Player Matchup

Hou Yi
Hou Yi
Platinum IV
SkeletonDwarf
Hou Yi
Platinum IV
Level 154
God Stats
10W - 14L
1,418 SR
Queue Stats
200W - 188L
1,759 MMR
Party 1
Sobek
Sobek
Gold I
T4n0
Sobek
Gold I
Level 160
God Stats
4W - 6L
1,517 SR
Queue Stats
77W - 66L
1,723 MMR
Solo
Janus
Janus
Platinum IV
ThePhilipus
Janus
Platinum IV
Level 160
God Stats
4W - 9L
1,450 SR
Queue Stats
93W - 81L
1,632 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold III
romagosa
Kumbhakarna
Gold III
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 57L
1,688 MMR
Solo
Hun Batz
Hun Batz
Gold III
xTheGenx
Hun Batz
Gold III
Level 158
God Stats
8W - 7L
1,646 SR
Queue Stats
173W - 159L
1,680 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 150
1,506 SR
1,696 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,576 SR
1,699 MMR
Merlin
Merlin
Gold II
Chote
Merlin
Gold II
Level 160
God Stats
6W - 4L
1,500 SR
Queue Stats
316W - 285L
1,819 MMR
Party 2
Xing Tian
Xing Tian
Gold I
DrunkMedic
Xing Tian
Gold I
Level 143
God Stats
6W - 5L
1,282 SR
Queue Stats
206W - 195L
1,691 MMR
Party 3
Tyr
Tyr
Gold IV
Jaarde
Tyr
Gold IV
Level 156
God Stats
11W - 10L
1,676 SR
Queue Stats
62W - 58L
1,608 MMR
Party 2
Danzaburou
Danzaburou
Gold I
Mälly
Danzaburou
Gold I
Level 75
God Stats
6W - 6L
1,576 SR
Queue Stats
45W - 45L
1,698 MMR
Party 3
Mercury
Mercury
Gold IV
Oscar12
Mercury
Gold IV
Level 139
God Stats
37W - 26L
1,848 SR
Queue Stats
85W - 78L
1,678 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 1
8,156
544
6,051
12,091
4,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
T4n0
Sobek
13
0 / 3 / 1
7,468
498
7,704
12,050
9,497
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
1 / 4 / 1
8,026
535
6,729
8,658
3,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
romagosa
Kumbhakarna
9
0 / 7 / 3
6,042
403
1,834
15,138
7,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
xTheGenx
Hun Batz
12
4 / 5 / 2
7,485
499
7,046
11,125
4,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
SetScyllaPersephoneNemesisTsukuyomi

VS

Bans
Nu WaGuan YuFenrirKing ArthurSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Chote
Merlin
16
4 / 1 / 6
9,104
607
6,831
5,501
2,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
DrunkMedic
Xing Tian
14
6 / 1 / 11
8,806
587
7,697
11,334
7,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyr
Jaarde
Tyr
16
2 / 1 / 9
8,955
597
7,209
13,801
12,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Mälly
Danzaburou
15
2 / 3 / 3
8,821
588
9,516
9,212
6,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Oscar12
Mercury
15
7 / 0 / 2
8,790
586
8,998
8,338
3,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
6
Kills
21
21
Deaths
6
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Merlin
Chote
Merlin
4
1
6
7
W
Xing Tian
DrunkMedic
Xing Tian
6
1
11
11.5
W
Tyr
Jaarde
Tyr
2
1
9
6.5
W
Danzaburou
Mälly
Danzaburou
2
3
3
1.17
W
Mercury
Oscar12
Mercury
7
0
2
8
L
1
2
1
0.75
L
Sobek
T4n0
Sobek
0
3
1
0.17
L
1
4
1
0.38
L
Kumbhakarna
romagosa
Kumbhakarna
0
7
3
0.21
L
Hun Batz
xTheGenx
Hun Batz
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,364
Damage
40,251
59,062
Taken
48,186
28,798
Mitigated
30,676
15,911
Healing
15,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Chote
Merlin
6,831
743
0
679
5,501
2,037
0
2,524
2,845
60,521
0
W
Xing Tian
DrunkMedic
Xing Tian
7,697
862
0
1,728
11,334
7,213
0
3,553
7,667
21,203
0
W
Tyr
Jaarde
Tyr
7,209
1,256
0
8,733
13,801
12,274
82
6,354
7,387
0
52,130
W
Danzaburou
Mälly
Danzaburou
9,516
3,753
0
3,895
9,212
6,063
1,068
158
9,054
5,097
52,597
W
Mercury
Oscar12
Mercury
8,998
4,329
0
220
8,338
3,089
0
3,476
4,794
0
65,246
L
6,051
3,673
0
3,809
12,091
4,293
0
1,306
10,711
0
54,526
L
Sobek
T4n0
Sobek
7,704
459
0
6,419
12,050
9,497
0
2,860
8,678
45,804
0
L
6,729
265
0
1,898
8,658
3,041
0
4,588
3,757
64,941
0
L
Kumbhakarna
romagosa
Kumbhakarna
1,834
220
0
2,168
15,138
7,942
0
3,591
11,372
12,855
0
L
Hun Batz
xTheGenx
Hun Batz
7,046
2,305
0
1,617
11,125
4,025
0
2,093
8,840
0
41,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,177
Gold Earned
44,476
456
Minions Killed
472
0
Camps Cleared
0
1,436,387
Distance Traveled
1,560,754
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,104
607
134
9
0
298,619
5
W
Xing Tian
8,806
587
21
1
0
319,596
3
W
Tyr
8,955
597
95
6
0
309,443
2
W
Danzaburou
8,821
588
109
7
0
262,019
0
W
Mercury
8,790
586
113
8
0
371,077
1
L
Hou Yi
8,156
544
128
9
0
244,473
4
L
Sobek
7,468
498
101
7
0
304,839
0
L
Janus
8,026
535
144
10
0
294,036
4
L
Kumbhakarna
6,042
403
13
1
0
298,752
2
L
Hun Batz
7,485
499
70
5
0
294,287
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role