Player Matchup

Medusa
Medusa
Platinum V
 
Medusa
Platinum V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Cthulhu
Cthulhu
Gold IV
GT Tontog GT
Cthulhu
Gold IV
Level 77
God Stats
2W - 0L
1,500 SR
Queue Stats
108W - 94L
1,635 MMR
Party 3
Kali
Kali
Gold I
SanctumNinja
Kali
Gold I
Level 135
God Stats
11W - 7L
1,528 SR
Queue Stats
163W - 131L
1,725 MMR
Party 2
Horus
Horus
Gold II
Scorpio1307
Horus
Gold II
Level 145
God Stats
4W - 2L
1,743 SR
Queue Stats
266W - 244L
1,708 MMR
Solo
Nu Wa
Nu Wa
Gold II
THE SANDDADY863
Nu Wa
Gold II
Level 158
God Stats
2W - 2L
1,619 SR
Queue Stats
177W - 165L
1,685 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,578 SR
1,651 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 143
1,661 SR
1,663 MMR
Geb
Geb
Gold II
Celtic Fire
Geb
Gold II
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 55L
1,681 MMR
Party 1
Hera
Hera
Platinum IV
I Love Sweet T
Hera
Platinum IV
Level 143
God Stats
3W - 6L
1,500 SR
Queue Stats
270W - 257L
1,702 MMR
Solo
Apollo
Apollo
Platinum IV
PandaChampChamp
Apollo
Platinum IV
Level 157
God Stats
14W - 9L
1,776 SR
Queue Stats
95W - 83L
1,726 MMR
Party 1
Ravana
Ravana
Gold IV
VirtualUguu
Ravana
Gold IV
Level 138
God Stats
15W - 3L
1,836 SR
Queue Stats
102W - 50L
1,500 MMR
Solo
Camazotz
Camazotz
Gold III
Whozyodaddy-13
Camazotz
Gold III
Level 127
God Stats
2W - 2L
1,691 SR
Queue Stats
23W - 16L
1,709 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
5 / 0 / 1
8,149
627
6,410
6,582
2,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
GT Tontog GT
Cthulhu
13
0 / 2 / 4
7,383
568
8,785
10,976
7,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
11 / 1 / 3
9,386
722
10,361
10,160
6,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 7
6,914
532
4,598
11,714
5,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
2 / 3 / 6
7,509
578
8,180
5,568
1,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SetTsukuyomiRaPersephoneDanzaburou

VS

Bans
NemesisCupidCu ChulainnSun WukongCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 3
5,930
456
3,063
10,463
3,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 4 / 1
6,462
497
2,851
8,109
2,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 3 / 0
6,230
479
5,625
7,545
3,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
12
2 / 3 / 1
6,950
535
5,222
7,301
2,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Camazotz
11
2 / 4 / 0
6,622
509
5,995
15,453
9,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
19
Kills
7
8
Deaths
19
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
0
1
5.5
L
0
5
3
0.3
W
Cthulhu
GT Tontog GT
Cthulhu
0
2
4
1
L
1
4
1
0.38
L
2
3
0
0.67
W
11
1
3
12.5
W
1
2
7
2.25
W
2
3
6
1.67
L
Ravana
2
3
1
0.83
L
Camazotz
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,334
Damage
22,756
45,000
Taken
48,871
23,577
Mitigated
20,925
18,500
Healing
15,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,410
2,711
0
3,836
6,582
2,371
312
1,246
5,336
0
52,301
L
3,063
504
0
2,028
10,463
3,638
0
2,065
8,242
13,027
0
W
Cthulhu
GT Tontog GT
Cthulhu
8,785
2,120
0
3,890
10,976
7,332
43
668
9,947
44,558
0
L
2,851
1,013
0
1,490
8,109
2,013
0
2,902
4,893
40,416
0
L
5,625
3,083
0
2,001
7,545
3,608
0
737
6,723
3,523
31,124
W
10,361
5,288
0
4,418
10,160
6,474
0
1,077
9,061
7,785
52,693
W
4,598
2,052
940
4,676
11,714
5,772
42
2,454
9,260
0
24,445
W
8,180
1,358
0
740
5,568
1,628
763
1,127
4,391
40,887
0
L
Ravana
5,222
900
0
2,322
7,301
2,530
0
1,360
5,799
0
50,112
L
Camazotz
5,995
2,146
0
8,061
15,453
9,136
0
9,555
5,778
0
35,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,341
Gold Earned
32,194
405
Minions Killed
333
0
Camps Cleared
0
1,323,428
Distance Traveled
1,271,594
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,149
627
95
7
0
252,546
2
L
Geb
5,930
456
13
1
0
254,190
6
W
Cthulhu
7,383
568
82
6
0
266,678
0
L
Hera
6,462
497
76
6
0
221,204
2
L
Apollo
6,230
479
78
6
0
234,829
2
W
Kali
9,386
722
110
8
0
279,016
2
W
Horus
6,914
532
38
3
0
276,627
7
W
Nu Wa
7,509
578
80
6
0
248,561
1
L
Ravana
6,950
535
101
8
0
299,394
7
L
Camazotz
6,622
509
65
5
0
261,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role