Player Matchup

Cthulhu
Cthulhu
Glapsvior
Cthulhu
Level 4
God Stats
3W - 6L
1,406 SR
Queue Stats
26W - 38L
1,449 Elo+
Solo
Olorun
Olorun
Lazkoo
Olorun
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 29L
1,414 Elo+
Solo
Fenrir
Fenrir
MangartTv
Fenrir
Level 27
God Stats
28W - 24L
1,675 SR
Queue Stats
845W - 795L
1,552 Elo+
Party 1
Neith
Neith
TheSleepyTauren
Neith
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
tomlecrafteur
Zhong Kui
Level 28
God Stats
12W - 12L
1,690 SR
Queue Stats
51W - 50L
1,532 Elo+
Party 1
Team Averages
Level 21
1,554 SR
1,489 Elo+

VS

Team Averages
Level 16
1,669 SR
1,751 Elo+
Zeus
Zeus
Ariók
Zeus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,836 Elo+
Party 2
Awilix
Awilix
GonRed
Awilix
Level 13
God Stats
2W - 3L
1,750 SR
Queue Stats
5W - 3L
1,836 Elo+
Party 2
Ganesha
Ganesha
Izagu
Ganesha
Level 20
God Stats
4W - 2L
1,805 SR
Queue Stats
5W - 4L
1,836 Elo+
Party 2
Izanami
Izanami
Nyamey
Izanami
Level 13
God Stats
2W - 1L
1,807 SR
Queue Stats
5W - 4L
1,836 Elo+
Party 2
Chiron
Chiron
Saibriel
Chiron
Level 18
God Stats
6W - 4L
1,484 SR
Queue Stats
165W - 172L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Glapsvior
Cthulhu
13
1 / 8 / 4
8,040
383
14,313
23,097
13,252
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Olorun
Lazkoo
Olorun
16
0 / 8 / 2
9,819
468
6,903
18,853
6,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
MangartTv
Fenrir
16
8 / 7 / 5
11,205
534
13,674
18,359
10,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

14
6 / 3 / 1
9,940
473
9,178
8,160
2,373
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
tomlecrafteur
Zhong Kui
17
2 / 6 / 7
11,274
537
7,367
14,015
9,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Ariók
Zeus
18
7 / 5 / 7
11,790
561
16,771
10,945
4,360
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
GonRed
Awilix
20
15 / 4 / 8
13,554
645
21,493
18,060
8,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ganesha
Izagu
Ganesha
18
0 / 1 / 20
11,921
568
12,351
23,337
15,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Nyamey
Izanami
18
7 / 3 / 2
11,758
560
10,948
12,600
4,760
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chiron
Saibriel
Chiron
17
3 / 4 / 5
11,402
543
4,250
11,662
4,323
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
74
17
Kills
32
32
Deaths
17
19
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Zeus
Ariók
Zeus
7
5
7
2.1
L
Cthulhu
Glapsvior
Cthulhu
1
8
4
0.38
W
Awilix
GonRed
Awilix
15
4
8
4.75
W
Ganesha
Izagu
Ganesha
0
1
20
10
L
Olorun
Lazkoo
Olorun
0
8
2
0.13
L
Fenrir
MangartTv
Fenrir
8
7
5
1.5
W
Izanami
Nyamey
Izanami
7
3
2
2.67
W
Chiron
Saibriel
Chiron
3
4
5
1.38
L
6
3
1
2.17
L
Zhong Kui
tomlecrafteur
Zhong Kui
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,435
Damage
65,813
82,484
Taken
76,604
41,283
Mitigated
37,253
23,259
Healing
31,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
Ariók
Zeus
16,771
2,463
438
1,939
10,945
4,360
1,178
3,908
6,926
58,479
0
L
Cthulhu
Glapsvior
Cthulhu
14,313
2,204
142
6,021
23,097
13,252
0
8,789
14,308
26,231
0
W
Awilix
GonRed
Awilix
21,493
10,439
0
4,899
18,060
8,143
0
5,665
12,084
0
102,997
W
Ganesha
Izagu
Ganesha
12,351
1,655
940
11,877
23,337
15,667
0
10,767
11,970
33,709
0
L
Olorun
Lazkoo
Olorun
6,903
3,452
327
6,129
18,853
6,505
737
6,967
11,886
72,749
0
L
Fenrir
MangartTv
Fenrir
13,674
3,613
366
3,478
18,359
10,117
120
6,572
11,787
0
55,551
W
Izanami
Nyamey
Izanami
10,948
6,296
0
5,547
12,600
4,760
6,260
3,854
8,596
0
87,004
W
Chiron
Saibriel
Chiron
4,250
1,420
11
5,956
11,662
4,323
0
3,031
8,445
0
63,670
L
9,178
4,503
0
3,857
8,160
2,373
0
2,818
5,342
0
59,154
L
Zhong Kui
tomlecrafteur
Zhong Kui
7,367
1,169
0
2,939
14,015
9,036
4,220
3,976
10,039
56,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,278
Gold Earned
60,425
485
Minions Killed
520
0
Camps Cleared
0
1,641,016
Distance Traveled
1,911,834
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,790
561
118
6
0
362,768
5
L
Cthulhu
8,040
383
19
1
0
353,694
5
W
Awilix
13,554
645
122
6
0
448,285
0
W
Ganesha
11,921
568
9
0
0
407,515
6
L
Olorun
9,819
468
125
6
0
310,409
0
L
Fenrir
11,205
534
96
5
0
402,006
0
W
Izanami
11,758
560
155
7
0
373,281
3
W
Chiron
11,402
543
116
6
0
319,985
0
L
Neith
9,940
473
106
5
0
261,339
4
L
Zhong Kui
11,274
537
139
7
0
313,568
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role