Player Matchup

Anhur
Anhur
Bronze III
GetFokinKekt
Anhur
Bronze III
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 MMR
Party 2
Scylla
Scylla
Silver I
Kelbel27
Scylla
Silver I
Level 32
God Stats
5W - 3L
1,942 SR
Queue Stats
16W - 4L
1,520 MMR
Party 2
Geb
Geb
Silver III
TheeGreyWolfSif
Geb
Silver III
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 12L
1,514 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 63
1,647 SR
1,511 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 150
1,499 SR
1,511 MMR
Danzaburou
Danzaburou
Silver II
PEGELAGARTO7
Danzaburou
Silver II
Level 145
God Stats
1W - 3L
1,498 SR
Queue Stats
36W - 41L
1,511 MMR
Party 1
Kukulkan
Kukulkan
Silver II
StevanGamer2705
Kukulkan
Silver II
Level 148
God Stats
0W - 3L
1,500 SR
Queue Stats
39W - 42L
1,511 MMR
Party 1
Fenrir
Fenrir
Silver II
juanpa1702
Fenrir
Silver II
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 46L
1,511 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 2 / 8
10,526
810
14,866
9,738
6,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
Kelbel27
Scylla
15
7 / 0 / 8
10,327
794
10,479
7,010
2,513
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 0 / 14
10,134
780
4,595
11,183
10,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
PersephoneDiscordiaCthulhuThothAphrodite

VS

Bans
ApolloAresBacchusSobekGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
PEGELAGARTO7
Danzaburou
12
1 / 5 / 1
8,475
652
8,046
11,318
3,143
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
12
1 / 7 / 0
8,634
664
7,204
9,334
3,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
juanpa1702
Fenrir
10
0 / 5 / 2
7,801
600
3,315
13,674
13,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
17
Kills
2
2
Deaths
17
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
9
2
8
6.5
W
Scylla
Kelbel27
Scylla
7
0
8
11
L
Danzaburou
PEGELAGARTO7
Danzaburou
1
5
1
0.3
L
Kukulkan
1
7
0
0.14
W
1
0
14
8
L
Fenrir
juanpa1702
Fenrir
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,940
Damage
18,565
27,931
Taken
34,326
19,881
Mitigated
19,512
11,825
Healing
3,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,866
7,421
0
3,722
9,738
6,539
1,395
2,838
6,790
4,409
43,680
W
Scylla
Kelbel27
Scylla
10,479
1,054
0
4,089
7,010
2,513
1,506
1,505
5,405
58,838
0
L
Danzaburou
PEGELAGARTO7
Danzaburou
8,046
3,177
0
1,282
11,318
3,143
0
4,541
6,777
0
35,053
L
Kukulkan
7,204
359
0
1,040
9,334
3,130
0
5,305
4,029
39,552
0
W
4,595
328
0
4,014
11,183
10,829
252
2,869
8,189
16,479
0
L
Fenrir
juanpa1702
Fenrir
3,315
225
0
1,295
13,674
13,239
0
6,005
7,669
0
12,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,987
Gold Earned
24,910
198
Minions Killed
146
0
Camps Cleared
0
754,077
Distance Traveled
681,088
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,526
810
78
6
0
243,168
1
W
Scylla
10,327
794
100
8
0
241,931
4
L
Danzaburou
8,475
652
65
5
0
225,269
6
L
Kukulkan
8,634
664
68
5
0
219,273
5
W
Geb
10,134
780
20
2
0
268,978
0
L
Fenrir
7,801
600
13
1
0
236,546
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role