Player Matchup

Sol
Sol
CSFBear
Sol
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 95L
1,676 Elo+
Party 1
Horus
Horus
Dungeons27
Horus
Level 43
God Stats
0W - 6L
1,500 SR
Queue Stats
124W - 110L
1,525 Elo+
Solo
Discordia
Discordia
Glarfootus
Discordia
Level 46
God Stats
2W - 3L
1,478 SR
Queue Stats
55W - 39L
1,633 Elo+
Party 2
Ah Puch
Ah Puch
Senshuuu
Ah Puch
Level 55
God Stats
2W - 5L
1,337 SR
Queue Stats
91W - 87L
1,572 Elo+
Party 2
Heimdallr
Heimdallr
meoswald
Heimdallr
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 79L
1,754 Elo+
Party 1
Team Averages
Level 60
1,463 SR
1,632 Elo+

VS

Team Averages
Level 60
1,606 SR
1,588 Elo+
Danzaburou
Danzaburou
AlextrickerP
Danzaburou
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 192L
1,532 Elo+
Solo
Sylvanus
Sylvanus
Desrolord
Sylvanus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,686 Elo+
Party 3
Merlin
Merlin
Gertas
Merlin
Level 69
God Stats
4W - 0L
1,810 SR
Queue Stats
6W - 3L
1,686 Elo+
Party 3
Ymir
Ymir
ShaneLoby
Ymir
Level 10
God Stats
3W - 0L
1,722 SR
Queue Stats
3W - 2L
1,391 Elo+
Party 3
Thanatos
Thanatos
nachos413
Thanatos
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,646 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
20
6 / 5 / 11
14,778
985
19,456
17,448
5,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Horus
15
0 / 0 / 0
11,000
733
0
0
0
Discordia
Glarfootus
Discordia
20
4 / 8 / 11
14,285
952
20,453
20,559
7,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Puch
Senshuuu
Ah Puch
20
6 / 5 / 11
15,922
1,061
40,819
19,314
7,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heimdallr
meoswald
Heimdallr
20
3 / 9 / 13
14,019
935
16,219
19,267
8,163
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

138

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlextrickerP
Danzaburou
20
8 / 2 / 10
16,375
1,092
17,988
18,974
10,548
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Desrolord
Sylvanus
20
1 / 2 / 17
15,217
1,014
6,253
22,096
31,710
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
Gertas
Merlin
20
5 / 3 / 13
14,804
987
24,216
20,457
10,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ymir
20
3 / 4 / 11
14,947
996
6,223
25,746
36,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
nachos413
Thanatos
20
10 / 8 / 12
15,934
1,062
19,042
20,651
8,514
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
90
19
Kills
27
27
Deaths
19
46
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AlextrickerP
Danzaburou
8
2
10
6.5
L
Sol
6
5
11
2.3
W
Sylvanus
Desrolord
Sylvanus
1
2
17
4.75
L
Horus
0
0
0
0
W
Merlin
Gertas
Merlin
5
3
13
3.83
L
Discordia
Glarfootus
Discordia
4
8
11
1.19
L
Ah Puch
Senshuuu
Ah Puch
6
5
11
2.3
W
Ymir
3
4
11
2.13
L
Heimdallr
meoswald
Heimdallr
3
9
13
1.06
W
Thanatos
nachos413
Thanatos
10
8
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,947
Damage
73,722
76,588
Taken
107,924
28,400
Mitigated
97,463
5,031
Healing
32,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AlextrickerP
Danzaburou
17,988
7,061
0
6,979
18,974
10,548
0
12,893
5,728
0
77,543
L
Sol
19,456
3,958
0
3,587
17,448
5,963
0
8,044
9,182
37,457
0
W
Sylvanus
Desrolord
Sylvanus
6,253
1,632
9,424
7,608
22,096
31,710
0
15,246
5,897
16,466
0
L
Horus
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
Gertas
Merlin
24,216
1,662
0
380
20,457
10,374
0
16,729
3,137
51,564
0
L
Discordia
Glarfootus
Discordia
20,453
1,104
0
0
20,559
7,159
0
10,485
9,753
37,164
0
L
Ah Puch
Senshuuu
Ah Puch
40,819
801
0
651
19,314
7,115
0
8,394
10,453
75,331
0
W
Ymir
6,223
365
0
1,287
25,746
36,317
0
18,453
6,294
13,340
0
L
Heimdallr
meoswald
Heimdallr
16,219
6,339
0
793
19,267
8,163
0
8,536
10,508
0
42,678
W
Thanatos
nachos413
Thanatos
19,042
4,712
0
7,043
20,651
8,514
0
14,088
4,685
0
36,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,004
Gold Earned
77,277
267
Minions Killed
312
7
Camps Cleared
14
994,630
Distance Traveled
1,611,633
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
16,375
1,092
166
11
4
372,369
2
L
Sol
14,778
985
50
3
2
228,729
3
W
Sylvanus
15,217
1,014
32
2
1
296,693
0
L
Horus
11,000
733
0
0
0
0
0
W
Merlin
14,804
987
68
5
3
285,780
0
L
Discordia
14,285
952
61
4
1
249,513
0
L
Ah Puch
15,922
1,061
92
6
3
288,558
1
W
Ymir
14,947
996
13
1
0
329,630
1
L
Heimdallr
14,019
935
64
4
1
227,830
3
W
Thanatos
15,934
1,062
33
2
6
327,161
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role