Player Matchup

Odin
Odin
 
Odin
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
Beast_Metal
Jormungandr
Level 16
God Stats
2W - 2L
1,297 SR
Queue Stats
20W - 17L
1,591 Elo+
Party 3
Fenrir
Fenrir
Pablo_15_FL
Fenrir
Level 129
God Stats
3W - 6L
1,500 SR
Queue Stats
109W - 80L
1,863 Elo+
Party 1
Danzaburou
Danzaburou
TM_Joserra
Danzaburou
Level 122
God Stats
2W - 3L
1,770 SR
Queue Stats
180W - 142L
1,795 Elo+
Party 1
Janus
Janus
arribasgoldr
Janus
Level 48
God Stats
17W - 4L
1,966 SR
Queue Stats
68W - 32L
2,066 Elo+
Party 1
Team Averages
Level 89
1,607 SR
1,763 Elo+

VS

Team Averages
Level 80
1,576 SR
1,628 Elo+
Bellona
Bellona
Bxsfahrer_Nico
Bellona
Level 23
God Stats
28W - 17L
1,722 SR
Queue Stats
425W - 325L
1,617 Elo+
Party 2
Danzaburou
Danzaburou
EddyLee22
Danzaburou
Level 121
God Stats
6W - 5L
1,500 SR
Queue Stats
180W - 124L
1,682 Elo+
Party 2
Thoth
Thoth
SeroxCoD
Thoth
Level 108
God Stats
9W - 8L
1,500 SR
Queue Stats
445W - 361L
1,680 Elo+
Party 2
Da Ji
Da Ji
ToHigh0
Da Ji
Level 102
God Stats
1W - 5L
1,302 SR
Queue Stats
163W - 122L
1,616 Elo+
Party 2
Cabrakan
Cabrakan
skogsmulle2002
Cabrakan
Level 48
God Stats
24W - 19L
1,856 SR
Queue Stats
150W - 147L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
0 / 4 / 1
6,217
444
1,660
8,175
2,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
Beast_Metal
Jormungandr
12
1 / 3 / 0
6,818
487
5,678
9,080
4,248
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
14
4 / 3 / 4
8,301
593
8,066
12,340
5,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
TM_Joserra
Danzaburou
13
8 / 2 / 3
8,583
613
11,964
8,498
5,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
1 / 7 / 4
6,854
490
3,834
8,391
2,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,239
446
3,365
8,016
6,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
EddyLee22
Danzaburou
14
8 / 0 / 4
9,136
653
9,680
10,047
3,576
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thoth
SeroxCoD
Thoth
14
7 / 2 / 5
8,686
620
8,443
7,288
2,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Da Ji
ToHigh0
Da Ji
11
1 / 5 / 4
6,732
481
4,535
11,265
3,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
11
3 / 3 / 1
6,801
486
3,640
8,523
5,561
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
35
14
Kills
19
19
Deaths
14
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
0
4
1
0.13
W
Jormungandr
Beast_Metal
Jormungandr
1
3
0
0.33
L
0
4
2
0.25
L
Danzaburou
EddyLee22
Danzaburou
8
0
4
10
W
Fenrir
4
3
4
2
L
Thoth
SeroxCoD
Thoth
7
2
5
4.75
W
Danzaburou
TM_Joserra
Danzaburou
8
2
3
4.75
L
Da Ji
ToHigh0
Da Ji
1
5
4
0.6
W
1
7
4
0.43
L
Cabrakan
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,202
Damage
29,663
46,484
Taken
45,139
19,494
Mitigated
22,272
16,104
Healing
11,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
1,660
244
0
2,524
8,175
2,315
123
1,279
6,852
0
28,901
W
Jormungandr
Beast_Metal
Jormungandr
5,678
852
0
2,899
9,080
4,248
0
1,991
7,035
35,367
0
L
3,365
1,173
0
1,060
8,016
6,979
0
256
7,760
4,995
20,115
L
Danzaburou
EddyLee22
Danzaburou
9,680
5,093
0
4,843
10,047
3,576
502
4,567
5,450
0
49,310
W
Fenrir
8,066
2,555
0
5,780
12,340
5,781
0
1,077
11,199
0
55,396
L
Thoth
SeroxCoD
Thoth
8,443
437
0
1,207
7,288
2,233
0
2,433
4,629
48,575
0
W
Danzaburou
TM_Joserra
Danzaburou
11,964
5,013
0
3,581
8,498
5,117
781
3,267
5,176
2,944
45,507
L
Da Ji
ToHigh0
Da Ji
4,535
728
0
3,057
11,265
3,923
0
1,575
9,644
0
35,683
W
3,834
0
0
1,320
8,391
2,033
0
4,398
3,707
29,593
0
L
Cabrakan
3,640
920
33
1,306
8,523
5,561
280
982
7,541
18,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,773
Gold Earned
37,594
346
Minions Killed
333
0
Camps Cleared
0
1,240,518
Distance Traveled
1,366,139
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,217
444
48
3
0
189,732
0
W
Jormungandr
6,818
487
59
4
0
225,235
0
L
Bellona
6,239
446
58
4
0
277,926
4
L
Danzaburou
9,136
653
79
6
0
250,236
2
W
Fenrir
8,301
593
109
8
0
293,573
7
L
Thoth
8,686
620
97
7
0
283,694
0
W
Danzaburou
8,583
613
80
6
0
264,327
2
L
Da Ji
6,732
481
67
5
0
270,793
4
W
Janus
6,854
490
50
4
0
267,651
3
L
Cabrakan
6,801
486
32
2
0
283,490
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role