Player Matchup
Team Averages
Bronze IV
Average Tier
Level 68
1,285 SR
1,000
MMR
VS
Team Averages
Bronze V
Average Tier
Level 47
1,254 SR
460
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
nordichunk
Medusa
9
1 / 1 / 0
4,897
979
1,310
3,151
995
Y10 Bloodforge
+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.
Combat Boots
+10
Physical Power
+12%
Movement Speed
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
JustHere8430
Fenrir
9
1 / 1 / 0
4,858
972
2,091
2,573
1,676
Manikin Scepter
+10
Basic Attack Damage
+7%
Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
Light Blade
+5
Physical Power
+10%
Attack Speed
Short Bow
+15%
Attack Speed
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
4,858
972
28
6
0
110,602
2
L
4,897
979
33
7
0
78,334
0