Player Matchup

Bacchus
Bacchus
ClemerBR
Bacchus
Level 22
God Stats
4W - 4L
1,285 SR
Queue Stats
36W - 41L
1,399 Elo+
Party 2
Guan Yu
Guan Yu
Thunderfoot9999
Guan Yu
Level 27
God Stats
2W - 1L
2,012 SR
Queue Stats
140W - 148L
1,553 Elo+
Solo
Heimdallr
Heimdallr
ViRuSs aNtRaXx
Heimdallr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 51L
1,299 Elo+
Solo
Janus
Janus
picapawer
Janus
Level 27
God Stats
2W - 5L
1,112 SR
Queue Stats
46W - 38L
1,372 Elo+
Party 2
Odin
Odin
xDANKxHASHx
Odin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,466 Elo+
Solo
Team Averages
Level 26
1,482 SR
1,418 Elo+

VS

Team Averages
Level 20
1,540 SR
1,476 Elo+
Neith
Neith
NuggetIsLife
Neith
Level 25
God Stats
18W - 20L
1,513 SR
Queue Stats
185W - 189L
1,453 Elo+
Solo
Tsukuyomi
Tsukuyomi
One_Geese
Tsukuyomi
Level 29
God Stats
32W - 21L
1,645 SR
Queue Stats
146W - 149L
1,573 Elo+
Party 1
The Morrigan
The Morrigan
dandry1012
The Morrigan
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
silver-aquarium7
Danzaburou
Level 16
God Stats
10W - 6L
1,542 SR
Queue Stats
13W - 13L
1,302 Elo+
Solo
Nike
Nike
x1AceTrain1x
Nike
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 53L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ClemerBR
Bacchus
11
1 / 5 / 1
7,567
378
4,596
18,855
17,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 4 / 0
8,353
418
6,685
18,230
11,112
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heimdallr
ViRuSs aNtRaXx
Heimdallr
9
0 / 6 / 3
7,172
359
3,030
9,376
3,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
picapawer
Janus
14
1 / 10 / 2
8,579
429
8,273
17,442
5,511
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 4 / 3
6,884
344
2,854
8,769
3,792
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 12
10,407
520
9,797
8,759
3,110
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tsukuyomi
One_Geese
Tsukuyomi
15
4 / 3 / 7
9,901
495
9,142
13,354
4,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Morrigan
dandry1012
The Morrigan
16
15 / 1 / 9
11,531
577
19,989
6,688
2,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
silver-aquarium7
Danzaburou
12
1 / 2 / 14
8,870
444
7,073
10,169
3,848
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 0 / 12
9,839
492
9,793
7,657
5,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
83
6
Kills
29
29
Deaths
7
9
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Bacchus
ClemerBR
Bacchus
1
5
1
0.3
W
4
1
12
10
W
Tsukuyomi
One_Geese
Tsukuyomi
4
3
7
2.5
L
3
4
0
0.75
L
Heimdallr
ViRuSs aNtRaXx
Heimdallr
0
6
3
0.25
W
The Morrigan
dandry1012
The Morrigan
15
1
9
19.5
L
Janus
picapawer
Janus
1
10
2
0.2
W
Danzaburou
silver-aquarium7
Danzaburou
1
2
14
4
W
5
0
12
11
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,438
Damage
55,794
72,672
Taken
46,627
41,432
Mitigated
19,491
11,724
Healing
14,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
ClemerBR
Bacchus
4,596
235
501
1,371
18,855
17,833
0
6,008
12,397
26,996
0
W
9,797
4,914
0
4,285
8,759
3,110
892
2,901
5,858
0
56,358
W
Tsukuyomi
One_Geese
Tsukuyomi
9,142
3,733
855
6,671
13,354
4,879
2,330
1,338
12,016
0
52,715
L
6,685
702
282
2,937
18,230
11,112
0
3,385
14,412
0
38,298
L
Heimdallr
ViRuSs aNtRaXx
Heimdallr
3,030
1,351
0
710
9,376
3,184
0
1,478
7,763
0
22,123
W
The Morrigan
dandry1012
The Morrigan
19,989
3,599
0
1,092
6,688
2,583
606
2,023
4,665
61,043
3,493
L
Janus
picapawer
Janus
8,273
1,045
453
5,075
17,442
5,511
480
4,639
12,365
67,621
0
W
Danzaburou
silver-aquarium7
Danzaburou
7,073
1,846
0
735
10,169
3,848
2,378
5,358
4,811
0
26,742
W
9,793
2,797
0
638
7,657
5,071
2,940
1,249
6,408
0
46,237
L
2,854
666
0
395
8,769
3,792
0
1,187
7,435
0
14,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,555
Gold Earned
50,548
304
Minions Killed
415
0
Camps Cleared
0
1,557,315
Distance Traveled
1,883,543
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,567
378
41
2
0
348,664
3
W
Neith
10,407
520
106
5
0
348,905
4
W
Tsukuyomi
9,901
495
84
4
0
384,764
2
L
Guan Yu
8,353
418
71
4
0
346,658
0
L
Heimdallr
7,172
359
49
2
0
227,005
0
W
The Morrigan
11,531
577
105
5
0
319,231
0
L
Janus
8,579
429
114
6
0
300,535
0
W
Danzaburou
8,870
444
40
2
0
378,482
1
W
Nike
9,839
492
80
4
0
452,161
0
L
Odin
6,884
344
29
1
0
334,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role