Player Matchup

Arachne
Arachne
FernandoNS05
Arachne
Level 24
God Stats
11W - 11L
1,323 SR
Queue Stats
589W - 552L
1,417 Elo+
Party 1
Anubis
Anubis
KingDurotan
Anubis
Level 21
God Stats
2W - 1L
1,703 SR
Queue Stats
2W - 2L
1,677 Elo+
Party 2
Sun Wukong
Sun Wukong
REI SACANA
Sun Wukong
Level 22
God Stats
49W - 46L
1,464 SR
Queue Stats
580W - 553L
1,385 Elo+
Party 1
Cthulhu
Cthulhu
Z Pankeka Z
Cthulhu
Level 17
God Stats
3W - 1L
1,733 SR
Queue Stats
102W - 118L
1,529 Elo+
Party 1
Raijin
Raijin
ygorcoopabr
Raijin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,677 Elo+
Party 2
Team Averages
Level 22
1,545 SR
1,537 Elo+

VS

Team Averages
Level 14
1,483 SR
1,380 Elo+
Pele
Pele
FFbar48__
Pele
Level 7
God Stats
0W - 2L
1,276 SR
Queue Stats
1W - 3L
1,208 Elo+
Solo
Medusa
Medusa
Markitosss72
Medusa
Level 16
God Stats
2W - 2L
1,596 SR
Queue Stats
17W - 20L
1,441 Elo+
Solo
King Arthur
King Arthur
Therion6015
King Arthur
Level 11
God Stats
9W - 19L
1,318 SR
Queue Stats
11W - 21L
1,263 Elo+
Solo
Thoth
Thoth
alegrazi31
Thoth
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,416 Elo+
Solo
Apollo
Apollo
eramaester22
Apollo
Level 29
God Stats
5W - 5L
1,724 SR
Queue Stats
106W - 120L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FernandoNS05
Arachne
17
9 / 3 / 3
10,880
604
6,336
10,862
7,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anubis
6
1 / 2 / 3
6,150
342
1,381
2,359
751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
REI SACANA
Sun Wukong
15
14 / 3 / 10
10,125
563
13,072
14,822
10,326
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Z Pankeka Z
Cthulhu
15
10 / 2 / 9
10,301
572
12,174
12,724
14,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Raijin
10
2 / 1 / 5
7,458
414
3,478
4,218
1,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
5
0 / 6 / 1
5,542
308
1,075
6,217
1,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Medusa
13
5 / 6 / 2
8,917
495
9,598
11,072
3,734
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Therion6015
King Arthur
11
1 / 7 / 3
7,450
414
3,589
10,653
8,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thoth
10
0 / 11 / 2
6,604
367
4,697
10,371
2,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
14
4 / 7 / 2
8,860
492
7,053
17,668
6,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
20
36
Kills
10
11
Deaths
37
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Pele
0
6
1
0.08
W
Arachne
FernandoNS05
Arachne
9
3
3
3.5
W
Anubis
1
2
3
1.25
L
Medusa
5
6
2
1
W
Sun Wukong
REI SACANA
Sun Wukong
14
3
10
6.33
L
King Arthur
Therion6015
King Arthur
1
7
3
0.36
W
Cthulhu
Z Pankeka Z
Cthulhu
10
2
9
7.25
L
Thoth
0
11
2
0.09
L
Apollo
4
7
2
0.71
W
Raijin
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,441
Damage
26,012
44,985
Taken
55,981
33,847
Mitigated
22,762
8,186
Healing
8,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
1,075
359
0
1,195
6,217
1,451
48
2,147
4,070
0
6,335
W
Arachne
FernandoNS05
Arachne
6,336
4,105
0
2,152
10,862
7,056
1,058
713
10,105
9,889
70,089
W
Anubis
1,381
163
0
552
2,359
751
583
135
2,224
10,739
0
L
Medusa
9,598
3,817
0
891
11,072
3,734
175
4,093
6,979
0
43,084
W
Sun Wukong
REI SACANA
Sun Wukong
13,072
2,551
0
2,856
14,822
10,326
81
1,047
13,650
0
39,931
L
King Arthur
Therion6015
King Arthur
3,589
407
0
450
10,653
8,174
0
3,807
6,846
0
25,826
W
Cthulhu
Z Pankeka Z
Cthulhu
12,174
672
481
1,020
12,724
14,454
480
1,775
10,799
38,770
0
L
Thoth
4,697
437
0
382
10,371
2,903
145
4,851
5,520
23,911
0
L
Apollo
7,053
3,555
0
5,783
17,668
6,500
190
2,666
15,002
0
56,733
W
Raijin
3,478
296
0
1,125
4,218
1,260
597
1,027
3,166
26,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,914
Gold Earned
37,373
329
Minions Killed
239
0
Camps Cleared
0
1,367,184
Distance Traveled
1,439,773
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,542
308
9
1
0
156,046
0
W
Arachne
10,880
604
140
8
0
335,533
1
W
Anubis
6,150
342
16
1
0
112,377
3
L
Medusa
8,917
495
61
3
0
316,503
2
W
Sun Wukong
10,125
563
58
3
0
372,959
0
L
King Arthur
7,450
414
41
2
0
360,976
0
W
Cthulhu
10,301
572
61
3
0
364,684
0
L
Thoth
6,604
367
38
2
0
313,225
1
L
Apollo
8,860
492
90
5
0
293,023
2
W
Raijin
7,458
414
54
3
0
181,631
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role