Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Bearholdinsnake
Tsukuyomi
Level 17
God Stats
43W - 33L
1,564 SR
Queue Stats
132W - 140L
1,328 Elo+
Solo
Terra
Terra
Dark_FangXX
Terra
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 94L
1,442 Elo+
Solo
Khepri
Khepri
PaPaKuden
Khepri
Level 11
God Stats
3W - 1L
1,473 SR
Queue Stats
17W - 11L
1,518 Elo+
Solo
Medusa
Medusa
Tay0nDrugz
Medusa
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 29
1,507 SR
1,458 Elo+

VS

Team Averages
Level 20
1,494 SR
1,355 Elo+
Artemis
Artemis
CHANEY4PRES
Artemis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 39L
1,235 Elo+
Party 2
Fenrir
Fenrir
Jonez1n246
Fenrir
Level 16
God Stats
1W - 5L
1,255 SR
Queue Stats
57W - 75L
1,266 Elo+
Party 2
Scylla
Scylla
envykuun
Scylla
Level 17
God Stats
10W - 11L
1,500 SR
Queue Stats
568W - 535L
1,454 Elo+
Solo
Merlin
Merlin
iN-Russia-alo29
Merlin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 144L
1,363 Elo+
Solo
Baba Yaga
Baba Yaga
mayhem7803
Baba Yaga
Level 27
God Stats
1W - 2L
1,715 SR
Queue Stats
12W - 34L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
19
18 / 2 / 4
12,913
561
15,096
15,992
6,482
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
Bearholdinsnake
Tsukuyomi
18
9 / 4 / 7
11,958
520
14,066
17,405
6,688
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 2 / 4
9,226
401
1,286
13,875
12,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Khepri
PaPaKuden
Khepri
15
3 / 1 / 5
10,366
451
7,503
10,867
8,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
Tay0nDrugz
Medusa
10
0 / 7 / 2
7,963
346
1,203
12,197
3,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CHANEY4PRES
Artemis
7
0 / 2 / 0
7,086
308
2,139
5,350
1,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Fenrir
Jonez1n246
Fenrir
6
0 / 3 / 0
6,597
287
1,397
3,226
1,026
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mace

Mace

+10
Physical Power

Scylla
envykuun
Scylla
17
9 / 10 / 0
12,007
522
17,256
14,588
4,881
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
5 / 11 / 1
10,731
467
9,809
12,994
6,122
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
mayhem7803
Baba Yaga
15
2 / 8 / 5
9,885
430
9,364
14,763
15,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
22
31
Kills
16
16
Deaths
34
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
18
2
4
10
W
Tsukuyomi
Bearholdinsnake
Tsukuyomi
9
4
7
3.13
L
Artemis
CHANEY4PRES
Artemis
0
2
0
0
W
1
2
4
1.5
L
Fenrir
Jonez1n246
Fenrir
0
3
0
0
W
Khepri
PaPaKuden
Khepri
3
1
5
5.5
W
Medusa
Tay0nDrugz
Medusa
0
7
2
0.14
L
Scylla
envykuun
Scylla
9
10
0
0.9
L
5
11
1
0.5
L
Baba Yaga
mayhem7803
Baba Yaga
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,154
Damage
39,965
70,336
Taken
50,921
38,088
Mitigated
29,152
17,713
Healing
8,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
15,096
10,358
144
4,796
15,992
6,482
4,006
7,171
8,549
0
70,957
W
Tsukuyomi
Bearholdinsnake
Tsukuyomi
14,066
3,677
0
3,461
17,405
6,688
316
9,997
7,328
0
71,246
L
Artemis
CHANEY4PRES
Artemis
2,139
1,029
0
2,972
5,350
1,471
132
1,893
3,457
0
14,216
W
1,286
177
2,253
3,163
13,875
12,741
513
5,826
7,791
22,394
0
L
Fenrir
Jonez1n246
Fenrir
1,397
289
0
304
3,226
1,026
210
607
2,619
0
5,147
W
Khepri
PaPaKuden
Khepri
7,503
1,917
147
1,356
10,867
8,624
845
5,619
5,164
33,532
0
W
Medusa
Tay0nDrugz
Medusa
1,203
767
0
2,393
12,197
3,553
1,374
7,027
5,075
0
20,065
L
Scylla
envykuun
Scylla
17,256
1,807
0
1,330
14,588
4,881
1,254
1,469
13,119
59,796
0
L
9,809
2,180
0
270
12,994
6,122
2,127
2,925
10,069
51,904
0
L
Baba Yaga
mayhem7803
Baba Yaga
9,364
709
60
3,288
14,763
15,652
1,332
1,895
12,868
41,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,426
Gold Earned
46,306
311
Minions Killed
274
0
Camps Cleared
0
2,020,632
Distance Traveled
1,055,005
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,913
561
111
5
0
463,015
0
W
Tsukuyomi
11,958
520
98
4
0
469,661
1
L
Artemis
7,086
308
22
1
0
102,150
0
W
Terra
9,226
401
28
1
0
361,998
4
L
Fenrir
6,597
287
8
0
0
129,011
0
W
Khepri
10,366
451
43
2
0
392,638
0
W
Medusa
7,963
346
31
1
0
333,320
1
L
Scylla
12,007
522
91
4
0
260,766
0
L
Merlin
10,731
467
76
3
0
276,831
0
L
Baba Yaga
9,885
430
77
3
0
286,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role