Player Matchup

Ravana
Ravana
BaNshet
Ravana
Level 104
God Stats
8W - 1L
1,926 SR
Queue Stats
119W - 95L
1,736 Elo+
Party 2
Ares
Ares
CangroFg
Ares
Level 14
God Stats
20W - 13L
1,543 SR
Queue Stats
33W - 27L
1,735 Elo+
Party 2
Hel
Hel
Gredp413
Hel
Level 24
God Stats
2W - 2L
1,548 SR
Queue Stats
80W - 110L
1,528 Elo+
Solo
Anhur
Anhur
Zuckma711
Anhur
Level 17
God Stats
1W - 2L
1,704 SR
Queue Stats
33W - 10L
1,735 Elo+
Party 2
Chaac
Chaac
xlChris
Chaac
Level 24
God Stats
1W - 7L
1,290 SR
Queue Stats
143W - 115L
1,686 Elo+
Solo
Team Averages
Level 37
1,602 SR
1,684 Elo+

VS

Team Averages
Level 22
1,551 SR
1,638 Elo+
Guan Yu
Guan Yu
ItwasIuck
Guan Yu
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 67L
1,748 Elo+
Solo
Apollo
Apollo
LatelyLacking
Apollo
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 8L
1,655 Elo+
Party 1
Thanatos
Thanatos
TheDawnGodBat
Thanatos
Level 29
God Stats
11W - 6L
1,753 SR
Queue Stats
70W - 66L
1,605 Elo+
Party 1
Yemoja
Yemoja
notcramer
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,635 Elo+
Solo
Merlin
Merlin
unc54
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
362W - 348L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BaNshet
Ravana
16
10 / 4 / 2
9,555
637
12,552
10,216
3,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ares
11
0 / 4 / 6
7,170
478
2,793
10,330
4,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

13
1 / 5 / 3
7,558
504
4,195
9,419
2,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
Zuckma711
Anhur
15
7 / 3 / 4
9,270
618
11,623
11,599
3,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
xlChris
Chaac
15
2 / 0 / 5
8,549
570
7,681
12,607
10,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ItwasIuck
Guan Yu
14
4 / 2 / 0
8,230
549
9,998
14,336
14,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 4 / 5
6,796
453
5,671
8,869
2,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thanatos
TheDawnGodBat
Thanatos
14
6 / 5 / 2
8,796
586
7,015
12,920
6,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
notcramer
Yemoja
11
1 / 5 / 4
6,575
438
3,827
12,053
6,684
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
unc54
Merlin
13
4 / 4 / 4
7,681
512
7,402
8,314
2,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
30
20
Kills
15
16
Deaths
20
20
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ravana
BaNshet
Ravana
10
4
2
2.75
W
Ares
0
4
6
0.75
W
1
5
3
0.5
L
Guan Yu
ItwasIuck
Guan Yu
4
2
0
2
L
0
4
5
0.63
L
Thanatos
TheDawnGodBat
Thanatos
6
5
2
1.4
W
Anhur
Zuckma711
Anhur
7
3
4
3
L
Yemoja
notcramer
Yemoja
1
5
4
0.6
L
Merlin
unc54
Merlin
4
4
4
1.5
W
Chaac
xlChris
Chaac
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,844
Damage
33,913
54,171
Taken
56,492
25,698
Mitigated
32,572
19,068
Healing
18,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
BaNshet
Ravana
12,552
4,607
0
2,062
10,216
3,881
798
3,040
6,894
0
60,302
W
Ares
2,793
391
354
2,063
10,330
4,999
219
2,945
7,237
11,020
0
W
4,195
523
612
2,738
9,419
2,652
510
3,116
6,067
41,525
0
L
Guan Yu
ItwasIuck
Guan Yu
9,998
2,382
230
5,892
14,336
14,750
0
774
13,026
0
45,236
L
5,671
2,849
0
2,075
8,869
2,010
0
524
8,345
0
26,073
L
Thanatos
TheDawnGodBat
Thanatos
7,015
2,990
0
7,195
12,920
6,946
0
1,456
11,383
7,432
42,275
W
Anhur
Zuckma711
Anhur
11,623
7,793
0
4,875
11,599
3,524
2,647
1,866
9,617
0
63,810
L
Yemoja
notcramer
Yemoja
3,827
803
1,009
1,951
12,053
6,684
165
2,820
8,929
19,359
0
L
Merlin
unc54
Merlin
7,402
1,148
0
522
8,314
2,182
559
977
7,247
40,157
0
W
Chaac
xlChris
Chaac
7,681
1,415
0
6,364
12,607
10,642
322
151
12,019
0
49,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,102
Gold Earned
38,078
400
Minions Killed
326
0
Camps Cleared
0
1,394,834
Distance Traveled
1,335,967
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,555
637
110
7
0
292,310
0
W
Ares
7,170
478
22
1
0
301,803
1
W
Hel
7,558
504
69
5
0
249,201
0
L
Guan Yu
8,230
549
89
6
0
307,363
5
L
Apollo
6,796
453
48
3
0
217,129
1
L
Thanatos
8,796
586
76
5
0
306,215
0
W
Anhur
9,270
618
109
7
0
244,985
0
L
Yemoja
6,575
438
32
2
0
261,875
1
L
Merlin
7,681
512
81
5
0
243,385
1
W
Chaac
8,549
570
90
6
0
306,535
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role