Player Matchup

Arachne
Arachne
DonChapo-125
Arachne
Level 140
God Stats
33W - 31L
1,540 SR
Queue Stats
270W - 271L
1,451 Elo+
Party 1
Terra
Terra
El_MaggiKnight
Terra
Level 121
God Stats
2W - 4L
1,625 SR
Queue Stats
73W - 74L
1,375 Elo+
Party 1
Sol
Sol
NoPayNo Lay
Sol
Level 77
God Stats
6W - 3L
1,852 SR
Queue Stats
47W - 50L
1,642 Elo+
Solo
Izanami
Izanami
OhMyGodness8
Izanami
Level 65
God Stats
12W - 11L
1,581 SR
Queue Stats
68W - 74L
1,404 Elo+
Party 1
Bellona
Bellona
Sub4ways
Bellona
Level 124
God Stats
48W - 26L
1,715 SR
Queue Stats
168W - 171L
1,477 Elo+
Party 1
Team Averages
Level 105
1,663 SR
1,470 Elo+

VS

Team Averages
Level 110
1,563 SR
1,516 Elo+
Ne Zha
Ne Zha
ItTakesYouAway
Ne Zha
Level 108
God Stats
3W - 9L
1,474 SR
Queue Stats
539W - 484L
1,560 Elo+
Party 2
Mulan
Mulan
MYNAMEJEFF42
Mulan
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,526 Elo+
Party 2
Danzaburou
Danzaburou
ThatGuyDaniel1
Danzaburou
Level 127
God Stats
1W - 2L
1,732 SR
Queue Stats
77W - 73L
1,624 Elo+
Party 2
Xing Tian
Xing Tian
WanTed 3D
Xing Tian
Level 129
God Stats
19W - 18L
1,808 SR
Queue Stats
486W - 583L
1,352 Elo+
Solo
Eset
Eset
ace_of_eight8
Eset
Level 80
God Stats
1W - 3L
1,300 SR
Queue Stats
111W - 129L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DonChapo-125
Arachne
11
4 / 1 / 5
7,263
519
5,431
9,231
4,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
3 / 1 / 9
7,553
540
6,241
13,185
10,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
5 / 2 / 5
7,996
571
9,206
9,871
2,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
OhMyGodness8
Izanami
12
1 / 0 / 5
7,690
549
4,064
4,878
1,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Sub4ways
Bellona
14
8 / 1 / 6
8,845
632
10,999
10,004
9,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 2
6,963
497
6,476
10,527
3,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 7 / 1
6,168
441
5,416
11,988
8,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
ThatGuyDaniel1
Danzaburou
10
0 / 2 / 3
6,036
431
4,403
7,086
3,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Xing Tian
WanTed 3D
Xing Tian
8
1 / 3 / 2
5,912
422
2,925
12,270
5,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
0 / 6 / 1
5,844
417
4,119
8,334
2,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
21
Kills
5
5
Deaths
21
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
DonChapo-125
Arachne
4
1
5
6.5
W
3
1
9
7.5
L
3
3
2
1.33
L
1
7
1
0.21
W
5
2
5
3.75
W
Izanami
OhMyGodness8
Izanami
1
0
5
3.5
W
Bellona
Sub4ways
Bellona
8
1
6
11
L
Danzaburou
ThatGuyDaniel1
Danzaburou
0
2
3
0.75
L
Xing Tian
WanTed 3D
Xing Tian
1
3
2
0.67
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,941
Damage
23,339
47,169
Taken
50,205
28,600
Mitigated
24,373
20,897
Healing
11,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DonChapo-125
Arachne
5,431
3,798
0
3,102
9,231
4,177
320
169
8,987
0
26,109
W
6,241
1,059
3,194
6,638
13,185
10,257
475
2,226
10,672
19,755
0
L
6,476
1,886
0
3,111
10,527
3,766
0
4,326
6,176
0
35,069
L
5,416
972
0
1,519
11,988
8,902
0
4,011
7,632
0
20,406
W
9,206
1,002
1,055
5,311
9,871
2,908
330
2,170
7,489
44,160
0
W
Izanami
OhMyGodness8
Izanami
4,064
2,454
0
279
4,878
1,426
5
816
3,986
0
45,388
W
Bellona
Sub4ways
Bellona
10,999
4,596
0
1,318
10,004
9,832
1,732
1,525
8,144
0
50,251
L
Danzaburou
ThatGuyDaniel1
Danzaburou
4,403
1,511
0
2,473
7,086
3,455
898
2,168
4,874
3,734
32,602
L
Xing Tian
WanTed 3D
Xing Tian
2,925
347
500
3,414
12,270
5,773
182
2,838
9,357
13,584
0
L
4,119
42
0
944
8,334
2,477
0
2,104
6,130
27,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,347
Gold Earned
30,923
354
Minions Killed
264
0
Camps Cleared
0
1,291,020
Distance Traveled
1,231,767
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,263
519
45
3
0
286,442
0
W
Terra
7,553
540
25
2
0
273,508
8
L
Ne Zha
6,963
497
74
5
0
293,175
1
L
Mulan
6,168
441
39
3
0
217,436
1
W
Sol
7,996
571
90
6
0
229,734
1
W
Izanami
7,690
549
95
7
0
229,074
9
W
Bellona
8,845
632
99
7
0
272,262
1
L
Danzaburou
6,036
431
71
5
0
226,425
1
L
Xing Tian
5,912
422
25
2
0
246,379
8
L
Eset
5,844
417
55
4
0
248,352
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role