Player Matchup

Danzaburou
Danzaburou
Frittenfips
Danzaburou
Level 95
God Stats
2W - 6L
1,553 SR
Queue Stats
78W - 89L
1,018 Elo+
Party 2
Yemoja
Yemoja
Sunsh7ne
Yemoja
Level 8
God Stats
3W - 2L
1,401 SR
Queue Stats
4W - 10L
1,500 Elo+
Party 2
Odin
Odin
ValeRaza12
Odin
Level 48
God Stats
0W - 2L
1,177 SR
Queue Stats
24W - 34L
1,426 Elo+
Solo
Team Averages
Level 50
1,377 SR
1,315 Elo+

VS

Team Averages
Level 38
1,527 SR
1,391 Elo+
Nemesis
Nemesis
Deprestacito
Nemesis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,364 Elo+
Party 1
Merlin
Merlin
Its_Just_Red_24
Merlin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,364 Elo+
Party 1
Rama
Rama
Sassy Bison8888
Rama
Level 62
God Stats
27W - 20L
1,580 SR
Queue Stats
389W - 356L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Frittenfips
Danzaburou
13
6 / 7 / 1
11,438
635
10,006
18,281
6,831
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Sunsh7ne
Yemoja
14
1 / 4 / 3
10,165
565
6,238
15,483
12,982
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
1 / 6 / 5
10,615
590
7,192
20,036
9,948
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Deprestacito
Nemesis
15
6 / 3 / 7
12,275
682
13,241
12,782
6,051
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
3 / 1 / 11
12,196
678
14,207
9,006
3,529
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
8 / 4 / 7
12,682
705
19,149
11,056
6,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
8
Kills
17
17
Deaths
8
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Deprestacito
Nemesis
6
3
7
3.17
L
Danzaburou
Frittenfips
Danzaburou
6
7
1
0.93
W
3
1
11
8.5
W
8
4
7
2.88
L
Yemoja
Sunsh7ne
Yemoja
1
4
3
0.63
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,436
Damage
46,597
53,800
Taken
32,844
29,761
Mitigated
15,754
13,327
Healing
7,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Deprestacito
Nemesis
13,241
5,073
292
1,916
12,782
6,051
0
3,120
9,662
0
55,070
L
Danzaburou
Frittenfips
Danzaburou
10,006
3,100
0
6,228
18,281
6,831
698
5,004
13,277
0
40,401
W
14,207
872
393
4,321
9,006
3,529
838
1,998
7,008
58,573
0
W
19,149
14,136
0
607
11,056
6,174
2,263
1,764
9,292
4,647
46,583
L
Yemoja
Sunsh7ne
Yemoja
6,238
964
1,784
1,412
15,483
12,982
0
5,640
9,843
23,749
0
L
7,192
1,645
0
3,903
20,036
9,948
0
5,373
14,663
0
34,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,218
Gold Earned
37,153
141
Minions Killed
188
0
Camps Cleared
0
855,683
Distance Traveled
956,844
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,275
682
44
2
0
355,870
2
L
Danzaburou
11,438
635
40
2
0
272,151
1
W
Merlin
12,196
678
84
5
0
319,874
0
W
Rama
12,682
705
60
3
0
281,100
2
L
Yemoja
10,165
565
42
2
0
281,540
0
L
Odin
10,615
590
59
3
0
301,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role