Player Matchup

Kukulkan
Kukulkan
DazedSmoke
Kukulkan
Level 28
God Stats
7W - 5L
1,500 SR
Queue Stats
146W - 147L
1,456 Elo+
Solo
Thanatos
Thanatos
OhSnappItsMatt
Thanatos
Level 29
God Stats
2W - 4L
1,253 SR
Queue Stats
75W - 101L
1,494 Elo+
Solo
Izanami
Izanami
Zeldaxxlink93
Izanami
Level 27
God Stats
20W - 13L
1,538 SR
Queue Stats
49W - 40L
1,451 Elo+
Party 1
Horus
Horus
joeyfrags
Horus
Level 23
God Stats
3W - 3L
1,214 SR
Queue Stats
46W - 52L
1,208 Elo+
Solo
Chaac
Chaac
littleman25690
Chaac
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 53L
1,426 Elo+
Party 1
Team Averages
Level 27
1,401 SR
1,407 Elo+

VS

Team Averages
Level 19
1,456 SR
1,369 Elo+
Jormungandr
Jormungandr
Bellllk
Jormungandr
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 12L
1,393 Elo+
Solo
Discordia
Discordia
DiscoFalcon
Discordia
Level 27
God Stats
7W - 4L
1,500 SR
Queue Stats
110W - 121L
1,430 Elo+
Solo
Ymir
Ymir
Ganyiita
Ymir
Level 17
God Stats
9W - 10L
1,515 SR
Queue Stats
25W - 35L
1,406 Elo+
Party 2
Cernunnos
Cernunnos
P4BL023
Cernunnos
Level 10
God Stats
2W - 3L
1,266 SR
Queue Stats
15W - 27L
1,287 Elo+
Party 2
Da Ji
Da Ji
fondomania
Da Ji
Level 15
God Stats
1W - 5L
1,500 SR
Queue Stats
22W - 38L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DazedSmoke
Kukulkan
20
15 / 1 / 6
15,432
671
25,110
13,305
6,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
19
12 / 4 / 7
13,888
604
12,023
18,326
7,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
18
7 / 7 / 5
12,611
548
13,012
17,214
4,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Horus
joeyfrags
Horus
15
0 / 8 / 12
10,361
450
7,769
22,506
18,324
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
2 / 6 / 11
12,373
538
9,561
23,186
23,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bellllk
Jormungandr
13
5 / 3 / 1
10,174
442
9,078
12,059
6,615
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
DiscoFalcon
Discordia
16
1 / 12 / 2
10,208
444
8,045
16,259
7,153
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
15
2 / 5 / 13
10,963
477
13,245
19,005
19,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
P4BL023
Cernunnos
18
12 / 7 / 7
12,745
554
28,032
27,361
10,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Da Ji
15
6 / 10 / 4
10,648
463
7,306
19,713
7,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
53
36
Kills
26
26
Deaths
37
41
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Bellllk
Jormungandr
5
3
1
1.83
W
Kukulkan
DazedSmoke
Kukulkan
15
1
6
18
L
Discordia
DiscoFalcon
Discordia
1
12
2
0.17
L
Ymir
2
5
13
1.7
W
Thanatos
12
4
7
3.88
L
Cernunnos
P4BL023
Cernunnos
12
7
7
2.21
W
Izanami
7
7
5
1.36
L
Da Ji
6
10
4
0.8
W
Horus
joeyfrags
Horus
0
8
12
0.75
W
2
6
11
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,475
Damage
65,706
94,537
Taken
94,397
60,406
Mitigated
50,482
40,956
Healing
25,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Bellllk
Jormungandr
9,078
3,182
0
4,539
12,059
6,615
830
1,401
10,283
46,714
0
W
Kukulkan
DazedSmoke
Kukulkan
25,110
3,975
0
5,638
13,305
6,769
3,041
4,376
8,929
132,088
0
L
Discordia
DiscoFalcon
Discordia
8,045
1,075
0
503
16,259
7,153
1,058
9,676
6,533
54,764
0
L
Ymir
13,245
2,615
0
1,887
19,005
19,430
0
3,844
15,109
40,304
0
W
Thanatos
12,023
3,889
0
15,452
18,326
7,281
1,650
5,824
12,502
83
77,793
L
Cernunnos
P4BL023
Cernunnos
28,032
17,585
0
14,654
27,361
10,143
1,586
6,072
21,190
0
96,465
W
Izanami
13,012
8,001
0
4,835
17,214
4,772
4,172
6,800
10,414
0
73,501
L
Da Ji
7,306
2,603
0
3,456
19,713
7,141
0
4,200
15,463
0
50,558
W
Horus
joeyfrags
Horus
7,769
3,582
1,601
4,782
22,506
18,324
0
4,306
18,200
0
30,702
W
9,561
1,783
0
8,648
23,186
23,260
3,354
11,786
11,400
0
50,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,665
Gold Earned
54,738
558
Minions Killed
429
0
Camps Cleared
0
2,043,101
Distance Traveled
1,579,747
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,174
442
95
4
0
179,573
1
W
Kukulkan
15,432
671
218
9
0
440,770
1
L
Discordia
10,208
444
95
4
0
319,625
7
L
Ymir
10,963
477
42
2
0
405,143
3
W
Thanatos
13,888
604
107
5
0
432,757
8
L
Cernunnos
12,745
554
128
6
0
313,166
3
W
Izanami
12,611
548
128
6
0
370,459
0
L
Da Ji
10,648
463
69
3
0
362,240
2
W
Horus
10,361
450
33
1
0
406,521
3
W
Chaac
12,373
538
72
3
0
392,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role