Player Matchup

Danzaburou
Danzaburou
Dragon-Dark09
Danzaburou
Level 147
God Stats
2W - 1L
1,580 SR
Queue Stats
20W - 27L
1,722 Elo+
Party 1
Chang'e
Chang'e
JamesRager
Chang'e
Level 100
God Stats
3W - 5L
1,500 SR
Queue Stats
71W - 77L
1,414 Elo+
Solo
Chaac
Chaac
YO_SOY_LABESTIA
Chaac
Level 49
God Stats
6W - 5L
1,236 SR
Queue Stats
28W - 44L
1,486 Elo+
Party 1
Team Averages
Level 99
1,439 SR
1,541 Elo+

VS

Team Averages
Level 91
1,422 SR
1,547 Elo+
Pele
Pele
 
Pele
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
RawSkidz420
Chaac
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,571 Elo+
Party 2
Chronos
Chronos
Simply Gnashty7
Chronos
Level 117
God Stats
1W - 1L
1,267 SR
Queue Stats
117W - 135L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dragon-Dark09
Danzaburou
14
12 / 1 / 8
11,017
918
12,148
7,735
3,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
JamesRager
Chang'e
12
6 / 4 / 12
9,338
778
9,313
11,709
8,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 4 / 16
9,293
774
6,213
12,487
11,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
8
0 / 9 / 3
6,910
576
2,693
10,888
3,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 7 / 6
7,848
654
6,192
11,123
8,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
6 / 5 / 1
8,489
707
8,433
11,073
5,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
17
21
Kills
7
9
Deaths
21
36
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
9
3
0.17
W
Danzaburou
Dragon-Dark09
Danzaburou
12
1
8
16
W
Chang'e
JamesRager
Chang'e
6
4
12
3
L
1
7
6
0.57
L
6
5
1
1.3
W
3
4
16
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,674
Damage
17,318
31,931
Taken
33,084
22,875
Mitigated
17,632
12,710
Healing
3,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,693
380
0
626
10,888
3,530
0
3,230
7,217
0
13,835
W
Danzaburou
Dragon-Dark09
Danzaburou
12,148
6,658
0
2,315
7,735
3,394
2,192
1,141
6,594
0
38,568
W
Chang'e
JamesRager
Chang'e
9,313
260
2,719
5,005
11,709
8,113
350
5,036
6,673
29,643
0
L
6,192
1,317
0
1,206
11,123
8,324
0
2,098
8,738
938
21,733
L
8,433
2,728
147
1,698
11,073
5,778
0
3,266
7,393
38,893
0
W
6,213
1,486
0
2,671
12,487
11,368
445
2,716
9,771
0
21,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,648
Gold Earned
23,247
131
Minions Killed
96
0
Camps Cleared
0
613,791
Distance Traveled
529,664
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,910
576
16
1
0
151,004
0
W
Danzaburou
11,017
918
60
5
0
172,761
0
W
Chang'e
9,338
778
34
3
0
208,580
2
L
Chaac
7,848
654
27
2
0
185,761
0
L
Chronos
8,489
707
53
4
0
192,899
0
W
Chaac
9,293
774
37
3
0
232,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role