0
10,959
4,904
0
23,344
L
Bellona
Bokatt
Bellona
10,879
2,765
0
834
24,158
22,467
0
16,108
7,664
250
18,847
W
King Arthur
Chad MacGyver
King Arthur
13,158
1,160
0
185
13,767
14,280
0
6,825
6,771
207
45,513
W
Anhur
Dethlicht
Anhur
15,193
7,820
0
0
15,623
12,953
0
11,155
4,368
601
28,291
W
6,582
1,101
14,144
3,630
11,820
9,033
0
9,503
2,192
14,552
0
L
3,329
176
0
665
15,187
8,109
0
9,695
5,492
0
10,922
L
21,407
617
3,728
2,196
18,577
4,474
0
14,401
4,176
49,591
0
L
Cthulhu
Vazzk
Cthulhu
24,509
523
289
727
21,305
22,367
0
9,215
12,090
60,210
0
W
Chang'e
noy0u
Chang'e
6,220
276
1,820
1,823
10,516
4,483
0
5,109
5,357
21,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,287
Gold Earned
62,944
201
Minions Killed
247
3
Camps Cleared
8
1,220,460
Distance Traveled
1,204,729
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
14,579
1,121
74
6
2
219,652
2
L
Neith
10,666
820
30
2
1
203,232
0
L
Bellona
10,576
814
11
1
0
287,049
1
W
King Arthur
12,511
962
99
8
1
251,511
0
W
Anhur
13,033
1,003
29
2
4
242,464
1
W
Yemoja
11,751
904
22
2
0
234,617
0
L
Da Ji
10,884
837
11
1
1
234,232
0
L
Ra
10,860
835
58
4
1
234,446
0
L
Cthulhu
11,301
869
91
7
0
261,501
0
W
Chang'e
11,070
852
23
2
1
256,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role