Player Matchup

Kali
Kali
 
Kali
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
CleverColt5094
Danzaburou
Level 145
God Stats
27W - 30L
1,463 SR
Queue Stats
222W - 226L
1,484 Elo+
Party 1
Sobek
Sobek
Exovert
Sobek
Level 85
God Stats
4W - 5L
1,234 SR
Queue Stats
43W - 47L
1,444 Elo+
Party 1
Merlin
Merlin
dj9dj9
Merlin
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
facethemoo
Baron Samedi
Level 107
God Stats
3W - 9L
1,500 SR
Queue Stats
901W - 819L
1,505 Elo+
Party 1
Team Averages
Level 124
1,440 SR
1,486 Elo+

VS

Team Averages
Level 140
1,569 SR
1,394 Elo+
Ra
Ra
Call Me Maui
Ra
Level 157
God Stats
3W - 4L
1,809 SR
Queue Stats
117W - 119L
1,540 Elo+
Party 2
Set
Set
D0X-5-C
Set
Level 141
God Stats
8W - 1L
1,835 SR
Queue Stats
63W - 46L
1,720 Elo+
Solo
Sobek
Sobek
GummyBearBust
Sobek
Level 139
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 34L
1,276 Elo+
Party 2
Izanami
Izanami
MyOwnExecution
Izanami
Level 127
God Stats
11W - 19L
1,198 SR
Queue Stats
139W - 171L
1,188 Elo+
Party 2
Ravana
Ravana
MyOwnSacrifice
Ravana
Level 138
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 65L
1,245 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
9
1 / 4 / 0
5,143
468
2,188
8,110
2,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Danzaburou
CleverColt5094
Danzaburou
11
0 / 2 / 0
6,252
568
1,186
4,272
1,163
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Exovert
Sobek
8
0 / 2 / 1
4,679
425
1,960
8,592
4,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
dj9dj9
Merlin
9
0 / 3 / 0
4,944
449
496
5,060
1,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
facethemoo
Baron Samedi
10
0 / 1 / 0
5,584
508
4,176
6,451
3,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 4
6,794
618
5,433
2,503
764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Set
10
2 / 0 / 1
5,981
544
2,884
7,625
4,471
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 1 / 5
5,965
542
2,771
5,680
3,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
3 / 0 / 0
7,182
653
2,059
3,200
970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 0 / 4
6,237
567
2,329
2,765
1,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
12
12
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
1
4
0
0.25
W
3
0
4
5
L
Danzaburou
CleverColt5094
Danzaburou
0
2
0
0
W
Set
2
0
1
2.5
L
Sobek
Exovert
Sobek
0
2
1
0.25
W
1
1
5
3.5
W
3
0
0
3
W
3
0
4
5
L
Merlin
dj9dj9
Merlin
0
3
0
0
L
Baron Samedi
facethemoo
Baron Samedi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,006
Damage
15,476
32,485
Taken
21,773
12,918
Mitigated
11,182
9,901
Healing
11,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
2,188
1,163
0
1,323
8,110
2,478
160
1,699
6,299
0
27,119
W
5,433
378
196
1,402
2,503
764
0
1,050
1,437
42,623
0
L
Danzaburou
CleverColt5094
Danzaburou
1,186
172
0
864
4,272
1,163
631
169
4,103
0
41,183
W
Set
2,884
1,101
0
3,580
7,625
4,471
0
3,512
3,757
0
27,243
L
Sobek
Exovert
Sobek
1,960
129
0
3,793
8,592
4,684
0
2,981
5,503
11,325
0
W
2,771
190
0
2,773
5,680
3,002
84
942
4,729
13,125
0
W
2,059
1,567
0
2,032
3,200
970
75
348
2,852
0
46,498
W
2,329
451
0
1,282
2,765
1,975
0
380
2,366
5,495
25,353
L
Merlin
dj9dj9
Merlin
496
24
0
972
5,060
1,442
0
1,514
3,446
26,944
0
L
Baron Samedi
facethemoo
Baron Samedi
4,176
167
0
2,949
6,451
3,151
0
1,550
4,849
30,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,602
Gold Earned
32,159
287
Minions Killed
345
0
Camps Cleared
0
918,374
Distance Traveled
1,026,868
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,143
468
54
5
0
210,906
0
W
Ra
6,794
618
85
8
0
239,303
6
L
Danzaburou
6,252
568
90
8
0
190,906
2
W
Set
5,981
544
56
5
0
201,617
0
L
Sobek
4,679
425
22
2
0
200,394
2
W
Sobek
5,965
542
19
2
0
199,708
4
W
Izanami
7,182
653
115
10
0
160,204
3
W
Ravana
6,237
567
70
6
0
226,036
2
L
Merlin
4,944
449
57
5
0
161,810
0
L
Baron Samedi
5,584
508
64
6
0
154,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role