Player Matchup

Merlin
Merlin
Silver I
DownyVenus
Merlin
Silver I
Level 112
God Stats
7W - 6L
1,906 SR
Queue Stats
174W - 180L
1,588 MMR
Solo
Fenrir
Fenrir
Gold I
GloryOrValhalla
Fenrir
Gold I
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
174W - 169L
1,584 MMR
Party 1
Cabrakan
Cabrakan
Gold II
Tangod the god
Cabrakan
Gold II
Level 107
God Stats
27W - 16L
1,701 SR
Queue Stats
97W - 94L
1,586 MMR
Solo
Horus
Horus
Gold II
Xx P4D xX
Horus
Gold II
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 134L
1,585 MMR
Solo
Apollo
Apollo
Gold III
YzmaBalls
Apollo
Gold III
Level 89
God Stats
8W - 8L
1,498 SR
Queue Stats
139W - 139L
1,583 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 121
1,621 SR
1,585 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 106
1,697 SR
1,568 MMR
Erlang Shen
Erlang Shen
Silver I
AmA LEGEND AmA
Erlang Shen
Silver I
Level 46
God Stats
0W - 1L
1,754 SR
Queue Stats
19W - 23L
1,580 MMR
Solo
Poseidon
Poseidon
Gold V
HopingPrawn6027
Poseidon
Gold V
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,588 MMR
Solo
Chiron
Chiron
Gold II
Kitana_121693
Chiron
Gold II
Level 126
God Stats
18W - 16L
1,796 SR
Queue Stats
854W - 829L
1,584 MMR
Solo
Cerberus
Cerberus
Gold III
Lubu001
Cerberus
Gold III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold V
PossibleTen
Sylvanus
Gold V
Level 109
God Stats
4W - 1L
1,932 SR
Queue Stats
9W - 11L
1,587 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DownyVenus
Merlin
16
3 / 6 / 13
11,541
502
13,405
13,590
4,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
8 / 1 / 4
13,564
590
12,125
22,697
10,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
20
8 / 4 / 8
13,558
589
16,493
20,489
35,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Horus
Xx P4D xX
Horus
16
1 / 5 / 19
10,970
477
10,226
27,010
24,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Apollo
YzmaBalls
Apollo
19
7 / 2 / 6
13,397
582
14,137
13,305
7,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
CthulhuBakasuraCu ChulainnHeraTsukuyomi

VS

Bans
DanzaburouNemesisArachneKing ArthurCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AmA LEGEND AmA
Erlang Shen
17
6 / 6 / 8
11,267
490
11,846
20,769
13,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
17
3 / 8 / 5
11,077
482
15,755
15,359
5,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
4 / 4 / 5
11,682
508
13,342
14,217
5,029
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Lubu001
Cerberus
16
1 / 5 / 5
10,179
443
6,943
21,479
16,111
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Sylvanus
PossibleTen
Sylvanus
15
4 / 4 / 2
9,900
430
11,075
17,582
19,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
43
27
Kills
18
18
Deaths
27
50
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
AmA LEGEND AmA
Erlang Shen
6
6
8
1.67
W
Merlin
DownyVenus
Merlin
3
6
13
1.58
W
8
1
4
10
L
Poseidon
3
8
5
0.69
L
4
4
5
1.63
L
Cerberus
Lubu001
Cerberus
1
5
5
0.7
L
Sylvanus
PossibleTen
Sylvanus
4
4
2
1.25
W
Cabrakan
8
4
8
3
W
Horus
Xx P4D xX
Horus
1
5
19
2.1
W
Apollo
YzmaBalls
Apollo
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,386
Damage
58,961
97,091
Taken
89,406
83,881
Mitigated
59,417
40,043
Healing
25,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
AmA LEGEND AmA
Erlang Shen
11,846
5,671
0
4,211
20,769
13,901
385
7,403
13,042
8,485
58,260
W
Merlin
DownyVenus
Merlin
13,405
1,500
0
2,588
13,590
4,944
2,194
7,069
6,521
58,156
0
W
12,125
3,151
0
11,541
22,697
10,367
1,848
8,010
14,687
0
102,047
L
Poseidon
15,755
1,532
0
647
15,359
5,270
2,241
2,187
12,937
76,474
0
L
13,342
5,179
442
5,633
14,217
5,029
2,689
3,950
10,144
0
79,573
L
Cerberus
Lubu001
Cerberus
6,943
384
216
7,270
21,479
16,111
411
9,863
11,063
64,643
0
L
Sylvanus
PossibleTen
Sylvanus
11,075
2,204
2,595
4,921
17,582
19,106
732
6,472
10,816
48,734
0
W
Cabrakan
16,493
2,444
0
4,644
20,489
35,873
486
6,670
13,819
82,071
0
W
Horus
Xx P4D xX
Horus
10,226
5,319
5,300
10,017
27,010
24,823
884
11,180
15,468
5,324
28,231
W
Apollo
YzmaBalls
Apollo
14,137
9,499
0
5,953
13,305
7,874
7,348
4,326
8,979
5,953
92,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,030
Gold Earned
54,105
605
Minions Killed
583
0
Camps Cleared
0
2,135,220
Distance Traveled
2,063,217
18
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
11,267
490
83
4
0
438,804
3
W
Merlin
11,541
502
120
5
0
407,555
2
W
Fenrir
13,564
590
161
7
0
461,813
6
L
Poseidon
11,077
482
111
5
0
401,179
11
L
Chiron
11,682
508
153
7
0
411,907
5
L
Cerberus
10,179
443
164
7
0
393,716
9
L
Sylvanus
9,900
430
72
3
0
417,611
5
W
Cabrakan
13,558
589
153
7
0
350,798
4
W
Horus
10,970
477
23
1
0
467,320
2
W
Apollo
13,397
582
148
6
0
447,734
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role