Player Matchup

Osiris
Osiris
Gold I
SSílent
Osiris
Gold I
Level 63
God Stats
4W - 1L
1,741 SR
Queue Stats
27W - 18L
1,845 MMR
Party 2
Hou Yi
Hou Yi
Gold I
TheofilFiutt
Hou Yi
Gold I
Level 158
God Stats
12W - 4L
1,896 SR
Queue Stats
46W - 7L
1,826 MMR
Party 2
Zeus
Zeus
Gold II
YebaćPolaczków
Zeus
Gold II
Level 58
God Stats
6W - 1L
1,823 SR
Queue Stats
58W - 10L
1,842 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 93
1,820 SR
1,838 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,551 SR
1,804 MMR
Scylla
Scylla
Gold I
Goddix15
Scylla
Gold I
Level 129
God Stats
28W - 22L
1,713 SR
Queue Stats
47W - 39L
1,806 MMR
Party 1
Cupid
Cupid
Gold I
Kahchoom
Cupid
Gold I
Level 157
God Stats
26W - 15L
1,754 SR
Queue Stats
44W - 39L
1,806 MMR
Party 1
Sobek
Sobek
Platinum III
yaho0
Sobek
Platinum III
Level 160
God Stats
10W - 12L
1,186 SR
Queue Stats
231W - 200L
1,800 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
SSílent
Osiris
16
9 / 3 / 9
12,761
798
15,466
19,907
19,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
15
6 / 5 / 10
12,072
755
13,788
13,592
5,021
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

15
7 / 4 / 7
11,732
733
20,696
14,380
9,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
Baron SamediPersephoneChang'eCthulhuAphrodite

VS

Bans
ThothMedusaAresGuan YuCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Goddix15
Scylla
14
2 / 7 / 9
10,863
679
11,430
16,072
5,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
Kahchoom
Cupid
16
10 / 7 / 2
13,072
817
15,690
14,436
8,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sobek
yaho0
Sobek
12
0 / 8 / 5
9,345
584
5,441
26,714
26,534
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
28
22
Kills
12
12
Deaths
22
26
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Scylla
Goddix15
Scylla
2
7
9
0.93
L
Cupid
Kahchoom
Cupid
10
7
2
1.57
W
Osiris
SSílent
Osiris
9
3
9
4.5
W
Hou Yi
6
5
10
2.2
W
7
4
7
2.63
L
Sobek
yaho0
Sobek
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,950
Damage
32,561
47,879
Taken
57,222
33,994
Mitigated
40,878
16,071
Healing
9,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Goddix15
Scylla
11,430
713
126
1,962
16,072
5,471
509
4,981
10,706
43,057
0
L
Cupid
Kahchoom
Cupid
15,690
9,599
511
1,662
14,436
8,873
1,248
6,087
7,953
2,669
42,315
W
Osiris
SSílent
Osiris
15,466
4,974
561
8,395
19,907
19,464
0
6,847
12,790
486
42,959
W
Hou Yi
13,788
6,327
0
1,480
13,592
5,021
2,641
3,902
9,544
0
62,129
W
20,696
4,377
0
5,635
14,380
9,509
220
6,319
7,871
60,180
0
L
Sobek
yaho0
Sobek
5,441
417
442
4,301
26,714
26,534
223
9,344
16,418
19,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,565
Gold Earned
33,280
195
Minions Killed
149
0
Camps Cleared
0
824,047
Distance Traveled
837,647
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,863
679
66
4
0
258,452
1
L
Cupid
13,072
817
62
4
0
278,018
0
W
Osiris
12,761
798
44
3
0
314,901
1
W
Hou Yi
12,072
755
76
5
0
246,893
12
W
Zeus
11,732
733
75
5
0
262,253
1
L
Sobek
9,345
584
21
1
0
301,177
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role