Player Matchup

Anubis
Anubis
Copyninja321
Anubis
Level 22
God Stats
5W - 8L
1,684 SR
Queue Stats
9W - 25L
1,411 Elo+
Party 2
Freya
Freya
ElDannyGoyoPC
Freya
Level 53
God Stats
4W - 3L
1,500 SR
Queue Stats
422W - 404L
1,566 Elo+
Party 2
Pele
Pele
Steban1205
Pele
Level 93
God Stats
3W - 6L
1,692 SR
Queue Stats
190W - 183L
1,332 Elo+
Solo
Chiron
Chiron
TheEternalUland
Chiron
Level 49
God Stats
2W - 1L
1,532 SR
Queue Stats
24W - 33L
1,332 Elo+
Solo
Fenrir
Fenrir
chriskaiser2001
Fenrir
Level 88
God Stats
2W - 1L
1,716 SR
Queue Stats
28W - 37L
1,485 Elo+
Party 2
Team Averages
Level 61
1,625 SR
1,425 Elo+

VS

Team Averages
Level 37
1,364 SR
1,236 Elo+
Thoth
Thoth
FreeTheBrand
Thoth
Level 16
God Stats
2W - 5L
1,289 SR
Queue Stats
3W - 8L
1,346 Elo+
Party 1
Nemesis
Nemesis
Opticalprime
Nemesis
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
243W - 317L
1,244 Elo+
Party 1
Neith
Neith
Rainefallz
Neith
Level 28
God Stats
70W - 74L
1,405 SR
Queue Stats
202W - 264L
1,284 Elo+
Party 1
Athena
Athena
Redrex7
Athena
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,111 Elo+
Party 1
Set
Set
TheSquirrel93
Set
Level 47
God Stats
6W - 22L
1,124 SR
Queue Stats
283W - 357L
1,192 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
2 / 5 / 4
9,004
530
7,264
7,769
3,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 5 / 11
8,970
528
8,722
15,791
8,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
7 / 0 / 6
10,506
618
7,378
8,120
3,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

17
9 / 0 / 7
11,116
654
11,293
10,999
6,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

15
6 / 5 / 13
11,161
657
8,393
14,855
7,720
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 3
7,748
456
7,304
7,604
2,007
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Opticalprime
Nemesis
11
4 / 8 / 2
7,491
441
11,012
12,363
7,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Neith
11
3 / 5 / 4
7,321
431
5,699
10,113
2,980
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Athena
Redrex7
Athena
11
1 / 4 / 8
7,370
434
4,363
11,446
6,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 7 / 4
7,195
423
6,711
12,943
7,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
35
28
Kills
14
15
Deaths
28
41
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Anubis
2
5
4
0.8
W
4
5
11
1.9
L
4
4
3
1.38
L
Nemesis
Opticalprime
Nemesis
4
8
2
0.63
L
Neith
3
5
4
1
L
Athena
Redrex7
Athena
1
4
8
1.25
W
7
0
6
10
W
9
0
7
12.5
L
2
7
4
0.57
W
6
5
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,050
Damage
35,089
57,534
Taken
54,469
29,204
Mitigated
26,340
22,719
Healing
6,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
7,264
104
0
2,006
7,769
3,070
1,303
3,145
4,624
38,205
0
W
8,722
2,801
0
6,538
15,791
8,717
986
3,403
12,388
30,160
0
L
7,304
161
0
390
7,604
2,007
0
1,412
6,192
34,671
0
L
Nemesis
Opticalprime
Nemesis
11,012
4,270
0
734
12,363
7,844
0
5,828
6,300
1,571
29,738
L
Neith
5,699
3,649
0
3,105
10,113
2,980
0
2,319
7,719
0
32,230
L
Athena
Redrex7
Athena
4,363
1,355
0
773
11,446
6,261
0
2,898
8,498
11,643
0
W
7,378
1,442
0
4,474
8,120
3,022
0
1,128
6,992
0
70,053
W
11,293
4,942
797
6,967
10,999
6,675
8,098
1,301
9,698
6,033
69,354
L
6,711
3,501
0
1,667
12,943
7,248
0
3,656
9,221
4,517
33,943
W
8,393
2,472
0
1,937
14,855
7,720
1,055
3,831
11,024
0
33,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,757
Gold Earned
37,125
406
Minions Killed
251
0
Camps Cleared
0
1,587,349
Distance Traveled
1,527,434
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,004
530
63
4
0
244,628
0
W
Freya
8,970
528
44
3
0
315,395
4
L
Thoth
7,748
456
69
4
0
301,269
6
L
Nemesis
7,491
441
42
2
0
300,764
3
L
Neith
7,321
431
58
3
0
264,210
3
L
Athena
7,370
434
21
1
0
348,475
5
W
Pele
10,506
618
122
7
0
400,083
4
W
Chiron
11,116
654
116
7
0
309,831
4
L
Set
7,195
423
61
4
0
312,716
7
W
Fenrir
11,161
657
61
4
0
317,412
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role