Player Matchup

Heimdallr
Heimdallr
Dat_Elch
Heimdallr
Level 28
God Stats
47W - 32L
1,284 SR
Queue Stats
64W - 68L
1,496 Elo+
Solo
Anubis
Anubis
Executioner_cz
Anubis
Level 27
God Stats
1W - 5L
1,122 SR
Queue Stats
49W - 56L
1,242 Elo+
Party 1
Apollo
Apollo
Sekyx85
Apollo
Level 21
God Stats
13W - 21L
1,243 SR
Queue Stats
43W - 61L
1,190 Elo+
Party 1
Hachiman
Hachiman
renoldson11
Hachiman
Level 25
God Stats
25W - 36L
1,380 SR
Queue Stats
42W - 63L
1,272 Elo+
Party 1
Nike
Nike
xDanielx007
Nike
Level 17
God Stats
0W - 3L
1,129 SR
Queue Stats
6W - 12L
1,292 Elo+
Solo
Team Averages
Level 24
1,232 SR
1,298 Elo+

VS

Team Averages
Level 33
1,582 SR
1,616 Elo+
Chiron
Chiron
Alexaparicio49
Chiron
Level 74
God Stats
13W - 9L
1,607 SR
Queue Stats
92W - 87L
1,574 Elo+
Party 2
Arachne
Arachne
KhaosKarma
Arachne
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,771 Elo+
Party 2
Nu Wa
Nu Wa
bycarlosabascal
Nu Wa
Level 24
God Stats
8W - 6L
1,462 SR
Queue Stats
98W - 84L
1,557 Elo+
Party 2
Ymir
Ymir
daaniisaancheez
Ymir
Level 3
God Stats
4W - 4L
1,663 SR
Queue Stats
4W - 5L
1,606 Elo+
Party 2
Danzaburou
Danzaburou
pedrolopezpastor
Danzaburou
Level 41
God Stats
13W - 7L
1,679 SR
Queue Stats
109W - 110L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Dat_Elch
Heimdallr
13
4 / 9 / 1
8,416
495
7,902
13,984
3,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
3 / 11 / 3
7,373
434
8,700
13,075
5,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
Sekyx85
Apollo
10
0 / 12 / 3
5,903
347
1,891
12,562
3,086
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
renoldson11
Hachiman
11
2 / 7 / 1
7,420
436
1,941
12,405
3,631
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

12
1 / 4 / 0
7,386
434
3,125
12,289
6,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
15 / 3 / 12
10,834
637
20,057
12,170
4,297
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
KhaosKarma
Arachne
12
4 / 3 / 7
8,622
507
3,805
11,972
4,008
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
16 / 1 / 14
10,766
633
16,890
6,357
2,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 3 / 18
8,765
516
4,044
9,246
5,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
pedrolopezpastor
Danzaburou
16
7 / 0 / 8
10,705
630
7,998
6,689
2,355
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
102
10
Kills
43
43
Deaths
10
8
Assists
59
Player
Kills
Deaths
Assists
KDA
W
15
3
12
7
L
Heimdallr
Dat_Elch
Heimdallr
4
9
1
0.5
L
3
11
3
0.41
W
Arachne
KhaosKarma
Arachne
4
3
7
2.5
L
Apollo
Sekyx85
Apollo
0
12
3
0.13
W
16
1
14
23
W
1
3
18
3.33
W
Danzaburou
pedrolopezpastor
Danzaburou
7
0
8
11
L
Hachiman
renoldson11
Hachiman
2
7
1
0.36
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,559
Damage
52,794
64,315
Taken
46,434
22,679
Mitigated
18,401
4,956
Healing
14,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,057
7,881
299
4,019
12,170
4,297
4,202
1,201
10,912
0
67,866
L
Heimdallr
Dat_Elch
Heimdallr
7,902
3,071
0
1,564
13,984
3,953
180
5,111
8,599
0
37,240
L
8,700
497
0
1,297
13,075
5,733
0
3,036
9,746
29,628
0
W
Arachne
KhaosKarma
Arachne
3,805
3,379
219
6,127
11,972
4,008
1,614
2,450
9,518
0
28,925
L
Apollo
Sekyx85
Apollo
1,891
1,280
0
0
12,562
3,086
0
4,776
7,536
0
11,426
W
16,890
4,159
0
1,553
6,357
2,027
1,404
1,513
4,744
53,176
0
W
4,044
1,459
0
98
9,246
5,714
820
2,114
7,040
24,124
0
W
Danzaburou
pedrolopezpastor
Danzaburou
7,998
3,568
0
2,068
6,689
2,355
7,264
1,422
5,242
0
57,540
L
Hachiman
renoldson11
Hachiman
1,941
1,356
0
1,040
12,405
3,631
468
2,256
9,895
0
17,044
L
3,125
882
0
1,055
12,289
6,276
584
4,364
7,605
0
39,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,498
Gold Earned
49,692
229
Minions Killed
374
0
Camps Cleared
0
1,226,731
Distance Traveled
1,587,476
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,834
637
91
5
0
349,135
5
L
Heimdallr
8,416
495
56
3
0
249,453
1
L
Anubis
7,373
434
39
2
0
220,811
2
W
Arachne
8,622
507
60
4
0
342,221
0
L
Apollo
5,903
347
11
1
0
255,780
0
W
Nu Wa
10,766
633
59
3
0
304,511
0
W
Ymir
8,765
516
47
3
0
289,031
0
W
Danzaburou
10,705
630
117
7
0
302,578
1
L
Hachiman
7,420
436
35
2
0
213,521
0
L
Nike
7,386
434
88
5
0
287,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role