Player Matchup

Ymir
Ymir
Pharmokinetics
Ymir
Level 24
God Stats
0W - 1L
1,379 SR
Queue Stats
108W - 110L
1,592 Elo+
Solo
Heimdallr
Heimdallr
Timothyc435
Heimdallr
Level 14
God Stats
5W - 8L
1,348 SR
Queue Stats
107W - 120L
1,536 Elo+
Solo
Scylla
Scylla
Vsat_Ghost1
Scylla
Level 5
God Stats
31W - 42L
1,190 SR
Queue Stats
44W - 58L
1,476 Elo+
Solo
Artemis
Artemis
fo_fo_fo36
Artemis
Level 17
God Stats
3W - 4L
1,458 SR
Queue Stats
18W - 23L
1,479 Elo+
Solo
Kali
Kali
starrgirl2020
Kali
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
199W - 196L
1,642 Elo+
Solo
Team Averages
Level 17
1,375 SR
1,545 Elo+

VS

Team Averages
Level 23
1,497 SR
1,541 Elo+
Fenrir
Fenrir
C_Santo03
Fenrir
Level 28
God Stats
8W - 6L
1,472 SR
Queue Stats
89W - 81L
1,663 Elo+
Party 1
Achilles
Achilles
IIRAD3KII
Achilles
Level 17
God Stats
35W - 36L
1,476 SR
Queue Stats
40W - 44L
1,447 Elo+
Solo
Arachne
Arachne
Jalynbolt313
Arachne
Level 17
God Stats
2W - 1L
1,717 SR
Queue Stats
16W - 9L
1,577 Elo+
Party 1
Pele
Pele
On_Sight76
Pele
Level 29
God Stats
3W - 2L
1,598 SR
Queue Stats
3W - 3L
1,651 Elo+
Solo
Danzaburou
Danzaburou
kloyserne1w
Danzaburou
Level 26
God Stats
3W - 5L
1,223 SR
Queue Stats
20W - 26L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 5 / 15
11,333
944
6,099
17,557
23,506
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Heimdallr
Timothyc435
Heimdallr
17
4 / 8 / 10
11,978
998
8,402
11,094
4,370
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
19
6 / 7 / 9
13,414
1,118
16,445
16,925
4,545
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
fo_fo_fo36
Artemis
17
2 / 13 / 10
11,296
941
12,160
20,646
6,602
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

18
7 / 10 / 7
13,469
1,122
14,955
21,462
7,523
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

0

VS

Team 2 Tickets

224

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
C_Santo03
Fenrir
19
8 / 5 / 19
12,910
1,076
16,959
15,340
10,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
IIRAD3KII
Achilles
18
5 / 3 / 15
12,009
1,001
10,382
13,414
10,476
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Arachne
Jalynbolt313
Arachne
18
11 / 5 / 14
13,022
1,085
15,467
15,660
7,397
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
18 / 6 / 16
15,373
1,281
30,006
19,052
8,481
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
kloyserne1w
Danzaburou
20
1 / 1 / 27
12,336
1,028
8,953
9,168
3,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
134
20
Kills
43
43
Deaths
20
51
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Fenrir
C_Santo03
Fenrir
8
5
19
3.5
W
Achilles
IIRAD3KII
Achilles
5
3
15
4.17
W
Arachne
Jalynbolt313
Arachne
11
5
14
3.6
W
18
6
16
4.33
L
1
5
15
1.7
L
Heimdallr
Timothyc435
Heimdallr
4
8
10
1.13
L
Scylla
6
7
9
1.5
L
Artemis
fo_fo_fo36
Artemis
2
13
10
0.54
W
Danzaburou
kloyserne1w
Danzaburou
1
1
27
14.5
L
7
10
7
1.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,061
Damage
81,767
87,684
Taken
72,634
46,546
Mitigated
40,847
8,566
Healing
14,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
C_Santo03
Fenrir
16,959
3,943
0
2,834
15,340
10,937
0
5,414
9,723
0
24,161
W
Achilles
IIRAD3KII
Achilles
10,382
7,096
0
541
13,414
10,476
0
5,815
7,599
0
26,026
W
Arachne
Jalynbolt313
Arachne
15,467
12,789
0
2,898
15,660
7,397
0
4,512
8,808
0
29,004
W
30,006
11,533
1,033
6,221
19,052
8,481
0
3,929
15,123
0
52,385
L
6,099
1,592
0
0
17,557
23,506
0
0
17,465
13,188
0
L
Heimdallr
Timothyc435
Heimdallr
8,402
3,111
0
267
11,094
4,370
0
0
10,969
0
30,390
L
Scylla
16,445
2,771
0
1,559
16,925
4,545
0
0
16,775
39,792
0
L
Artemis
fo_fo_fo36
Artemis
12,160
7,428
0
525
20,646
6,602
0
0
20,571
240
26,110
W
Danzaburou
kloyserne1w
Danzaburou
8,953
1,955
0
880
9,168
3,556
0
3,054
6,114
0
28,184
L
14,955
8,674
0
6,215
21,462
7,523
0
0
21,402
0
29,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,490
Gold Earned
65,650
177
Minions Killed
168
5
Camps Cleared
7
838,416
Distance Traveled
1,076,790
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,910
1,076
19
2
0
239,495
0
W
Achilles
12,009
1,001
31
3
0
196,546
4
W
Arachne
13,022
1,085
38
3
1
219,145
0
W
Pele
15,373
1,281
43
4
6
192,479
0
L
Ymir
11,333
944
12
1
0
155,883
0
L
Heimdallr
11,978
998
45
4
1
105,830
0
L
Scylla
13,414
1,118
60
5
2
187,461
0
L
Artemis
11,296
941
26
2
0
186,485
1
W
Danzaburou
12,336
1,028
37
3
0
229,125
0
L
Kali
13,469
1,122
34
3
2
202,757
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role