Player Matchup

Kali
Kali
Gold I
Adaptingconpelo
Kali
Gold I
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
181W - 167L
1,680 MMR
Party 3
Sun Wukong
Sun Wukong
Gold IV
Gaambino
Sun Wukong
Gold IV
Level 146
God Stats
10W - 4L
1,794 SR
Queue Stats
43W - 36L
1,687 MMR
Party 1
Ra
Ra
Gold V
Kaponiskrt
Ra
Gold V
Level 35
God Stats
6W - 4L
2,006 SR
Queue Stats
11W - 16L
1,691 MMR
Party 3
Cerberus
Cerberus
Gold IV
Playboui
Cerberus
Gold IV
Level 141
God Stats
4W - 0L
1,886 SR
Queue Stats
40W - 30L
1,687 MMR
Party 1
Neith
Neith
Gold I
Rickyypoo
Neith
Gold I
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
346W - 320L
1,688 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 117
1,737 SR
1,687 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,346 SR
1,652 MMR
Awilix
Awilix
Gold I
 
Awilix
Gold I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold III
FPG Fuzzy
Scylla
Gold III
Level 129
God Stats
8W - 7L
1,224 SR
Queue Stats
109W - 104L
1,696 MMR
Party 2
Cupid
Cupid
Gold II
FPG Sinister
Cupid
Gold II
Level 117
God Stats
4W - 6L
1,321 SR
Queue Stats
161W - 154L
1,696 MMR
Party 2
Khepri
Khepri
Gold IV
Griffyn21
Khepri
Gold IV
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 49L
1,687 MMR
Solo
Artio
Artio
Gold III
Shinji_012
Artio
Gold III
Level 129
God Stats
10W - 17L
1,183 SR
Queue Stats
228W - 218L
1,682 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 10
10,603
558
7,018
15,063
6,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Gaambino
Sun Wukong
17
6 / 0 / 8
11,267
593
15,193
11,705
8,744
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
2 / 1 / 11
9,953
524
10,975
6,657
2,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Playboui
Cerberus
15
4 / 1 / 9
10,178
536
8,508
16,308
14,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
Rickyypoo
Neith
17
4 / 3 / 5
10,677
562
7,548
10,053
3,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SetTsukuyomiNu WaCu ChulainnCthulhu

VS

Bans
DanzaburouErlang ShenNe ZhaBellonaPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
15
2 / 4 / 3
9,248
487
7,479
16,879
6,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
FPG Fuzzy
Scylla
14
0 / 4 / 2
7,904
416
5,736
8,912
2,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 3 / 1
9,914
522
10,680
12,253
4,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
Griffyn21
Khepri
12
1 / 3 / 2
7,749
408
3,169
14,405
8,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artio
13
0 / 6 / 1
8,047
424
6,043
16,899
14,404
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
17
20
Kills
8
8
Deaths
20
43
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
4
3
0.88
W
4
3
10
3
L
Scylla
FPG Fuzzy
Scylla
0
4
2
0.25
L
5
3
1
1.83
W
Sun Wukong
Gaambino
Sun Wukong
6
0
8
10
L
Khepri
Griffyn21
Khepri
1
3
2
0.67
W
2
1
11
7.5
W
Cerberus
Playboui
Cerberus
4
1
9
8.5
W
Neith
Rickyypoo
Neith
4
3
5
2.17
L
Artio
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,242
Damage
33,107
59,786
Taken
69,348
35,550
Mitigated
36,772
22,107
Healing
18,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
7,479
3,371
0
3,491
16,879
6,434
0
4,501
12,230
0
66,628
W
7,018
3,211
0
8,303
15,063
6,330
698
2,325
12,676
0
60,681
L
Scylla
FPG Fuzzy
Scylla
5,736
439
0
348
8,912
2,725
0
4,065
4,769
60,821
0
L
10,680
5,014
674
5,303
12,253
4,330
728
2,343
9,898
0
75,681
W
Sun Wukong
Gaambino
Sun Wukong
15,193
4,123
0
1,517
11,705
8,744
537
4,586
7,097
0
68,041
L
Khepri
Griffyn21
Khepri
3,169
118
0
3,215
14,405
8,879
0
4,445
9,808
22,796
0
W
10,975
779
2,363
1,886
6,657
2,412
753
2,223
4,268
72,736
0
W
Cerberus
Playboui
Cerberus
8,508
719
0
3,340
16,308
14,927
105
3,886
12,294
38,196
0
W
Neith
Rickyypoo
Neith
7,548
2,545
0
4,698
10,053
3,137
2,448
1,522
8,503
0
75,068
L
Artio
6,043
460
971
4,842
16,899
14,404
0
3,645
13,160
41,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,678
Gold Earned
42,862
547
Minions Killed
479
0
Camps Cleared
0
1,869,193
Distance Traveled
1,775,638
26
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,248
487
108
6
0
375,127
3
W
Kali
10,603
558
112
6
0
397,830
6
L
Scylla
7,904
416
109
6
0
367,303
7
L
Cupid
9,914
522
151
8
0
322,362
1
W
Sun Wukong
11,267
593
121
6
0
390,498
5
L
Khepri
7,749
408
20
1
0
371,940
9
W
Ra
9,953
524
123
6
0
379,210
6
W
Cerberus
10,178
536
67
4
0
362,547
4
W
Neith
10,677
562
124
7
0
339,108
5
L
Artio
8,047
424
91
5
0
338,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role