Player Matchup

Achilles
Achilles
EPerssonn
Achilles
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 51L
1,688 Elo+
Party 1
Bacchus
Bacchus
Gutteknast
Bacchus
Level 22
God Stats
4W - 3L
1,854 SR
Queue Stats
15W - 12L
1,654 Elo+
Party 1
Anhur
Anhur
SantaOnDrugs
Anhur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,699 Elo+
Party 1
Fenrir
Fenrir
Spink9
Fenrir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 36L
1,700 Elo+
Party 1
Olorun
Olorun
Stoneman-Br0
Olorun
Level 12
God Stats
1W - 1L
1,741 SR
Queue Stats
2W - 5L
1,637 Elo+
Party 1
Team Averages
Level 20
1,619 SR
1,676 Elo+

VS

Team Averages
Level 21
1,579 SR
1,544 Elo+
Osiris
Osiris
MikeY 27922
Osiris
Level 5
God Stats
5W - 5L
1,500 SR
Queue Stats
501W - 529L
1,566 Elo+
Solo
Bakasura
Bakasura
RamsesRequena_19
Bakasura
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,392 Elo+
Solo
Cthulhu
Cthulhu
XxDaniOMxX
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,585 Elo+
Solo
Cernunnos
Cernunnos
jimjamjb
Cernunnos
Level 28
God Stats
9W - 8L
1,866 SR
Queue Stats
162W - 189L
1,574 Elo+
Solo
Agni
Agni
madNes129
Agni
Level 28
God Stats
2W - 8L
1,527 SR
Queue Stats
19W - 24L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
EPerssonn
Achilles
18
3 / 3 / 7
11,259
402
8,622
20,889
28,055
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
Gutteknast
Bacchus
17
3 / 7 / 9
11,736
419
8,134
28,026
27,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
2 / 12 / 8
11,487
410
12,605
26,632
10,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
Spink9
Fenrir
20
8 / 7 / 7
13,431
480
22,399
30,130
17,167
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
18
1 / 6 / 10
11,756
420
10,557
16,943
8,451
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
20
3 / 3 / 8
15,299
546
16,481
25,901
24,730
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
13 / 3 / 7
17,020
608
21,133
18,189
11,524
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
XxDaniOMxX
Cthulhu
20
5 / 3 / 17
15,155
541
26,487
27,646
23,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cernunnos
jimjamjb
Cernunnos
20
8 / 5 / 7
14,917
533
16,465
17,758
7,904
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
19
6 / 3 / 7
13,784
492
17,456
12,945
5,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
81
17
Kills
35
35
Deaths
17
41
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Achilles
EPerssonn
Achilles
3
3
7
2.17
L
Bacchus
Gutteknast
Bacchus
3
7
9
1.07
W
Osiris
3
3
8
2.33
W
13
3
7
5.5
L
2
12
8
0.5
L
Fenrir
Spink9
Fenrir
8
7
7
1.64
L
Olorun
1
6
10
1
W
Cthulhu
XxDaniOMxX
Cthulhu
5
3
17
4.5
W
Cernunnos
jimjamjb
Cernunnos
8
5
7
2.3
W
Agni
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,317
Damage
98,022
122,620
Taken
102,439
91,924
Mitigated
72,836
27,817
Healing
31,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
EPerssonn
Achilles
8,622
2,521
0
2,606
20,889
28,055
0
7,000
12,686
0
36,721
L
Bacchus
Gutteknast
Bacchus
8,134
1,069
0
4,484
28,026
27,786
0
10,978
16,093
21,730
0
W
Osiris
16,481
5,297
0
5,722
25,901
24,730
716
4,361
21,540
11,049
104,379
W
21,133
14,043
1,566
4,302
18,189
11,524
3,556
3,676
14,090
0
122,995
L
12,605
4,589
0
6,099
26,632
10,465
0
10,205
16,357
0
70,347
L
Fenrir
Spink9
Fenrir
22,399
6,105
0
8,536
30,130
17,167
0
9,516
20,498
0
90,666
L
Olorun
10,557
5,917
619
5,473
16,943
8,451
66
9,394
7,355
64,738
0
W
Cthulhu
XxDaniOMxX
Cthulhu
26,487
809
2,463
8,563
27,646
23,421
744
9,290
18,356
84,060
0
W
Cernunnos
jimjamjb
Cernunnos
16,465
8,219
0
6,575
17,758
7,904
4,545
1,676
16,082
0
113,862
W
Agni
17,456
448
0
2,643
12,945
5,257
508
3,104
9,841
76,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,669
Gold Earned
76,175
456
Minions Killed
754
0
Camps Cleared
0
2,316,504
Distance Traveled
2,569,391
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,259
402
65
2
0
485,990
0
L
Bacchus
11,736
419
32
1
0
464,154
0
W
Osiris
15,299
546
184
7
0
509,006
2
W
Bakasura
17,020
608
205
7
0
535,703
2
L
Anhur
11,487
410
109
4
0
422,460
0
L
Fenrir
13,431
480
117
4
0
507,002
1
L
Olorun
11,756
420
133
5
0
436,898
1
W
Cthulhu
15,155
541
103
4
0
545,816
1
W
Cernunnos
14,917
533
144
5
0
473,165
4
W
Agni
13,784
492
118
4
0
505,701
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role