Player Matchup

Cernunnos
Cernunnos
Bright-Bandito
Cernunnos
Level 129
God Stats
3W - 2L
1,188 SR
Queue Stats
116W - 142L
1,385 Elo+
Party 1
Nemesis
Nemesis
GoldViper1999
Nemesis
Level 24
God Stats
10W - 17L
1,500 SR
Queue Stats
741W - 610L
1,573 Elo+
Party 2
Athena
Athena
PringlesCan2
Athena
Level 17
God Stats
25W - 22L
1,634 SR
Queue Stats
249W - 274L
1,427 Elo+
Party 1
Raijin
Raijin
Sh4RPSh00T3R001
Raijin
Level 88
God Stats
11W - 12L
1,909 SR
Queue Stats
610W - 560L
1,636 Elo+
Party 2
Zeus
Zeus
UgoinDIE1
Zeus
Level 26
God Stats
2W - 2L
1,120 SR
Queue Stats
432W - 518L
1,370 Elo+
Party 1
Team Averages
Level 57
1,470 SR
1,478 Elo+

VS

Team Averages
Level 54
1,542 SR
1,492 Elo+
Ra
Ra
A_VeryLargeRock
Ra
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,303 Elo+
Solo
Bakasura
Bakasura
ChillVibes02
Bakasura
Level 34
God Stats
0W - 1L
1,487 SR
Queue Stats
113W - 121L
1,635 Elo+
Solo
Amaterasu
Amaterasu
RecycLeD_CereAl
Amaterasu
Level 133
God Stats
12W - 16L
1,513 SR
Queue Stats
415W - 389L
1,453 Elo+
Party 3
Terra
Terra
RecycLeD_HaSh
Terra
Level 13
God Stats
4W - 4L
1,525 SR
Queue Stats
398W - 416L
1,573 Elo+
Party 3
Ullr
Ullr
youngreaper423
Ullr
Level 49
God Stats
3W - 2L
1,686 SR
Queue Stats
63W - 104L
1,496 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Bright-Bandito
Cernunnos
13
7 / 0 / 2
7,650
588
9,647
5,419
2,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
9
0 / 3 / 8
5,822
448
2,860
7,467
2,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Athena
10
1 / 1 / 9
6,834
526
3,141
5,883
3,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
4 / 1 / 2
7,789
599
5,440
5,903
2,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zeus
11
3 / 4 / 1
6,727
517
4,125
6,591
1,653
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,101
469
3,514
7,674
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
ChillVibes02
Bakasura
12
0 / 2 / 2
7,096
546
5,489
8,722
3,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
RecycLeD_CereAl
Amaterasu
13
7 / 3 / 0
7,876
606
6,335
8,326
5,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

8
1 / 3 / 1
5,550
427
2,164
9,025
4,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
1 / 3 / 0
5,733
441
1,431
6,186
1,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
15
Kills
9
9
Deaths
15
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Cernunnos
Bright-Bandito
Cernunnos
7
0
2
8
L
Bakasura
ChillVibes02
Bakasura
0
2
2
0.5
W
Nemesis
0
3
8
1.33
W
Athena
1
1
9
5.5
L
Amaterasu
RecycLeD_CereAl
Amaterasu
7
3
0
2.33
L
1
3
1
0.5
W
4
1
2
5
W
Zeus
3
4
1
0.88
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,213
Damage
18,933
31,263
Taken
39,933
12,729
Mitigated
17,487
7,499
Healing
9,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,514
268
73
1,738
7,674
2,524
50
3,586
4,088
31,673
0
W
Cernunnos
Bright-Bandito
Cernunnos
9,647
3,789
0
1,779
5,419
2,895
377
992
3,881
4,850
37,240
L
Bakasura
ChillVibes02
Bakasura
5,489
3,869
0
3,805
8,722
3,011
0
880
7,768
0
36,754
W
Nemesis
2,860
1,646
0
1,391
7,467
2,330
0
293
6,908
0
14,383
W
Athena
3,141
1,901
306
1,337
5,883
3,815
219
1,905
3,916
18,452
0
L
Amaterasu
RecycLeD_CereAl
Amaterasu
6,335
1,840
0
2,394
8,326
5,692
30
3,395
4,677
4,574
28,388
L
2,164
105
4
1,556
9,025
4,476
0
3,514
5,471
11,561
0
W
5,440
1,321
0
1,346
5,903
2,036
0
1,735
3,878
47,661
0
W
Zeus
4,125
659
135
1,205
6,591
1,653
588
764
5,787
32,634
0
L
1,431
452
0
7
6,186
1,784
0
1,613
4,573
0
21,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,822
Gold Earned
32,356
307
Minions Killed
293
0
Camps Cleared
0
1,226,319
Distance Traveled
1,225,040
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,101
469
57
4
0
251,803
2
W
Cernunnos
7,650
588
72
6
0
229,246
3
L
Bakasura
7,096
546
100
8
0
271,698
0
W
Nemesis
5,822
448
29
2
0
294,155
1
W
Athena
6,834
526
28
2
0
254,171
0
L
Amaterasu
7,876
606
75
6
0
224,127
0
L
Terra
5,550
427
14
1
0
233,076
1
W
Raijin
7,789
599
104
8
0
225,168
2
W
Zeus
6,727
517
74
6
0
223,579
0
L
Ullr
5,733
441
47
4
0
244,336
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role