Player Matchup

Ao Kuang
Ao Kuang
Crips12
Ao Kuang
Level 29
God Stats
21W - 29L
1,337 SR
Queue Stats
266W - 307L
1,419 Elo+
Party 1
Scylla
Scylla
Daddy Brown CB
Scylla
Level 64
God Stats
13W - 9L
1,560 SR
Queue Stats
321W - 296L
1,433 Elo+
Party 1
Bellona
Bellona
Ffstylahooz1
Bellona
Level 26
God Stats
9W - 6L
1,688 SR
Queue Stats
289W - 313L
1,496 Elo+
Party 1
Fenrir
Fenrir
MiniCol3man
Fenrir
Level 27
God Stats
34W - 27L
1,618 SR
Queue Stats
260W - 264L
1,502 Elo+
Party 1
Anhur
Anhur
ZaykOG
Anhur
Level 22
God Stats
8W - 7L
1,485 SR
Queue Stats
150W - 169L
1,412 Elo+
Party 1
Team Averages
Level 34
1,537 SR
1,452 Elo+

VS

Team Averages
Level 10
1,591 SR
1,380 Elo+
Fenrir
Fenrir
DarkGogetaHD
Fenrir
Level 13
God Stats
5W - 4L
1,396 SR
Queue Stats
103W - 138L
1,306 Elo+
Solo
Ullr
Ullr
Le Lesqueniste
Ullr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 25L
1,489 Elo+
Solo
Sun Wukong
Sun Wukong
ProouDG
Sun Wukong
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,333 Elo+
Party 2
Neith
Neith
Sk-_-choraboy
Neith
Level 10
God Stats
3W - 2L
1,903 SR
Queue Stats
7W - 17L
1,349 Elo+
Party 2
Anubis
Anubis
ace like a boss
Anubis
Level 11
God Stats
1W - 1L
1,654 SR
Queue Stats
28W - 39L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Crips12
Ao Kuang
17
12 / 5 / 8
12,840
611
12,710
23,737
11,371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

19
15 / 3 / 9
13,237
630
23,504
14,700
5,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Ffstylahooz1
Bellona
18
11 / 1 / 17
12,325
587
12,827
14,672
17,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
18
11 / 1 / 8
12,434
592
13,289
20,312
17,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anhur
ZaykOG
Anhur
18
3 / 3 / 9
11,578
551
6,710
13,310
4,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
1 / 15 / 1
8,949
426
5,730
20,962
7,935
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
2 / 7 / 2
10,316
491
9,887
16,936
4,982
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
ProouDG
Sun Wukong
15
5 / 9 / 1
10,266
489
7,108
16,239
7,970
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 7 / 3
9,115
434
7,715
14,306
4,476
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
3 / 14 / 1
9,731
463
12,671
21,401
9,295
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
20
52
Kills
12
13
Deaths
52
51
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Crips12
Ao Kuang
12
5
8
3.2
W
15
3
9
6.5
L
Fenrir
1
15
1
0.1
W
Bellona
Ffstylahooz1
Bellona
11
1
17
19.5
L
2
7
2
0.43
W
Fenrir
11
1
8
15
L
Sun Wukong
ProouDG
Sun Wukong
5
9
1
0.61
L
1
7
3
0.36
W
Anhur
ZaykOG
Anhur
3
3
9
2.5
L
3
14
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,040
Damage
43,111
86,731
Taken
89,844
56,339
Mitigated
34,658
33,963
Healing
9,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Crips12
Ao Kuang
12,710
4,537
0
8,215
23,737
11,371
80
2,389
21,348
61,503
0
W
23,504
2,421
303
6,484
14,700
5,302
2,106
5,710
8,990
93,061
0
L
Fenrir
5,730
1,398
0
1,200
20,962
7,935
150
7,966
12,796
0
27,774
W
Bellona
Ffstylahooz1
Bellona
12,827
4,099
0
4,692
14,672
17,759
1,896
3,168
11,504
0
60,038
L
9,887
3,879
0
618
16,936
4,982
3,314
5,454
11,430
0
67,711
W
Fenrir
13,289
4,352
0
8,247
20,312
17,288
1,113
3,970
16,342
0
54,768
L
Sun Wukong
ProouDG
Sun Wukong
7,108
2,097
0
1,032
16,239
7,970
0
6,305
9,757
0
30,974
L
7,715
1,816
0
852
14,306
4,476
240
7,914
6,267
0
44,691
W
Anhur
ZaykOG
Anhur
6,710
3,652
0
6,022
13,310
4,619
6,117
2,009
11,301
0
74,284
L
12,671
1,509
0
5,355
21,401
9,295
0
8,575
12,751
45,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,414
Gold Earned
48,377
485
Minions Killed
359
0
Camps Cleared
0
1,933,865
Distance Traveled
1,517,833
3
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
12,840
611
70
3
0
398,969
0
W
Scylla
13,237
630
124
6
0
376,920
3
L
Fenrir
8,949
426
38
2
0
284,133
5
W
Bellona
12,325
587
91
4
0
366,391
0
L
Ullr
10,316
491
107
5
0
310,374
4
W
Fenrir
12,434
592
77
4
0
438,781
0
L
Sun Wukong
10,266
489
53
3
0
298,063
2
L
Neith
9,115
434
82
4
0
347,910
6
W
Anhur
11,578
551
123
6
0
352,804
0
L
Anubis
9,731
463
79
4
0
277,353
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role