Player Matchup

Izanami
Izanami
Daark-Skyy
Izanami
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
78W - 90L
1,567 Elo+
Party 1
Susano
Susano
Ikariiii
Susano
Level 8
God Stats
1W - 0L
1,715 SR
Queue Stats
4W - 4L
1,318 Elo+
Solo
Nu Wa
Nu Wa
KumitecCa26
Nu Wa
Level 24
God Stats
19W - 10L
1,822 SR
Queue Stats
251W - 235L
1,800 Elo+
Party 1
Yemoja
Yemoja
RadSoul
Yemoja
Level 11
God Stats
2W - 1L
1,282 SR
Queue Stats
7W - 5L
1,393 Elo+
Solo
Sol
Sol
zeeroftw62
Sol
Level 47
God Stats
14W - 6L
1,762 SR
Queue Stats
112W - 118L
1,420 Elo+
Party 1
Team Averages
Level 20
1,616 SR
1,500 Elo+

VS

Team Averages
Level 24
1,485 SR
1,495 Elo+
Scylla
Scylla
AHenryWoodhouse
Scylla
Level 25
God Stats
8W - 9L
1,187 SR
Queue Stats
214W - 231L
1,506 Elo+
Solo
Nemesis
Nemesis
EmiMissa
Nemesis
Level 4
God Stats
11W - 26L
1,472 SR
Queue Stats
27W - 48L
1,521 Elo+
Party 2
Chaac
Chaac
Tihira
Chaac
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 44L
1,521 Elo+
Party 2
Sylvanus
Sylvanus
Xantod0s
Sylvanus
Level 16
God Stats
4W - 2L
1,698 SR
Queue Stats
11W - 15L
1,461 Elo+
Party 3
Heimdallr
Heimdallr
YKSNEVALS
Heimdallr
Level 10
God Stats
2W - 3L
1,570 SR
Queue Stats
7W - 8L
1,464 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Daark-Skyy
Izanami
17
3 / 3 / 5
11,445
572
15,874
14,945
5,726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Susano
Ikariiii
Susano
15
5 / 2 / 6
10,622
531
6,503
11,434
4,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
2 / 4 / 9
11,054
553
18,809
10,851
3,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
RadSoul
Yemoja
13
1 / 0 / 9
10,075
504
3,673
5,834
6,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
9 / 1 / 5
12,558
628
24,390
14,856
6,083
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 3
8,699
435
6,142
10,489
3,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
EmiMissa
Nemesis
13
3 / 4 / 3
8,712
436
5,407
17,326
6,033
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chaac
Tihira
Chaac
13
1 / 6 / 4
7,660
383
7,571
19,354
9,496
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Xantod0s
Sylvanus
13
1 / 4 / 3
8,535
427
4,184
20,335
11,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Heimdallr
YKSNEVALS
Heimdallr
13
2 / 4 / 1
7,750
388
7,706
17,383
6,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
24
20
Kills
10
10
Deaths
20
34
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
2
3
2.25
W
Izanami
Daark-Skyy
Izanami
3
3
5
1.83
L
Nemesis
EmiMissa
Nemesis
3
4
3
1.13
W
Susano
Ikariiii
Susano
5
2
6
4
W
2
4
9
1.63
W
Yemoja
RadSoul
Yemoja
1
0
9
5.5
L
Chaac
Tihira
Chaac
1
6
4
0.5
L
Sylvanus
Xantod0s
Sylvanus
1
4
3
0.63
L
Heimdallr
YKSNEVALS
Heimdallr
2
4
1
0.63
W
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,249
Damage
31,010
57,920
Taken
84,887
26,139
Mitigated
36,681
29,159
Healing
24,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,142
271
0
1,137
10,489
3,292
238
6,689
3,502
39,486
0
W
Izanami
Daark-Skyy
Izanami
15,874
12,237
0
5,127
14,945
5,726
3,670
3,965
10,878
0
94,608
L
Nemesis
EmiMissa
Nemesis
5,407
1,728
0
4,515
17,326
6,033
0
7,277
9,717
0
37,228
W
Susano
Ikariiii
Susano
6,503
1,353
0
3,841
11,434
4,188
0
1,249
10,158
0
54,967
W
18,809
3,327
394
3,412
10,851
3,871
4,233
2,107
8,504
78,711
0
W
Yemoja
RadSoul
Yemoja
3,673
891
3,737
2,031
5,834
6,271
650
1,372
4,420
12,347
0
L
Chaac
Tihira
Chaac
7,571
488
0
5,630
19,354
9,496
0
12,516
6,526
0
32,579
L
Sylvanus
Xantod0s
Sylvanus
4,184
1,023
3,103
5,704
20,335
11,520
0
12,138
7,757
26,686
0
L
Heimdallr
YKSNEVALS
Heimdallr
7,706
3,788
0
3,998
17,383
6,340
1,017
6,598
10,513
0
38,796
W
24,390
5,646
44
10,573
14,856
6,083
4,199
1,173
13,633
95,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,754
Gold Earned
41,356
533
Minions Killed
320
0
Camps Cleared
0
1,910,639
Distance Traveled
1,817,674
24
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,699
435
83
4
0
334,428
0
W
Izanami
11,445
572
159
8
0
387,578
0
L
Nemesis
8,712
436
72
4
0
421,841
2
W
Susano
10,622
531
81
4
0
462,227
8
W
Nu Wa
11,054
553
118
6
0
352,914
3
W
Yemoja
10,075
504
17
1
0
382,574
3
L
Chaac
7,660
383
38
2
0
395,985
0
L
Sylvanus
8,535
427
54
3
0
357,881
2
L
Heimdallr
7,750
388
73
4
0
307,539
1
W
Sol
12,558
628
158
8
0
325,346
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role