Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Bryan7890677
Hun Batz
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
96W - 90L
1,491 Elo+
Party 1
Chiron
Chiron
Liam5581
Chiron
Level 16
God Stats
7W - 10L
1,742 SR
Queue Stats
11W - 15L
1,542 Elo+
Party 2
Anhur
Anhur
NumberedKills
Anhur
Level 6
God Stats
7W - 7L
1,627 SR
Queue Stats
24W - 27L
1,539 Elo+
Party 2
Cthulhu
Cthulhu
Sp3ctrUmGold3
Cthulhu
Level 13
God Stats
7W - 5L
1,500 SR
Queue Stats
17W - 19L
1,459 Elo+
Party 1
Team Averages
Level 36
1,574 SR
1,506 Elo+

VS

Team Averages
Level 24
1,458 SR
1,574 Elo+
Neith
Neith
Flaviana
Neith
Level 31
God Stats
1W - 3L
1,500 SR
Queue Stats
122W - 179L
1,421 Elo+
Solo
Sun Wukong
Sun Wukong
Red54dog
Sun Wukong
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,789 Elo+
Solo
Khepri
Khepri
XTheRebornkingx
Khepri
Level 24
God Stats
0W - 1L
1,289 SR
Queue Stats
12W - 15L
1,506 Elo+
Solo
Anhur
Anhur
Zoldyck07
Anhur
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 27L
1,656 Elo+
Solo
Chang'e
Chang'e
smashton8
Chang'e
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
12 / 5 / 6
11,283
594
15,348
23,496
11,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hun Batz
Bryan7890677
Hun Batz
14
5 / 3 / 9
9,938
523
7,394
9,845
4,124
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chiron
Liam5581
Chiron
17
3 / 3 / 4
10,666
561
11,833
15,456
6,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
6 / 3 / 4
9,452
497
5,524
10,583
3,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
14
3 / 4 / 5
9,217
485
9,012
13,367
6,050
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Flaviana
Neith
14
4 / 9 / 2
8,752
461
8,847
13,199
4,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Red54dog
Sun Wukong
11
2 / 8 / 4
7,526
396
6,669
16,024
12,646
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
5 / 7 / 4
9,347
492
7,924
16,594
9,627
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Anhur
Zoldyck07
Anhur
1
0 / 0 / 0
5,136
270
0
0
0
Chang'e
smashton8
Chang'e
15
6 / 6 / 6
10,278
541
18,829
16,465
5,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
33
29
Kills
17
18
Deaths
30
28
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
12
5
6
3
W
Hun Batz
Bryan7890677
Hun Batz
5
3
9
3.17
L
Neith
Flaviana
Neith
4
9
2
0.56
W
Chiron
Liam5581
Chiron
3
3
4
1.67
W
6
3
4
2.67
L
Sun Wukong
Red54dog
Sun Wukong
2
8
4
0.5
W
Cthulhu
3
4
5
1.38
L
5
7
4
1
L
Anhur
Zoldyck07
Anhur
0
0
0
0
L
Chang'e
smashton8
Chang'e
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,111
Damage
42,269
72,747
Taken
62,282
31,374
Mitigated
33,083
25,517
Healing
10,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
15,348
5,727
0
11,702
23,496
11,567
1,888
7,278
16,218
0
63,602
W
Hun Batz
Bryan7890677
Hun Batz
7,394
4,263
0
0
9,845
4,124
1,070
4,083
5,762
0
30,026
L
Neith
Flaviana
Neith
8,847
3,990
0
897
13,199
4,821
0
4,676
8,523
0
38,530
W
Chiron
Liam5581
Chiron
11,833
5,861
297
7,624
15,456
6,035
3,363
8,732
6,724
0
58,268
W
5,524
1,982
0
2,657
10,583
3,598
2,592
4,513
6,070
0
25,643
L
Sun Wukong
Red54dog
Sun Wukong
6,669
2,603
0
308
16,024
12,646
540
830
15,194
0
21,566
W
Cthulhu
9,012
852
0
3,237
13,367
6,050
363
2,147
11,220
47,184
0
L
7,924
1,810
111
1,525
16,594
9,627
538
1,201
15,393
30,388
0
L
Anhur
Zoldyck07
Anhur
0
0
0
0
0
0
0
0
0
0
0
L
Chang'e
smashton8
Chang'e
18,829
1,180
1,603
6,084
16,465
5,989
228
2,305
14,160
52,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,556
Gold Earned
41,039
348
Minions Killed
201
0
Camps Cleared
0
1,722,368
Distance Traveled
1,241,707
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,283
594
74
4
0
317,031
3
W
Hun Batz
9,938
523
60
3
0
356,890
2
L
Neith
8,752
461
55
3
0
241,401
1
W
Chiron
10,666
561
103
5
0
335,743
0
W
Anhur
9,452
497
42
2
0
336,979
0
L
Sun Wukong
7,526
396
23
1
0
337,278
0
W
Cthulhu
9,217
485
69
4
0
375,725
2
L
Khepri
9,347
492
44
2
0
322,974
5
L
Anhur
5,136
270
0
0
0
0
0
L
Chang'e
10,278
541
79
4
0
340,054
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role